Unstable Rift: Difference between revisions

Toad64 (talk | contribs)
added some basic info for unstable rift, will eb doing further tests to see how it spawns
updated and reworded info
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'''Unstable Rift''' is an Objective in ''[[Deadlock]]''.
'''Unstable Rift''' is an Objective in ''[[Deadlock]]''.
== Overview ==
== Overview ==
The unstable rift is the former urn objective, now reworked into a separate objective. it is a King of the Hill style (KOTH) objective requiring a team to stay withing the range of the object to fill a meter.
The Rift starts spawning after a [[Guardian]] for either team is destroyed.<ref>Based on testing</ref> After the first spawn, it spawns at an interval of 7 minutes, with a possible variation of +/- 1 minute. When the rift spawns, it creates a capture point of 20m radius around the bridge in one of the side lanes, indicating by a green circle effect.


(Theoreticly) The rift will not start spawning until after a [[Guardian]] is downed.
The time to capture the point is as follows:
 
* Favored team (behind): 6s
* Neutral team: 12s
* Unfavored team (ahead): 18s
 
Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point.


== Rewards ==
== Rewards ==
[[File:Rift_troopers.png|thumb|389x389px|Rift troopers down York.]]
[[File:Rift_troopers.png|thumb|389x389px|Rift troopers down York.]]
Upon successfully claiming the rift, Rift troopers will spawn and for the winning team and push the lane the rift was on. The minimum that can spawn are 5, but can be up to 12 when trailing.
Upon successfully claiming the rift, Rift Troopers will spawn in that lane for the winning team. They spawn at a minimum of 5, and up to 12 for the favored team.


== Update history ==
== Update history ==