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'''Unstable Rift''' is an Objective in ''[[Deadlock]]''. | '''Unstable Rift''' is an Objective in ''[[Deadlock]]''. | ||
== Overview == | == Overview == | ||
The Rift starts spawning after a [[Guardian]] for either team is destroyed.<ref>Based on testing</ref> After the first spawn, it spawns at an interval of 7 minutes, with a possible variation of +/- 1 minute. When the rift spawns, it creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. | The Rift starts spawning after a [[Guardian]] for either team is destroyed.<ref>Based on testing</ref> After the first spawn, it spawns at an interval of 7 minutes, with a possible variation of +/- 1 minute. When the rift spawns, it creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. The rift takes 12s to be captured by a neutral team (not counting comeback modifiers). | ||
Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. | |||
=== Comeback mechanics === | |||
* | The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to 15%. These bonuses are (at maximum difference): | ||
* | * 50% shorter capture time, and 50% longer for leading team | ||
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]] | |||
They also receive bonus rewards if they capture the rift (see below). | |||
== Rewards == | == Rewards == | ||
[[File:Rift_troopers.png|thumb|389x389px|Rift troopers down York.]] | [[File:Rift_troopers.png|thumb|389x389px|Rift troopers down York.]] | ||
The rift's base soul bounty is {{Souls|337}} Souls and increases by '''{{Souls|95}}''' Souls per minute of game time. | |||
When a team wins the rift: | |||
* Rift Troopers will spawn in that lane for the winning team. They have +100% health and damage compared to normal troopers, increasing at +20% (additively) for each consecutive rift. They spawn at a minimum of 5 troopers. | |||
* A random [[Golden Statue]] buff is granted to each member of the capturing team. | |||
* All souls are distributed instantly and equally to all team members. | |||
{{Permanent buffs}} | |||
=== Comeback reward === | |||
If the favored team wins the rift, they get a soul bonus that scales based on game time and the team's soul deficit. They also get up to +7 Rift troopers (12 total). | |||
== Update history == | == Update history == | ||