Unstable Rift: Difference between revisions

Toad64 (talk | contribs)
type fix
more info and corrections
Line 2: Line 2:
'''Unstable Rift''' is an Objective in ''[[Deadlock]]''.
'''Unstable Rift''' is an Objective in ''[[Deadlock]]''.
== Overview ==
== Overview ==
The Rift first spawning is at the 12 minute mark. After the first spawn, it spawns at an interval of 7 minutes, with a possible variation of +/- 1 minute. When the rift spawns, it creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. The rift takes 12s to be captured by a neutral team (not counting comeback modifiers).
The Rift can start spawning at either 11, 12, or 13 minutes. After the first spawn, it respawns at an interval of 7 minutes. When the rift spawns, it creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. A visual effect shows in which lane the rift will spawn 1 minute ahead, followed by a global announcement 25s before spawn.


Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point.
The rift takes 12s to be captured by a neutral team (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the [[Minimap]].


=== Comeback mechanics ===
=== Comeback mechanics ===
Line 18: Line 18:


When a team wins the rift:
When a team wins the rift:
* Rift Troopers will spawn in that lane for the winning team. They have +100% health and damage compared to normal troopers, increasing at +20% (additively) for each consecutive rift. They spawn at a minimum of 5 troopers.
* Rift Troopers will spawn in that lane for the winning team. They have +100% health and damage compared to normal troopers, increasing at +20% (additively) for each consecutive rift. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers.
* A random [[Golden Statue]] buff is granted to each member of the capturing team.
* A random [[Golden Statue]] buff is granted to each member of the capturing team.
* All souls are distributed instantly and equally to all team members.
* All souls are distributed instantly and equally to all team members.