Unstable Rift: Difference between revisions

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Update from July 9, 2026
Rewards: automated numbers and correction
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When a team wins the rift:
When a team wins the rift:
* Rift Troopers will spawn in that lane for the winning team. They are larger, colored black, have +100% health and damage, 25% Melee Resistance, and 30/35/40/45% Spirit Resist compared to normal troopers, increasing by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. Rift Troopers don't drop souls when killed. They spawn at a minimum of 5 troopers,every 0.5 seconds..
* Rift Troopers will spawn in that lane for the winning team. They are larger and colored black. Rift Troopers don't drop souls when killed. They spawn at a minimum of 5 troopers,every 0.5 seconds.
** On the first rift, they have +100% health and damage, {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]], and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]] compared to normal troopers. The bonus health and damage increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%, and the bonus spirit resist increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}% (the melee resist does not increase).
* All souls are distributed instantly and equally to all team members.
* All souls are distributed instantly and equally to all team members.