Update:April 17, 2025
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Source: 04-17-2025 Update
Patch notes
- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
- Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
- Guardians attack range reduced from 38.1m to 35m
- Guardians melee attempt range reduced from 6.1m to 5m
- Guardians melee damage range reduced from 8m to 7m
- Players can no longer Parry troopers
- Medic Trooper: Heal no longer has charges (was 3)
- Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
- Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
- Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
- Urn now reveals you immediately
- First urn is now considered for comeback mechanics (15% NW delta)
- Urn now has a visual indication on the model to indicate if its a side favored pickup
- Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
- Fixed Debuff Resistance affecting Urn pickup time
- Heavy Melee Cancel momentum is significantly reduced
[ Trooper AI Fixes ]
- Melee troopers will no longer see and follow players around corners and through veils
- Smoothed out trooper navigation in some spots of the map where they need to drop down
- Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
- Troopers now know to cross the base and attack the other shrine once their near one is defeated
- Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
- Fixed a bug where troopers would fidget with their facing direction when walking without a target
- Fixed a bug where troopers would fear really steep stairs
- Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
[ Items ]
Hollow Point Ward: Spirit Shield reduced from 95 to 70
Hollow Point Ward: Weapon Damage reduced from 20% to 18%
Healing Rite: Total HP Regen reduced from 370 to 350
Healing Rite: Cooldown increased from 64s to 70s
Healbane: Heal on kill changed from 350 to 275
Enchanter's Barrier: Reduced from 300 to 250
Combat Barrier: Reduced from 325 to 275
Divine Barrier: Cooldown increased from 30s to 40s
Restorative Locket: Range to gain charges reduced from 50m to 35m
Restorative Locket: Heal per stack reduced from 32 to 30
Debuff Reducer: Health reduced from 125 to 75
Debuff Reducer: Debuff Reduction reduced from 28 to 24%
Fortitude: Weapon Damage reduced from 27% to 23%
Fortitude: Out of combat time increased from 10s to 13s
Phantom Strike: Cooldown increased from 26s to 30s
Spirit Strike: Spirit Resist Reduction reduced from 12% to 8%
Decay: Health Regen reduced from 1.5 to 1
Decay: Spirit Power reduced from +7 to +4
Decay: Cooldown increased from 33s to 36s
Knockdown: Now removes all momentum and brings heroes straight down
Ethereal Shift: Moved from Tier 3 to Tier 4
Ethereal Shift: Can now be canceled early
Ethereal Shift: Duration increased from 3.5s to 4s
Ethereal Shift: Max speed during activation increased from 2m/s to 3m/s
Echo Shard: Cooldown increased from 21s to 23s
[ Heroes ]
Bebop: Base stamina reduced from 3 to 2
Bebop: Base regen reduced from 3 to 1.5
Bebop: No longer gains +1% Spirit Resist Per Boon
Calico: Base ammo reduced from 12 to 9
Calico: Gun damage growth reduced by 25%
Calico:
Gloom Bombs T1 and T2 swapped
Grey Talon: HP regen reduced from 2.5 to 1.5
Grey Talon: Move Speed spirit scaling reduced from 0.025 to 0.014
Grey Talon:
Charged Shot damage reduced from 100 to 90
Grey Talon:
Charged Shot spirit scaling reduced from 1.6 to 1.2
Grey Talon:
Charged Shot T3 spirit scaling increased from +0.9 to +1.3
Haze:
Sleep Dagger now causes the target to be unable to slide while drowsy
Haze:
Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
Haze:
Bullet Dance Fire Rate increased from +30% to +35%
Haze:
Bullet Dance T2 increased from 40s Cooldown to 50s
Holliday: Base gun damage reduced from 29 to 26
Holliday: Gun damage growth increased from 1.53 to 1.72
Holliday:
Lasso bonus
bounce pad duration reduced from 1.5 to 1s
Holliday: Fixed being able to Heavy Melee while casting
Lasso
Ivy: Headshot hitbox is smaller now (no longer includes the ears)
Ivy: Fixed visibility issues with
Air Drop
Kelvin: Base Spirit Resist reduced from 15% to 0
Kelvin: Now gains +1% Spirit Resist per boon
Kelvin: Base Sprint reduced from 2 to 1.5
Kelvin:
Frozen Shelter cooldown increased from 130s to 140s
Kelvin:
Frozen Shelter T2 Cooldown increased from 40s to 50s
Lady Geist: Fixed some cases where
Life Swap[sic] did not work
Lash:
Ground Strike base damage reduced from 90 to 75
Lash:
Death Slam lock on time increased from 0.6s to 0.7s
McGinnis:
Mini Turrets tracking speed increased by 15%
McGinnis:
Mini Turrets bullet velocity increased by 10%
McGinnis:
Mini Turrets T3 now also increases duration by 18s
Mirage: Base Health reduced from 550 to 500
Mirage:
Djinn's Mark T1 slow reduced from 80% to 60%
Mirage:
Fire Scarabs Bullet Resist Reduction reduced from 10% to 8%
Mo & Krill:
Burrow T2 reduced from +140 Damage to +100
Mo & Krill:
Burrow spirit scaling increased from 1.4 to 1.7
Mo & Krill:
Combo DPS reduced from 60 to 40
Mo & Krill:
Combo spirit scaling increased from 1.1 to 1.3
Paradox:
Kinetic Carbine T2 reduced from 10s Cooldown to 8s
Pocket: Base bullet damage reduced from 4.5 to 3.9
Pocket: Bullet damage growth increased from 0.28 to 0.32
Pocket:
Enchanter's Satchel damage reduced from 100 to 70
Pocket:
Enchanter's Satchel T2 damage increased from +80 to +110
Seven:
Storm Cloud lightning bolt damage reduced from 150 to 100
Seven:
Storm Cloud lightning bolt radius increased from 6m to 7m
Sinclair: Bullet damage reduced from 23 to 20
Sinclair: Fixed
Rabbit Hex Damage Amp not affecting allied damage
Sinclair:
Rabbit Hex Damage Amp reduced from 25% to 15%
Sinclair:
Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
Sinclair:
Rabbit Hex T3 now also increases Damage Amp by +5%
Sinclair:
Rabbit Hex Move Speed increased from 15% to 22%
Sinclair:
Rabbit Hex no longer deals 80 damage
Sinclair:
Vexing Bolt min damage reduced from 75 to 65
Sinclair:
Vexing Bolt max damage reduced from 150 to 130
Vindicta:
Crow Familiar Cooldown increased from 26s to 28s
Vindicta:
Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
Warden: Base health increased from 550 to 575
Warden: Base regen increased from 2 to 3
Warden: Fixed
Phantom Strike and
Warp Stone working through
Binding Ward[sic] capture