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== Overview == | == Overview == | ||
The Rift's first spawn is at either | The Rift's first spawn is at either {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}-{{DataProp|Convar|citadel_koth_spawn_window}})/60}}, {{#expr:{{DataProp|Convar|citadel_koth_spawn_initial_delay}}/60}}, or {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}+{{DataProp|Convar|citadel_koth_spawn_window}})/60}} minutes. After the first spawn, it respawns at an interval of {{#expr:{{DataProp|Convar|citadel_koth_respawn_interval}}/60}} minutes. It creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. A visual effect shows in which lane the rift will spawn 1 minute ahead, followed by a global announcement {{DataProp|Convar|citadel_koth_warning_time}}s before spawn. | ||
The rift takes | The rift takes {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the [[Minimap]]. | ||
=== Comeback mechanics === | === Comeback mechanics === | ||
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to | The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}%. These bonuses are (at maximum difference): | ||
* 50% shorter capture time, and 50% longer for leading team. | * 50% shorter capture time, and 50% longer for leading team. | ||
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]]. | * +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]]. | ||