Unstoppable: Difference between revisions

After extensive testing Unstoppable does prevent reductions in Spirit Damage by items and abilities, including from general damage reductions such as Inhibitor and Fire Scarabs, but it does not suppress reductions in Weapon Damage.
 
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{{Infobox item/auto|Unstoppable| sound1 = unstoppable cast.mp3 | sound2 = unstoppable lp.mp3 | sound3 = unstoppable end.mp3}}
{{Infobox item/auto|Unstoppable| sound1 = unstoppable cast.mp3 | sound2 = unstoppable lp.mp3 | sound3 = unstoppable end.mp3}}
{{For|the status effect|[[Status Effects#Unstoppable]]}}
{{Quotation|[[Shopkeeper]]|My friend, you are about to be unstoppable!}}
{{ItemSummary|{{#var:item_key_or_en}}}}


{{ItemSummary|{{#var:item_key_or_en}}}}
== Active ==
 
Unstoppable's active ability dispels any active [[Stun]], [[Silence]], [[Sleep]], [[Root]], and [[Disarm]].
 
=== Notes ===


== Notes ==
* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
* [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from {{ItemIcon|Inhibitor}} and {{ItemIcon|Silencer}}) are '''''NOT''''' suppressed.
* Most non-movement [[Status Effects]], such as resistance reduction or [[Healing Reduction]] are '''not''' suppressed. Unstoppable does suppress [[Damage Reduction]] ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) if the damage dealt is [[Spirit Damage]]. However, it will '''not''' prevent reduction of [[Weapon Damage]], including [[Melee Damage]].
* Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing.
* Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing.
* Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
* Unstoppable's active prevents players from being stunned after being parried.
* Although not explicitly mentioned in its description, the usage of '''Unstoppable''' also grants the user immunity to the [[Crowd Control|Interrupt]] status effect.
* If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage.
* Unstoppable is not removed by {{ItemIcon|Cursed Relic}} and blocks all of it's effects, including the removal of non-ultimate buffs.
* Unstoppable's active effect also grants the user immunity to the [[Interrupt]] status effect.
* Unstoppable is not removed by {{ItemIcon|Cursed Relic}} and blocks all of its effects, including the removal of non-ultimate buffs.


== Interactions with Crowd-Control ==
=== Affected Abilities ===
While {{ItemIcon|Unstoppable}} cannot be activated while stunned, slept, on cooldown, or similar, the [[Debuff Resist]] passive reduces the duration of effects inflicted by the following abilities:


{{ReducibleCC}}
{{AbilityTable|unstoppable|compact=true}}
 
=== Affected Items ===
 
{| class="wikitable sortable"
! Name !! {{Souls}} Cost !! Category !! Effect
|-
| {{ItemIcon|Slowing Bullets}} || {{DataProp|Slowing Bullets|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow
|-
| {{ItemIcon|Point Blank}} || {{DataProp|Point Blank|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow
|-
| {{ItemIcon|Weighted Shots}} || {{DataProp|Weighted Shots|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow
|-
| {{ItemIcon|Capacitor}} || {{DataProp|Capacitor|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow, Silence
|-
| {{ItemIcon|Crushing Fists}} || {{DataProp|Crushing Fists|Cost}} || {{ItemType|Weapon|Weapon}} || Stun
|-
| {{ItemIcon|Silencer}} || {{DataProp|Silencer|Cost}} || {{ItemType|Weapon|Weapon}} || Silence
|-
| {{ItemIcon|Haunting Shot}} || - || {{ItemType|Weapon|Weapon}} || Movement Slow
|-
| {{ItemIcon|Lifestrike}} || {{DataProp|Lifestrike|Cost}} || {{ItemType|Armor|Vitality}} || Movement Slow
|-
| {{ItemIcon|Phantom Strike}} || {{DataProp|Phantom Strike|Cost}} || {{ItemType|Armor|Vitality}} || Movement Slow, Disarm
|-
| {{ItemIcon|Cold Front}} || {{DataProp|Cold Front|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow
|-
| {{ItemIcon|Mystic Slow}} || {{DataProp|Mystic Slow|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow
|-
| {{ItemIcon|Slowing Hex}} || {{DataProp|Slowing Hex|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow, Silence
|-
| {{ItemIcon|Knockdown}} || {{DataProp|Knockdown|Cost}} || {{ItemType|Tech|Spirit}} || Stun
|-
| {{ItemIcon|Silence Wave}} || {{DataProp|Silence Wave|Cost}} || {{ItemType|Tech|Spirit}} || Silence
|-
| {{ItemIcon|Arctic Blast}} || {{DataProp|Arctic Blast|Cost}} || {{ItemType|Tech|Spirit}} || Freeze, Movement Slow
|-
| {{ItemIcon|Cursed Relic}} || {{DataProp|Cursed Relic|Cost}} || {{ItemType|Tech|Spirit}} || Silence, Disarm, Interrupt
|-
| {{ItemIcon|Focus Lens}} || {{DataProp|Focus Lens|Cost}} || {{ItemType|Tech|Spirit}} || Silence
|-
| {{ItemIcon|Lightning Scroll}} || {{DataProp|Lightning Scroll|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow, Stun
|-
| {{ItemIcon|Mystic Reverb}} || {{DataProp|Mystic Reverb|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow
|-
| {{ItemIcon|Vortex Web}} || {{DataProp|Vortex Web|Cost}} || {{ItemType|Tech|Spirit}} || Root, Movement Slow
|-
| {{ItemIcon|Frostbite Charm}} || - || {{ItemType|Tech|Spirit}} || Freeze
|-
| {{ItemIcon|Mystical Piano}} || - || {{ItemType|Tech|Spirit}} || Stun
|-
| {{ItemIcon|Unstable Concoction}} || - || {{ItemType|Tech|Spirit}} || Stun
|}
 
== Debuff Resist ==


This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly.
Besides the active ability, Unstoppable passively gives [[Debuff Resist]], which reduces the duration of effects inflicted by the following abilities:


Note: Unstoppable ''does'' make the player immune to the effects listed above if activated before the effects are applied. The player can still activate Unstoppable while under the effect of debuffs that don't prevent item usage (i.e. not stunned, slept, cursed etc.).
{{ReducibleCC}}


== Update history ==
== Update history ==