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* Removed the top of the mid arch from being able to be occupied | * Removed the top of the mid arch from being able to be occupied | ||
* Lifesteal provided by things like | * Lifesteal provided by things like {{ItemIcon|Soul Shredder Bullets}} now properly diminishes in stacking with other sources of lifesteal | ||
* Fix an edge case where a player can claim the [[Rejuvenator|Rejuv]] but also get parried | * Fix an edge case where a player can claim the [[Rejuvenator|Rejuv]] but also get parried | ||
* Fixed | * Fixed {{ItemIcon|{{ItemIcon|Spellslinger Headshots}} providing more bonuses than intended | ||
* Fixed some misc mispredictions during {{AbilityIcon|Ice Path}} movement | * Fixed some misc mispredictions during {{AbilityIcon|Ice Path}} movement | ||
* Fixed {{AbilityIcon|Ice Path}} being overly sticky for allies | * Fixed {{AbilityIcon|Ice Path}} being overly sticky for allies | ||
* Fixed {{HeroIcon|Ivy}}, {{HeroIcon|Viscous}} and Magic Carpet moving faster than desired when holding the soul urn | * Fixed {{HeroIcon|Ivy}}, {{HeroIcon|Viscous}} and Magic Carpet moving faster than desired when holding the soul urn | ||
* Urn reveal time reduced from 25s to 15s | * [[Soul Urn|Urn]] reveal time reduced from 25s to 15s | ||
* Urn speed limit increased from 13 m/s to 15 m/s | * [[Soul Urn|Urn]] speed limit increased from 13 m/s to 15 m/s | ||
* Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall | * Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall | ||