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* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | * Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | ||
* [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from {{ItemIcon|Inhibitor}} and {{ItemIcon|Silencer}}) are '''''NOT''''' suppressed. | * [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from {{ItemIcon|Inhibitor}} and {{ItemIcon|Silencer}}) are '''''NOT''''' suppressed. | ||
* Channelled abilities such as {{HeroIcon|Dynamo}}'s Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing. | * Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing. | ||
* Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. | * Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. | ||
* Although not explicitly mentioned in its description, the usage of '''Unstoppable''' also grants the user immunity to the [[Crowd Control|Interrupt]] status effect. | * Although not explicitly mentioned in its description, the usage of '''Unstoppable''' also grants the user immunity to the [[Crowd Control|Interrupt]] status effect. | ||