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| day = 30 | | day = 30 | ||
| year = 2026 | | year = 2026 | ||
| next_update = | | next_update = {{Update link|May|1|2026}} | ||
| source = https://store.steampowered.com/news/app/1422450/view/664986477286916766 | | source = https://store.steampowered.com/news/app/1422450/view/664986477286916766 | ||
| source_title = Gameplay Update - 04-30-2026 | | source_title = Gameplay Update - 04-30-2026 | ||
| notes = | | notes = | ||
=== General === | |||
* Base health per boon reduced by 7 | * Base health per boon reduced by 7 | ||
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* Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% | * Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% | ||
* Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper | * Reduced bullet damage growth by 10% for the following heroes: {{HeroIcon|Bebop}}, {{HeroIcon|Pocket}}, {{HeroIcon|Vyper}} | ||
* Reduced bullet damage growth by 5% for the following heroes: Victor | * Reduced bullet damage growth by 5% for the following heroes: {{HeroIcon|Victor}} | ||
* Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo | * Increased bullet damage growth by 10% for the following heroes: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Apollo}} | ||
* Guardians, Base Guardians and Shrines now have 10% Bullet Resistance | * [[Guardian|Guardians]], [[Base Guardian|Base Guardians]] and [[Shrine|Shrines]] now have 10% Bullet Resistance | ||
* Walkers Bullet Resistance increased from 15% to 25% | * [[Walker|Walkers]] Bullet Resistance increased from 15% to 25% | ||
* Medic Trooper missing health percent heal reduced from 14% to 12% | * Medic [[Trooper]] missing health percent heal reduced from 14% to 12% | ||
* Medic Trooper fixed regen growth per minute reduced from 3 to 2 | * Medic [[Trooper]] fixed regen growth per minute reduced from 3 to 2 | ||
* Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination | * Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination | ||
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* Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k) | * Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k) | ||
* Fixed Alt Fire scaling for Yamato and Viscous not working recently | * Fixed Alt Fire scaling for {{HeroIcon|Yamato}} and {{HeroIcon|Viscous}} not working recently | ||
=== Items === | |||
* Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. | * Added a new T4 Vitality item, {{ItemIcon|Indomitable}}. Upgrades from {{ItemIcon|Reactive Barrier}}. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. | ||
* Active Reload: Fire Rate increased from +22% to +25% | * {{ItemIcon|Active Reload}}: Fire Rate increased from +22% to +25% | ||
* Opening Rounds: Weapon Damage reduced from +45% to +30% | * {{ItemIcon|Opening Rounds}}: Weapon Damage reduced from +45% to +30% | ||
* Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats) | * {{ItemIcon|Opening Rounds}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (includes it's{{sic}} stats) | ||
* Opening Rounds: Spirit Power reduced from +10 to +7 | * {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +10 to +7 | ||
* Split Shot: Max Stacks reduced from 6 to 5 | * {{ItemIcon|Split Shot}}: Max Stacks reduced from 6 to 5 | ||
* Split Shot: Weapon Damage per stack reduced from 10% to 8% | * {{ItemIcon|Split Shot}}: Weapon Damage per stack reduced from 10% to 8% | ||
* Split Shot: Cooldown increased from 24s to 27s | * {{ItemIcon|Split Shot}}: Cooldown increased from 24s to 27s | ||
* Shadow Weave: Moved from T4 to T3 | * {{ItemIcon|Shadow Weave}}: Moved from T4 to T3 | ||
* Shadow Weave: Out of Combat Regen reduced from 10 to 5 | * {{ItemIcon|Shadow Weave}}: Out of Combat Regen reduced from 10 to 5 | ||
* Shadow Weave: Duration reduced from 18s to 10s | * {{ItemIcon|Shadow Weave}}: Duration reduced from 18s to 10s | ||
