Update:August 15, 2024: Difference between revisions

QuinnBinn (talk | contribs)
Created with most of the general changes, but this is unfinished (Had to stop for something, I'll finish up later if no one else does)
 
QuinnBinn (talk | contribs)
Added everything finally, and hey I found another use for the roster cards :)
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{{Stub}}
The '''08-15-2024 Update''' is an update for ''Deadlock'', released on the 15th of August 2024. Among a series of general, hero and item changes, it also marks the introduction of the hero [[Shiv]].
[[File:Shiv_Render.png|right|frameless|372x372px]]


'''''Previous Update''': [[08-06-2024 Update]] | '''Next Update''': [[08-16-2024 Update]]''


== New Hero ==
{{HeroRosterCard|hero=Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}}


== General Changes ==


=== Gameplay Changes ===


Introducing the new Hero, [[Shiv]]!
* Games can now be watched by an unlimited number of spectators.
 
* Spectator games now have a 1 minute delay.
== General Changes ==
* Improved smoothing of spectator camera position and angles.
* Pause cooldown per player increased from 10 minutes to 15 minutes.
* You can now use the melee hotkey while zoomed to exit zoom and perform a melee attack.


=== Localization ===
=== Localization ===
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* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
* You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority.
* Games can now be watched by an unlimited number of spectators.
* Spectator games now have a 1 minute delay.
* Improved smoothing of spectator camera position and angles.


=== Builds ===
=== Builds ===
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=== Miscellaneous Fixes ===
=== Miscellaneous Fixes ===


* Pause cooldown per player increased from 10 minutes to 15 minutes.
* Fixed some abuse cases with undoing AP cooldown reductions.
* Fixed some abuse cases with undoing AP cooldown reductions.
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state.
* Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state.
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* Fixed ESC not working to close settings popup sometimes.
* Fixed ESC not working to close settings popup sometimes.


