Unstable Rift: Difference between revisions

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Overview: automated numbers
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When a team wins the rift:
When a team wins the rift:
* Rift Troopers will spawn in that lane for the winning team. They are colored black and have +100% health and damage compared to normal troopers, increasing by +20% (additively) for each consecutive rift, up to 160%. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers.
* Rift Troopers will spawn in that lane for the winning team. They are larger, colored black and have +{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}% health and damage compared to normal troopers, increasing by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers.
* A random [[Golden Statue]] buff is granted to each member of the capturing team.
* A random [[Golden Statue]] buff is granted to each member of the capturing team.
* All souls are distributed instantly and equally to all team members.
* All souls are distributed instantly and equally to all team members.