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Gammaton32 (talk | contribs) →Rewards: correction |
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When a team wins the rift: | When a team wins the rift: | ||
* Rift Troopers will spawn in that lane for the winning team. They are larger, colored black and have +{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}% health and damage compared to normal troopers, increasing by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers. | * Rift Troopers will spawn in that lane for the winning team. They are larger, colored black and have +{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}% health and damage compared to normal troopers, increasing by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers. | ||
* All souls are distributed instantly and equally to all team members. | * All souls are distributed instantly and equally to all team members. | ||
If the rift has been contested for over {{MiscData|citadel_koth_cashin|TimeToGiveUp}}s, all souls will be released as [[Soul Orbs]] to be claimed by either team. The orbs float for several seconds, and if unclaimed they disappear and the souls are lost. | If the rift has been contested for over {{MiscData|citadel_koth_cashin|TimeToGiveUp}}s, all souls will be released as [[Soul Orbs]] to be claimed by either team. The orbs float for several seconds, and if unclaimed they disappear and the souls are lost. | ||