Unstable Rift: Difference between revisionsGive feedback
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== Overview == | == Overview == | ||
The Rift's first spawn is at either {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}-{{DataProp|Convar|citadel_koth_spawn_window}})/60}}, {{#expr:{{DataProp|Convar|citadel_koth_spawn_initial_delay}}/60}}, or {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}+{{DataProp|Convar|citadel_koth_spawn_window}})/60}} minutes. After the first spawn, it respawns at an interval of {{#expr:{{DataProp|Convar|citadel_koth_respawn_interval}}/60}} minutes. It creates a capture point of | The Rift's first spawn is at either {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}-{{DataProp|Convar|citadel_koth_spawn_window}})/60}}, {{#expr:{{DataProp|Convar|citadel_koth_spawn_initial_delay}}/60}}, or {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}+{{DataProp|Convar|citadel_koth_spawn_window}})/60}} minutes. After the first spawn, it respawns at an interval of {{#expr:{{DataProp|Convar|citadel_koth_respawn_interval}}/60}} minutes. It creates a capture point of {{#expr:{{MiscData|citadel_koth_cashin|AuraModifier|AuraRadius}} * 0.0254 round 0}}m radius around the bridge in one of the side lanes, indicated by a green circle effect. A visual effect shows in which lane the rift will spawn {{#expr:{{DataProp|Convar|citadel_koth_early_warning_time}}/60}} minute ahead, followed by a global announcement {{DataProp|Convar|citadel_koth_warning_time}}s before spawn. | ||
The rift takes {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the [[Minimap]]. | The rift takes {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the [[Minimap]]. | ||
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=== Comeback mechanics === | === Comeback mechanics === | ||
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to a {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}% difference in total net worth. These bonuses are (at maximum difference): | The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to a {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}% difference in total net worth. These bonuses are (at maximum difference): | ||
* | * Capture time reduced to '''{{MiscData|citadel_koth_cashin|TotalTimeToCaptureFavored}}s''' ({{#expr:(1 - {{MiscData|citadel_koth_cashin|TotalTimeToCaptureFavored}} / {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}) * 100 round 0}}% shorter) for the trailing team, and increased to '''{{MiscData|citadel_koth_cashin|TotalTimeToCaptureUnfavored}}s''' ({{#expr:({{MiscData|citadel_koth_cashin|TotalTimeToCaptureUnfavored}} / {{MiscData|citadel_koth_cashin|TotalTimeToCapture}} - 1) * 100 round 0}}% longer) for the leading team. | ||
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura| | * +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|BulletResist}}% [[Damage Resistance|Bullet]], +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Spirit]], and +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|StatusResist}}% [[Debuff Resist]]. | ||
They also receive bonus rewards if they capture the rift (see below). | They also receive bonus rewards if they capture the rift (see below). | ||
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* All souls are distributed instantly and equally to all team members. | * All souls are distributed instantly and equally to all team members. | ||
If the rift has been contested for over {{MiscData|citadel_koth_cashin|TimeToGiveUp}}s, all souls will be released as [[Soul Orbs]] to be claimed by either team. The orbs float for several seconds, and if unclaimed they disappear and the souls are lost. | If the rift has been contested for over {{MiscData|citadel_koth_cashin|TimeToWarnAboutGivingUp}}s, a warning shows up. After {{MiscData|citadel_koth_cashin|TimeToGiveUp}}s of being contested, all souls will be released as {{MiscData|citadel_koth_cashin|GiveUpOrbs}} [[Soul Orbs]] to be claimed by either team. The orbs float for several seconds, and if unclaimed they disappear and the souls are lost. | ||
=== Comeback reward === | === Comeback reward === | ||
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== Trivia == | == Trivia == | ||
* Based on datamined strings, Unstable Rift was originally called '''Dying Star''' during development. | * Based on datamined strings, Unstable Rift was originally called '''Dying Star''' during development. | ||
* In the [[Update:June 4, 2026|June 4, 2026]] update, the {{PageRef|Soul Urn|alt_name=Soul Urn}} was reworked to start a King-of-the-Hill capture point mechanic when delivered. This was later reverted and separated into its own objective on [[Update:June 30, 2026|June 30, 2026]] as the Unstable Rift. | * In the [[Update:June 4, 2026|June 4, 2026]] update, the {{PageRef|Soul Urn|alt_name=Soul Urn}} was reworked to start a King-of-the-Hill capture point mechanic when delivered. This was later reverted and separated into its own objective on [[Update:June 30, 2026|June 30, 2026]] as the Unstable Rift. | ||