* Shadow Weave: Ambush duration reduced from 8s to 5s | * {{ItemIcon|Shadow Weave}}: Ambush duration reduced from 8s to 5s | ||
* Shadow Weave: Cooldown increased from 32s to 45s | * {{ItemIcon|Shadow Weave}}: Cooldown increased from 32s to 45s | ||
* Shadow Weave: Spot Radius increased from 18m to 20m | * {{ItemIcon|Shadow Weave}}: Spot Radius increased from 18m to 20m | ||
* Shadow Weave: Ambush Spirit Power reduced from 35 to 20 | * {{ItemIcon|Shadow Weave}}: Ambush Spirit Power reduced from 35 to 20 | ||
* Shadow Weave: Ambush Fire Rate reduced from 32% to 20% | * {{ItemIcon|Shadow Weave}}: Ambush Fire Rate reduced from 32% to 20% | ||
* Shadow Weave: Ambush Melee damage reduced from 25% to 20% | * {{ItemIcon|Shadow Weave}}: Ambush Melee damage reduced from 25% to 20% | ||
* Alchemical Fire: Spirit Power increased from +8 to +10 | * {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +8 to +10 | ||
* Heroic Aura: Cooldown reduced from 25s to 22s | * {{ItemIcon|Heroic Aura}}: Cooldown reduced from 25s to 22s | ||
* Heroic Aura: Bullet Resistance aura increased from 15% to 17% | * {{ItemIcon|Heroic Aura}}: Bullet Resistance aura increased from 15% to 17% | ||
* Blood Tribute: Now has an innate 8% Debuff Resistance | * {{ItemIcon|Blood Tribute}}: Now has an innate 8% Debuff Resistance | ||
* Blood Tribute: Active Debuff Resist reduced from 40% to 35% | * {{ItemIcon|Blood Tribute}}: Active Debuff Resist reduced from 40% to 35% | ||
* Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat | * {{ItemIcon|Spiritual Overflow}}: No longer grants +15% Spirit Lifesteal as base stat | ||
* Spiritual Overflow: Now provides +15% Ability Duration | * {{ItemIcon|Spiritual Overflow}}: Now provides +15% Ability Duration | ||
* Spiritual Overflow: Activated buff no longer provides +20% Ability Duration | * {{ItemIcon|Spiritual Overflow}}: Activated buff no longer provides +20% Ability Duration | ||
* Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal | * {{ItemIcon|Spiritual Overflow}}: Activated buff now provides +20% Spirit Lifesteal | ||
* Frenzy: No longer grants +20% Spirit Resistance when below 50% Health | * {{ItemIcon|Frenzy}}: No longer grants +20% Spirit Resistance when below 50% Health | ||
* Frenzy: No longer grants +15% Base Spirit Resistance | * {{ItemIcon|Frenzy}}: No longer grants +15% Base Spirit Resistance | ||
* Frenzy: No longer grants +0.75m Base Move Speed | * {{ItemIcon|Frenzy}}: No longer grants +0.75m Base Move Speed | ||
* Frenzy: Now grants +160 Health | * {{ItemIcon|Frenzy}}: Now grants +160 Health | ||
* Frenzy: Base Fire Rate increased from 10% to 15% | * {{ItemIcon|Frenzy}}: Base Fire Rate increased from 10% to 15% | ||
* Frenzy: Low HP Move Speed increased from 2.5 to 4 | * {{ItemIcon|Frenzy}}: Low HP Move Speed increased from 2.5 to 4 | ||
* Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration) | * {{ItemIcon|Frenzy}}: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration) | ||
* Frenzy: Low HP Fire Rate increased from +25% to +40% | * {{ItemIcon|Frenzy}}: Low HP Fire Rate increased from +25% to +40% | ||
* Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown. | * {{ItemIcon|Frenzy}}: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown. | ||
* Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now) | * {{ItemIcon|Restorative Locket}}: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now) | ||
* Restorative Locket: Heal per stack reduced from 20 to 16 | * {{ItemIcon|Restorative Locket}}: Heal per stack reduced from 20 to 16 | ||
* Return Fire: Bullet Resistance increased from 8% to 10% | * {{ItemIcon|Return Fire}}: Bullet Resistance increased from 8% to 10% | ||
* Return Fire: Bullet Damage Returned increased from 60% to 65% | * {{ItemIcon|Return Fire}}: Bullet Damage Returned increased from 60% to 65% | ||
* Reactive Barrier: No longer restores 1 stamina on trigger | * {{ItemIcon|Reactive Barrier}}: No longer restores 1 stamina on trigger | ||
