Unstable Rift: Difference between revisions

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m Comeback mechanics: Minor clarification about soul difference
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=== Comeback mechanics ===
=== Comeback mechanics ===
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}%. These bonuses are (at maximum difference):
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to a {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}% difference in total net worth. These bonuses are (at maximum difference):
* 50% shorter capture time, and 50% longer for leading team.
* 50% shorter capture time, and 50% longer for leading team.
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]].
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]].