Unstable Rift: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) added images |
→Overview: 160% max health and damage for rift troopers |
||
| Line 20: | Line 20: | ||
When a team wins the rift: | When a team wins the rift: | ||
* Rift Troopers will spawn in that lane for the winning team. They are colored black and have +100% health and damage compared to normal troopers, increasing by +20% (additively) for each consecutive rift. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers. | * Rift Troopers will spawn in that lane for the winning team. They are colored black and have +100% health and damage compared to normal troopers, increasing by +20% (additively) for each consecutive rift up to 160%. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers. | ||
* A random [[Golden Statue]] buff is granted to each member of the capturing team. | * A random [[Golden Statue]] buff is granted to each member of the capturing team. | ||
* All souls are distributed instantly and equally to all team members. | * All souls are distributed instantly and equally to all team members. | ||