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Changes
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July 9, 2026
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- Unstable Rift warning time reduced from 25s to 20s
- Rift Troopers now have Spirit Resist (30/35/40/45%)
- Rift Troopers now have Melee Resistance (25%)
- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
- Unstable Rift comeback resist aura radius increased from 20m to 35m
- Rift Troopers max comeback count increased from 12 to 14
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June 30, 2026
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Urn running is now its own objective.
- King of the Hill objective has been rethemed and renamed to "Unstable Rift"
- Unstable Rift no longer requires an
Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Rift Troopers drop no souls when killed
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the Unstable Rift Zone are now revealed on the minimap
- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Debug command:
citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
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June 11, 2026
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- Urn give up time reduced from 75s to 60s
- Urn bounty reduced by 10% (unreduced for trailing team)
- (Undocumented) New voice lines for the Urn during depositing phase
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June 4, 2026
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Urn mechanics have been reworked.
Primary details:
- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
- The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
- Urn overall bounty reduced by 20% (unreduced for trailing team)
- Progress radius is 20m
- Progress rate is fixed regardless the number of allies in the area
- Progress duration for favored/neutral/unfavored is 6/12/18s
- If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
- Increased time allowed to run the urn before taking damage by 10s
- Trailing team sprint speed bonus from +4m to +5m
- Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
- Urn comeback resistance aura reduced from 60m to match the 20m progress radius
- Drop off location is above the bridges on the side lanes, rather than below.
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