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Update:April 17, 2025

From The Deadlock Wiki
Updates
April 4, 2025 April 17, 2025 May 8, 2025

Source: 04-17-2025 Update

Patch notes

  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
  • Guardians attack range reduced from 38.1m to 35m
  • Guardians melee attempt range reduced from 6.1m to 5m
  • Guardians melee damage range reduced from 8m to 7m
  • Players can no longer Parry troopers
  • Medic Trooper: Heal no longer has charges (was 3)
  • Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
  • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
  • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
  • Urn now reveals you immediately
  • First urn is now considered for comeback mechanics (15% NW delta)
  • Urn now has a visual indication on the model to indicate if its a side favored pickup
  • Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
  • Fixed Debuff Resistance affecting Urn pickup time


[ Trooper AI Fixes ]

  • Melee troopers will no longer see and follow players around corners and through veils
  • Smoothed out trooper navigation in some spots of the map where they need to drop down
  • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
  • Troopers now know to cross the base and attack the other shrine once their near one is defeated
  • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
  • Fixed a bug where troopers would fidget with their facing direction when walking without a target
  • Fixed a bug where troopers would fear really steep stairs
  • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight


[ Items ]


[ Heroes ]

  • Bebop: Base stamina reduced from 3 to 2
  • Bebop: Base regen reduced from 3 to 1.5
  • Bebop: No longer gains +1% Spirit Resist Per Boon
  • Ivy: Headshot hitbox is smaller now (no longer includes the ears)
  • Ivy: Fixed visibility issues with Air Drop