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Updated overview and added timing subsection to better describe spawning behavior. See citation for supporting evidence. |
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== Overview == | == Overview == | ||
When an Unstable Rift spawns, it first appears as an in-world only visual effect in a random side lane. 60 seconds after this effect appears, an announcement is made to all players and the Rift becomes visible on the map. 25 seconds after the announcement, the Rift opens and creates a capture point with a {{#expr:{{MiscData|citadel_koth_cashin|AuraModifier|AuraRadius}} * 0.0254 round 0}}m radius around the bridge, indicated by a green circle effect. The Rift takes {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the Rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed on the [[Minimap]]. | |||
=== Timing === | |||
Based on when the initial visual effect appears, Unstable Rifts spawn starting at 11 minutes, and respawn every 7 minutes thereafter. However, this timing is variable by up to one minute, meaning the first Rift can spawn at any time between 10 and 12 minutes, and subsequent Rifts can spawn between 6 and 8 minutes after the previous Rift. This timing is based on when the in-world only visual appears.<ref>data from bug report by Name Here<nowiki/>https://forums.playdeadlock.com/threads/unstable-rift-not-respawning-on-a-rigid-7-minute-timer.147308/</ref> | |||
=== Comeback mechanics === | === Comeback mechanics === | ||