* Reactive Barrier: No longer grants +6% Spirit Resist | * {{ItemIcon|Reactive Barrier}}: No longer grants +6% Spirit Resist | ||
* Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable) | * {{ItemIcon|Reactive Barrier}}: Now triggers off of Silence (same trigger set as {{ItemIcon|Indomitable}}) | ||
* Reactive Barrier: Cooldown increased from 40s to 55s | * {{ItemIcon|Reactive Barrier}}: Cooldown increased from 40s to 55s | ||
* Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8 | * {{ItemIcon|Reactive Barrier}}: Barrier spirit scaling reduced from 2.1 to 1.8 | ||
* Trophy Collector: Moved from T3 Item to T2 | * {{ItemIcon|Trophy Collector}}: Moved from T3 Item to T2 | ||
* Trophy Collector: Souls per stack reduced from 25 to 18 | * {{ItemIcon|Trophy Collector}}: Souls per stack reduced from 25 to 18 | ||
* Trophy Collector: Out of Combat regen reduced from 4 to 2 | * {{ItemIcon|Trophy Collector}}: Out of Combat regen reduced from 4 to 2 | ||
* Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75% | * {{ItemIcon|Trophy Collector}}: Ability Range reduced from +1% Per Stack to +0.75% | ||
* Trophy Collector: No longer gives +20 Health per stack | * {{ItemIcon|Trophy Collector}}: No longer gives +20 Health per stack | ||
* Dispel Magic: Spirit Resistance reduced from 16% to 10% | * {{ItemIcon|Dispel Magic}}: Spirit Resistance reduced from 16% to 10% | ||
* Veil Walker: Now upgrades from Sprint Boots (includes it's stats) | * {{ItemIcon|Veil Walker}}: Now upgrades from {{ItemIcon|Sprint Boots}} (includes it's{{sic}} stats) | ||
* Veil Walker: Bonus Health Reduced from +175 to +125 | * {{ItemIcon|Veil Walker}}: Bonus Health Reduced from +175 to +125 | ||
* Bullet Resilience: Now grants +3 Out of Combat Regen | * {{ItemIcon|Bullet Resilience}}: Now grants +3 Out of Combat Regen | ||
* Spirit Resilience: Now grants +3 Out of Combat Regen | * {{ItemIcon|Spirit Resilience}}: Now grants +3 Out of Combat Regen | ||
* Counterspell: Cooldown increased from 20s to 23s | * {{ItemIcon|Counterspell}}: Cooldown increased from 20s to 23s | ||
* Counterspell: Bonus health reduced from +75 to +50 | * {{ItemIcon|Counterspell}}: Bonus health reduced from +75 to +50 | ||
* Rescue Beam: Cast range increased from 32m to 35m | * {{ItemIcon|Rescue Beam}}: Cast range increased from 32m to 35m | ||
* Colossus: No longer grants +300 Bonus Health | * {{ItemIcon|Colossus}}: No longer grants +300 Bonus Health | ||
* Colossus: Base Health increased from +15% to +25% | * {{ItemIcon|Colossus}}: Base Health increased from +15% to +25% | ||
* Leech: Bonus Health increased from 120 to 160 (the sum of the two components) | * {{ItemIcon|Leech}}: Bonus Health increased from 120 to 160 (the sum of the two components) | ||
* Inhibitor: Weapon Damage reduced from 25% to 10% | * {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 25% to 10% | ||
* | * {{ItemIcon|Suppressor}}: No longer grants +50 Bonus Health | ||
* | * {{ItemIcon|Suppressor}}: Now grants +8% Bullet Resistance | ||
* Cold Front: Damage Height increased from 3.5m to 5m | * {{ItemIcon|Cold Front}}: Damage Height increased from 3.5m to 5m | ||
* Spirit Snatch: Spirit Power Steal increased from 15 to 20 | * {{ItemIcon|Spirit Snatch}}: Spirit Power Steal increased from 15 to 20 | ||
* Arctic Blast: Damage Height increased from 3.5m to 5m | * {{ItemIcon|Arctic Blast}}: Damage Height increased from 3.5m to 5m | ||
* Scourge: No longer grants -4% Cooldown Reduction | * {{ItemIcon|Scourge}}: No longer grants -4% Cooldown Reduction | ||
* Scourge: Now grants +15% Debuff Resistance | * {{ItemIcon|Scourge}}: Now grants +15% Debuff Resistance | ||
* Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06 | * {{ItemIcon|Spirit Burn}}: DPS Spirit scaling increased from 0.05 to 0.06 | ||
* Lifesteal Adjustments: | * Lifesteal Adjustments: | ||
* Active Reload: Lifesteal reduced from 18% to 14% | * {{ItemIcon|Active Reload}}: Lifesteal reduced from 18% to 14% | ||
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 16% to 13% | |||