== Map Changes ==
=== Objective Changes ===
* Base Guardian Health increased by 20%.
* Walkers now require you to be within 30m to deal damage to them.
* Walker Health increased by 15%.
* Patron damage increased by 30% while vulnerable.
* Weakened Patron Health increased by 15%.
* Weakened Patron now has a {{Pic link|Torment Pulse|size=20px}} style effect, hitting up to 2 enemies in the pit for 75 damage per second.
=== Interactable Changes ===
* Teleporter activation no longer gets canceled on incoming damage.
* Teleporter channel time increased: 4s → <u>5s.</u>
* Added Bounce Pads in various areas of the map that launch you in a defined direction.
* Added one-way defender exits beside each outer lane entrance.
* Added Speed Boost Volumes in the defender passages on the outsides of the base.
=== Map Layout Changes ===
* Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel.
* Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces.
** Removed zap triggers.
** Added truck on the back side of those buildings to allow climbing up.
** Removed rooftop props for those buildings.
** Added billboards to the edge closest to the lane.
* Low roof buildings between inner lane [[Walker]] arenas are now valid play spaces.
** Removed zap triggers
** Expanded rooftop size
** Added fire escape stairs to allow access from the upper level from the Mid.
* [[Walker]] Arena: Amber Yellow/Sapphire Purple:
** Added catwalks from high ground defender area to building across the street.
** Added passage through building and stairs up to a peek spot towards the [[Guardian]].
** Replaced upper floor juke spot with a connection through building across from new peek spot.
* Walker Arena: Amber Orange/Sapphire Blue:
** Added catwalk from the low roof building to the building across the street.
** Replaced juke spot in the courtyard with a passage connecting to the new catwalk.
** Widened hallway above Underground [[The Curiosity Shop|Shop]].
** Removed railing and added stairs in the passage towards the [[Guardian]].
** Courtyard floor opening to the Underground Shop moved closer to above the shop.
** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
* Walker Arena: Amber Blue/Sapphire Orange:
** Added an interior shaft with a Bounce Pad to an upper level balcony from defender side to face the Guardian.
** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor.
** Added a juke spot inside the Police Station/Garment Building.
** Added a juke spot down the stairs from the Guardian to the left.
* Walker Arena: Amber Purple/Sapphire Yellow:
** Added an interior corridor through the building between base and the Walker.
** Added a balcony that borders the arena on the back side of the Walker.
== Weapon Changes ==
=== [[File:Weapon Icon.png|frameless|30x30px]] <u>Weapon Items</u> ===
==== New Items: ====
'''{{Pic link|High-Velocity Mag|size=20px}}'''
==== {{Pic link|Headshot Booster|size=20px}} ====
* No longer grants +40 Bonus Health.
* Now grants a +40 Bullet Shield.
==== {{Pic link|Monster Rounds|size=20px}} ====
* Health reduced: +65 > <u>+50</u>.
* Now grants +30% Bullet Resistance against NPCs.
==== {{Pic link|Restorative Shot|size=20px}} ====
* Weapon Damage increased: 6% > <u>8%</u>.
==== {{Pic link|Active Reload|size=20px}} ====
* Lifesteal reduced: 40% > <u>30%</u>.
* Fire Rate reduced: 24% > <u>20%</u>.
==== {{Pic link|Kinetic Dash|size=20px}} ====
* HP Regen increased: 1 > <u>1.5</u>.
==== {{Pic link|Long Range|size=20px}} ====
* Min Distance reduced: 18m > <u>15m</u>.
==== {{Pic link|Mystic Shot|size=20px}} ====
* Cooldown increased: 5s > <u>6s</u>.
==== {{Pic link|Slowing Bullets|size=20px}} ====
* Now grants +5 Spirit.
==== {{Pic link|Soul Shredder Bullets|size=20px}} ====
* Now grants +6% Weapon Damage.
* Debuff Duration increased: 5s > <u>6s</u>.
==== {{Pic link|Berserker|size=20px}} ====
* Fixed gaining stacks much faster than intended when taking damage from [[Trooper|Troopers]].
==== {{Pic link|Warp Stone|size=20px}} ====
* Active Bullet Resist reduced: 60% > <u>40%</u>.
* No longer grants +2 Sprint.
* No longer grants +8 Spirit.
==== {{Pic link|Point Blank|size=20px}} ====
