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Gammaton32 (talk | contribs) No edit summary |
patch notes refee to rift as a continuation of koth urn so this made sense to me. feel free to revert |
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| update = {{Update link|June|30|2026}} | | update = {{Update link|June|30|2026}} | ||
| changes = | | changes = | ||
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. | |||
* King of the Hill objective has been rethemed and renamed to "Unstable Rift" | * King of the Hill objective has been rethemed and renamed to "Unstable Rift" | ||
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | * Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | ||
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* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | * Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | ||
* Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | * Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | ||
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{{Update history table/row | |||
| update = {{Update link|June|11|2026}} | |||
| changes = | |||
* Urn give up time reduced from 75s to 60s | |||
* Urn bounty reduced by 10% (unreduced for trailing team) | |||
* {{Undocumented}} New voice lines for the Urn during depositing phase | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|4|2026}} | |||
| changes = | |||
* {{PageRef|Soul Urn|alt_name=Urn}} mechanics have been reworked. | |||
Primary details: | |||
* Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth. | |||
* Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle. | |||
* The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it) | |||
Other Details: | |||
* Urn overall bounty reduced by 20% (unreduced for trailing team) | |||
* Progress radius is 20m | |||
* Progress rate is fixed regardless the number of allies in the area | |||
* Progress duration for favored/neutral/unfavored is 6/12/18s | |||
* If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time) | |||
* Increased time allowed to run the urn before taking damage by 10s | |||
* Trailing team sprint speed bonus from +4m to +5m | |||
* Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance | |||
* Urn comeback resistance aura reduced from 60m to match the 20m progress radius | |||
* Drop off location is above the bridges on the side lanes, rather than below. | |||
}} | }} | ||
}} | }} | ||
Revision as of 15:29, 1 July 2026
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Primary details:
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