Update:April 30, 2026: Difference between revisions

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| day = 30
| day = 30
| year = 2026
| year = 2026
| next_update =
| next_update = {{Update link|May|1|2026}}
| source = https://store.steampowered.com/news/app/1422450/view/664986477286916766
| source = https://store.steampowered.com/news/app/1422450/view/664986477286916766
| source_title = Gameplay Update - 04-30-2026
| source_title = Gameplay Update - 04-30-2026
| notes =
| notes =


[ General ]
=== General ===


* Base health per boon reduced by 7
* Base health per boon reduced by 7
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* Increased bullet damage growth by 10% for the following heroes: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Apollo}}
* Increased bullet damage growth by 10% for the following heroes: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Apollo}}


* [[Guardian|Guardians]], Base [[Guardian|Guardians]] and [[Shrine|Shrines]] now have 10% Bullet Resistance
* [[Guardian|Guardians]], [[Base Guardian|Base Guardians]] and [[Shrine|Shrines]] now have 10% Bullet Resistance


* [[Walker|Walkers]] Bullet Resistance increased from 15% to 25%
* [[Walker|Walkers]] Bullet Resistance increased from 15% to 25%
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* Fixed Alt Fire scaling for {{HeroIcon|Yamato}} and {{HeroIcon|Viscous}} not working recently
* Fixed Alt Fire scaling for {{HeroIcon|Yamato}} and {{HeroIcon|Viscous}} not working recently


[ Items ]
=== Items ===


* Added a new T4 Vitality item, {{ItemIcon|Indomitable}}. Upgrades from {{ItemIcon|Reactive Barrier}}. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
* Added a new T4 Vitality item, {{ItemIcon|Indomitable}}. Upgrades from {{ItemIcon|Reactive Barrier}}. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
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* {{ItemIcon|Opening Rounds}}: Weapon Damage reduced from +45% to +30%
* {{ItemIcon|Opening Rounds}}: Weapon Damage reduced from +45% to +30%


* {{ItemIcon|Opening Rounds}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (includes it's stats)
* {{ItemIcon|Opening Rounds}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (includes it's{{sic}} stats)


* {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +10 to +7
* {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +10 to +7
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* {{ItemIcon|Shadow Weave}}: Duration reduced from 18s to 10s
* {{ItemIcon|Shadow Weave}}: Duration reduced from 18s to 10s


* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} duration reduced from 8s to 5s
* {{ItemIcon|Shadow Weave}}: Ambush duration reduced from 8s to 5s


* {{ItemIcon|Shadow Weave}}: Cooldown increased from 32s to 45s
* {{ItemIcon|Shadow Weave}}: Cooldown increased from 32s to 45s
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* {{ItemIcon|Shadow Weave}}: Spot Radius increased from 18m to 20m
* {{ItemIcon|Shadow Weave}}: Spot Radius increased from 18m to 20m


* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Spirit Power reduced from 35 to 20
* {{ItemIcon|Shadow Weave}}: Ambush Spirit Power reduced from 35 to 20


* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Fire Rate reduced from 32% to 20%
* {{ItemIcon|Shadow Weave}}: Ambush Fire Rate reduced from 32% to 20%


* {{ItemIcon|Shadow Weave}}: {{AbilityIcon|Ambush}} Melee damage reduced from 25% to 20%
* {{ItemIcon|Shadow Weave}}: Ambush Melee damage reduced from 25% to 20%


* {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +8 to +10
* {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +8 to +10
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* {{ItemIcon|Blood Tribute}}: Active Debuff Resist reduced from 40% to 35%
* {{ItemIcon|Blood Tribute}}: Active Debuff Resist reduced from 40% to 35%


* {{ItemIcon|Spiritual Overflow}}: No longer grants +15% {{ItemIcon|Spirit Lifesteal}} as base stat
* {{ItemIcon|Spiritual Overflow}}: No longer grants +15% Spirit Lifesteal as base stat


