King of the Hill objective has been rethemed and renamed to "Unstable Rift"
Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
Rift Troopers drop no souls when killed
Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Any players in the Unstable Rift Zone are now revealed on the minimap
Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
Debug command: citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
Urn overall bounty reduced by 20% (unreduced for trailing team)
Progress radius is 20m
Progress rate is fixed regardless the number of allies in the area
Progress duration for favored/neutral/unfavored is 6/12/18s
If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
Increased time allowed to run the urn before taking damage by 10s
Trailing team sprint speed bonus from +4m to +5m
Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
Urn comeback resistance aura reduced from 60m to match the 20m progress radius
Drop off location is above the bridges on the side lanes, rather than below.