* | * {{ItemIcon|Spirit Lifesteal}}: Lifesteal reduced from 16% to 13% | ||
* Spirit | * {{ItemIcon|Spirit Shredder Bullets}}: Lifesteal reduced from 12% to 10% | ||
* Spirit | * {{ItemIcon|Spirit Rend}}: Lifesteal reduced from 12% to 10% | ||
* | * {{ItemIcon|Fury Trance}}: Lifesteal reduced from 18% to 14% | ||
* | * {{ItemIcon|Infuser}}: Lifesteal reduced from 16% to 13% | ||
* Infuser: Lifesteal reduced from | * {{ItemIcon|Infuser}}: Active Lifesteal reduced from 80% to 70% | ||
* | * {{ItemIcon|Leech}}: Lifesteal reduced from 30% to 25% | ||
* | * {{ItemIcon|Vampiric Burst}}: Lifesteal reduced from 16% to 13% | ||
* Vampiric Burst: Lifesteal reduced from | * {{ItemIcon|Vampiric Burst}}: Lifesteal reduced from 80% to 70% | ||
* | * {{ItemIcon|Mystic Reverb}}: Lifesteal reduced from 10% to 8% | ||
* Mystic Reverb: Lifesteal reduced from | * {{ItemIcon|Mystic Reverb}}: Imbued Lifesteal reduced from 27% to 22% | ||
* | * {{ItemIcon|Spiritual Overflow}}: Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item) | ||
* | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} heal reduced from 80% to 75% | ||
* | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35% | ||
=== Heroes === | |||
* {{HeroIcon|Abrams}}: Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero | |||
* | * {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} base damage reduced from 100 to 85 | ||
* | * {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 now also reduces cooldown by 10s | ||
* | * {{HeroIcon|Celeste}}: Bullet cycle time reduced from 0.65 to 0.58 | ||
* Celeste: | * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} radius increased from 14m to 15.5m | ||
* Celeste: Shining Wonder | * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} damage increased from 120 to 135 | ||
* | * {{HeroIcon|Doorman}}: Fixed a bug that could allow you to bring the [[Urn]] through a doorway | ||
* | * {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 now also increases melee scaling (1.2 to 1.6) | ||
* Drifter: | * {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T3 increased from +10% Amplified Damage to +12% | ||
* | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 1.8 to 1.65 | ||
* Dynamo: | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 19s to 20s | ||
* | * {{HeroIcon|Haze}}: Restored being able to slide while using {{AbilityIcon|Bullet Dance}} | ||
* Haze: | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} range increased from 15m to 16m | ||
* Haze: Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now has 30% evasion in the base ability | ||
* Haze: Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed" | ||
* Haze: Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown" | ||
* | * {{HeroIcon|Holliday}}: Fixed {{AbilityIcon|Rising Ram}} interrupting Lasso | ||
* Holliday: | * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T1 increased from +68 Damage to +80 | ||
* Holliday: Spirit Lasso | * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T3 increased from -30s Cooldown to -50s | ||
* | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS spirit scaling reduced from 1.0 to 0.7 | ||
* Infernus: Flame Dash DPS | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS now does half damage to objective | ||
* | * {{HeroIcon|McGinnis}}: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute | ||
* McGinnis: Mini Turrets | * {{HeroIcon|McGinnis}}: Fixed Mini Turrets being locked on objectives when they were invulnerable | ||
* McGinnis: | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration increased from 6s to 6.5s | ||
* | * {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} DPS reduced by 6% | ||
* | * {{HeroIcon|Mirage}}: Base health regen reduced from 2 to 1.5 | ||
* Mirage: | * {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} duration reduced from 8s to 7s | ||
* | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} move speed increased from +4 to +5 | ||
* | * {{HeroIcon|Paige}}: Stamina increased from 2 to 3 | ||
* Paige: | * {{HeroIcon|Paige}}: Dash speed reduced to slow bucket | ||
* Paige: | * {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} cooldown reduced from 30s to 28s | ||
* Paige: | * {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} recharge timer reduced from 8s to 7s | ||
* | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 28s | ||
* Paradox: | * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35% | ||
* Paradox: | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged | ||
* | * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.9 to 1.1 | ||
* Pocket: | * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} cooldown reduced from 150s to 140s | ||
* | * {{HeroIcon|Rem}}: Fixed a bug with {{AbilityIcon|Naptime}} that allowed you to attack while casting it | ||
* Rem: | * {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} recharge timer reduced from 10s to 9s | ||
* | * {{HeroIcon|Shiv}}: Alt fire knockback reduced by 10% | ||
* Shiv: | * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} spirit scaling reduced from 0.15 to 0.13 | ||
* Shiv: Serrated Knives spirit scaling reduced from 0. | * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 spirit scaling reduced from +0.1 to +0.09 | ||
* | * {{HeroIcon|Silver}}: Fixed {{AbilityIcon|Tail Whack}} applying -12% Bullet Resist for the Disarm duration | ||
* Silver: | * {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} Current Health As Damage reduced from 4% to 3% | ||
* | * {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} damage scaling reduced from 0.8 to 0.7 | ||
* Venator: Gutshot damage scaling reduced from 0. | * {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} wall hit damage scaling reduced from 0.9 to 0.8 | ||
* | * {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T2 increased from +28 Max DPS to +34 | ||
* Victor: | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from -100s Cooldown to -130s | ||
* | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently) | ||
* Viscous: | * {{HeroIcon|Viscous}}: Fixed various locations where {{AbilityIcon|Splatter}} didn't bounce properly | ||
* | * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown increased from 24s to 28s | ||
* Vyper: Lethal Venom | * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} T2 increased from -8s Cooldown to -12s | ||
* Vyper: Lethal Venom | * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cast range reduced from 15m to 10m and now scales with boons (0.2) | ||
* Vyper: | * {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through Petrify | ||
=== Street Brawl === | |||
* {{ItemIcon|Unstable Concoction}} reduces the players respawn time by 50% | |||
* | * {{ItemIcon|Seraphim Wings}} damage reduced while in air reduced from 60% to 40% | ||
* | * The following abilities have -15% radius in Street Brawl: {{AbilityIcon|Bookwyrm}}, {{AbilityIcon|Flame Dash}}, {{AbilityIcon|Essence Bomb}}, {{AbilityIcon|Entangling Thorns}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Frost Grenade}} | ||
* | * {{ItemIcon|Mystic Expansion}} Radius bonus reduced from +20% to +16% | ||
* | * {{ItemIcon|Greater Expansion}} Radius bonus reduced from +30% to +25% | ||
* | * Enhanced {{ItemIcon|Escalating Exposure}}: Max Stacks from +8 to +6 | ||
* Enhanced Escalating Exposure: | * Enhanced {{ItemIcon|Escalating Exposure}}: Amp per stack from +2 to +1.5 | ||
* Enhanced Escalating Exposure: | * Enhanced {{ItemIcon|Escalating Exposure}}: Base shred from +8 to +10 (matching enhanced mystic invul{{sic}}) | ||
* Enhanced | * Fixed Enhanced {{ItemIcon|Weighted Shots}} not maintaining the benefits from Enhanced {{ItemIcon|Slowing Bullets}} | ||
* | === Undocumented changes === | ||
* {{ItemIcon|Counterspell}} can now block {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} | |||
}} | |||