* {{ItemIcon|Spiritual Overflow}}: Now provides +15% Ability Duration
* {{ItemIcon|Spiritual Overflow}}: Now provides +15% Ability Duration
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* {{ItemIcon|Spiritual Overflow}}: Activated buff no longer provides +20% Ability Duration
* {{ItemIcon|Spiritual Overflow}}: Activated buff no longer provides +20% Ability Duration


* {{ItemIcon|Spiritual Overflow}}: Activated buff now provides +20% {{ItemIcon|Spirit Lifesteal}}
* {{ItemIcon|Spiritual Overflow}}: Activated buff now provides +20% Spirit Lifesteal


* {{ItemIcon|Frenzy}}: No longer grants +20% Spirit Resistance when below 50% Health
* {{ItemIcon|Frenzy}}: No longer grants +20% Spirit Resistance when below 50% Health
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* {{ItemIcon|Dispel Magic}}: Spirit Resistance reduced from 16% to 10%
* {{ItemIcon|Dispel Magic}}: Spirit Resistance reduced from 16% to 10%


* {{ItemIcon|Veil Walker}}: Now upgrades from {{ItemIcon|Sprint Boots}} (includes it's stats)
* {{ItemIcon|Veil Walker}}: Now upgrades from {{ItemIcon|Sprint Boots}} (includes it's{{sic}} stats)


* {{ItemIcon|Veil Walker}}: Bonus Health Reduced from +175 to +125
* {{ItemIcon|Veil Walker}}: Bonus Health Reduced from +175 to +125
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* {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 25% to 10%
* {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 25% to 10%


* {{ItemIcon|Supressor}}: No longer grants +50 Bonus Health
* {{ItemIcon|Suppressor}}: No longer grants +50 Bonus Health


* {{ItemIcon|Supressor}}: Now grants +8% Bullet Resistance
* {{ItemIcon|Suppressor}}: Now grants +8% Bullet Resistance


* {{ItemIcon|Cold Front}}: Damage Height increased from 3.5m to 5m
* {{ItemIcon|Cold Front}}: Damage Height increased from 3.5m to 5m
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35%


[ Heroes ]
=== Heroes ===


* {{HeroIcon|Abrams}}: Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero
* {{HeroIcon|Abrams}}: Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero
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* {{HeroIcon|Paige}}: Stamina increased from 2 to 3
* {{HeroIcon|Paige}}: Stamina increased from 2 to 3


* {{HeroIcon|Paige}}: {{AbilityIcon|Dash}} speed reduced to slow bucket
* {{HeroIcon|Paige}}: Dash speed reduced to slow bucket


* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} cooldown reduced from 30s to 28s
* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} cooldown reduced from 30s to 28s
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* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35%


* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now provides +20% Air {{AbilityIcon|Dash}} Distance when charged
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged


* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.9 to 1.1
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.9 to 1.1
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* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cast range reduced from 15m to 10m and now scales with boons (0.2)
* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cast range reduced from 15m to 10m and now scales with boons (0.2)


* {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through {{AbilityIcon|Petrify}}
* {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through Petrify


[ Street Brawl ]
=== Street Brawl ===


* {{ItemIcon|Unstable Concoction}} reduces the players respawn time by 50%
* {{ItemIcon|Unstable Concoction}} reduces the players respawn time by 50%
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* Enhanced {{ItemIcon|Escalating Exposure}}: Amp per stack from +2 to +1.5
* Enhanced {{ItemIcon|Escalating Exposure}}: Amp per stack from +2 to +1.5


* Enhanced {{ItemIcon|Escalating Exposure}}: Base shred from +8 to +10 (matching enhanced mystic invul)
* Enhanced {{ItemIcon|Escalating Exposure}}: Base shred from +8 to +10 (matching enhanced mystic invul{{sic}})


* Fixed Enhanced {{ItemIcon|Weighted Shots}} not maintaining the benefits from Enhanced {{ItemIcon|Slowing Bullets}}
* Fixed Enhanced {{ItemIcon|Weighted Shots}} not maintaining the benefits from Enhanced {{ItemIcon|Slowing Bullets}}
=== Undocumented changes ===
* {{ItemIcon|Counterspell}} can now block {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}
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