Update:April 4, 2025: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) No edit summary |
Gammaton32 (talk | contribs) No edit summary |
||
| Line 27: | Line 27: | ||
* Removed the top of the mid arch from being able to be occupied | * Removed the top of the mid arch from being able to be occupied | ||
* Lifesteal provided by things like Soul Shredder | * Lifesteal provided by things like [[Soul Shredder Bullets]] now properly diminishes in stacking with other sources of lifesteal | ||
* Fix an edge case where a player can claim the Rejuv but also get parried | * Fix an edge case where a player can claim the [[Rejuv]] but also get parried | ||
* Fixed | * Fixed [[Spellslinger Headshots]] providing more bonuses than intended | ||
* Fixed some misc mispredictions during {{AbilityIcon|Ice Path}} movement | * Fixed some misc mispredictions during {{AbilityIcon|Ice Path}} movement | ||
* Fixed {{AbilityIcon|Ice Path}} being overly sticky for allies | * Fixed {{AbilityIcon|Ice Path}} being overly sticky for allies | ||