Unstable Rift: Difference between revisions

Overview: more info
Rudimentary grammar fixes and keeping values up to date
 
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When a team wins the rift:
When a team wins the rift:
* Rift Troopers will spawn in that lane for the winning team. They are larger and colored black, and don't drop souls when killed. They spawn at a minimum of 5 troopers, every 0.3 seconds.
* Rift Troopers will spawn in that lane for the winning team. They are larger, colored black, and don't drop souls when killed. They spawn at a minimum of 5 troopers, every 0.5 seconds.
** On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]], and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. The bonus health and damage increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%, and the bonus spirit resist increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}% (the melee resist does not increase).
** On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]], and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. The bonus health and damage increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%, and the bonus spirit resist increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}% (the melee resist does not increase).
* All souls are distributed instantly and equally to all team members.
* All souls are distributed instantly and equally to all team members.