* No longer grants +300 Bullet Shield.
* Now grants <u>+15% Bullet Resist</u>.
==== {{Pic link|Escalating Resilience|size=20px}} ====
* Max Bullet Resist increased: 30% > <u>36%</u>.
==== {{Pic link|Heroic Aura|size=20px}} ====
* Lifesteal increased: 18% > <u>20%</u>.
==== {{Pic link|Alchemical Fire|size=20px}} ====
* Bullet Shield increased: 175 > <u>225</u>.
==== {{Pic link|Sharpshooter|size=20px}} ====
* Min. Distance reduced: 18m > <u>15m</u>.
==== {{Pic link|Titanic Magazine|size=20px}} ====
* Weapon Damage increased: 16% > <u>18%</u>.
* Bullet Resist increased: 8% > <u>10%</u>.
==== {{Pic link|Intensifying Magazine|size=20px}} ====
* Time to reach Max Damage reduced: 3.5s > <u>3s</u>.
==== {{Pic link|Ricochet|size=20px}} ====
* Fire Rate increased: 8% > <u>12%</u>.
* Health increased: +125 > <u>+150</u>.
==== {{Pic link|Siphon Bullets|size=20px}} ====
* You permanently steal 1 stack (45HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
==== {{Pic link|Silencer|size=20px}} ====
* Reduced Active Duration: 6s > <u>4s</u>.
=== [[File:Vitality Icon.png|frameless|31x31px]] <u>Vitality Items</u> ===
==== {{Pic link|Melee Lifesteal|size=20px}} ====
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Health increased: 70 > <u>75</u>.
==== {{Pic link|Extra Regen|size=20px}} ====
* Heath Regen increased: 2.7 > <u>2.8</u>.
==== {{Pic link|Healing Rite|size=20px}} ====
* Cooldown reduced: 75s > <u>65s</u>.
* Cast Range increased: 20m > <u>30m</u>.
==== {{Pic link|Healing Booster|size=20px}} ====
* Spirit Resist reduced: 7% > <u>6%</u>.
* Bullet Resist reduced: 7% > <u>6%</u>.
==== {{Pic link|Divine Barrier|size=20px}} ====
* Duration increased: 4s > <u>5s</u>.
* Cooldown reduced: 30s > <u>28s</u>.
==== {{Pic link|Restorative Locket|size=20px}} ====
* Max Stacks reduced: 20 > <u>15</u>.
* Heal per stack increased: 30 > <u>40</u>.
==== {{Pic link|Health Nova|size=20px}} ====
* Health increased: 75 > <u>100</u>.
==== {{Pic link|Combat Barrier|size=20px}} ====
* Weapon Damage while Shielded increased: 24% > <u>28%</u>.
==== {{Pic link|Enchanter's Barrier|size=20px}} ====
* Spirit Power while Shielded increased: +17 > <u>+20</u>.
==== {{Pic link|Bullet Lifesteal|size=20px}} ====
* Lifesteal increased: 26% > <u>28%</u>.
==== {{Pic link|Superior Stamina|size=20px}} ====
* Air Jump/Dash Distance reduced: 50% > <u>40%</u>.
* Fire Rate reduced: 10% > <u>7%</u>.
==== {{Pic link|Debuff Remover|size=20px}} ====
* Debuff resistance reduced: 40% > <u>35%</u>.
==== {{Pic link|Lifestrike|size=20px}} ====
* Heal effectiveness vs non-heroes increased: 25% > <u>35%</u>.
* Heal Percentage from Melee Damage increased: 45% > <u>55%</u>.
==== {{Pic link|Majestic Leap|size=20px}} ====
* Health increased: 100 > <u>125</u>.
* Spirit Power increased: 8 > <u>10</u>.
==== {{Pic link|Metal Skin|size=20px}} ====
* Cooldown reduced: 30s > <u>25s</u>.
==== {{Pic link|Fortitude|size=20px}} ====
* Out of Combat regen timer reduced: 13s > <u>12s</u>.
==== {{Pic link|Rescue Beam|size=20px}} ====
* Cooldown reduced: 30s > <u>25s</u>.
==== {{Pic link|Soul Rebirth|size=20px}} ====
* Rebirth Health increased: 40% > <u>50%</u>.
* Cooldown reduced: 240s > <u>200s</u>.
==== {{Pic link|Inhibitor|size=20px}} ====
* Weapon Damage increased: 20% > <u>25%</u>.
==== {{Pic link|Colossus|size=20px}} ====
* Slow increased: 20% > <u>25%</u>.
* Slow now affects stamina distances.
==== {{Pic link|Phantom Strike|size=20px}} ====
* Cast Range reduced: 35m > <u>30m</u>.
=== [[File:Spirit icon.png|frameless|30x30px]] <u>Spirit Items</u> ===
==== New Items: ====
'''{{Pic link|Magic Carpet|size=20px}}'''
==== {{Pic link|Infuser|size=20px}} ====
* No longer grants +7% Spirit Resist.
* Now gives <u>+50 Health</u>.
==== {{Pic link|Spirit Strike|size=20px}} ====
* Spirit Damage increased: 40 > <u>50</u>.
* Spirit Resist Debuff increased: -10% > <u>-12%</u>.
==== {{Pic link|Mystic Reach|size=20px}} ====
* Now grants +5% Spirit Resist.
==== {{Pic link|Ammo Scavenger|size=20px}} ====
* Spirit Power Duration increased: 24s > <u>35s</u>.
==== {{Pic link|Cold Front|size=20px}} ====
* Damage reduced: 100 > <u>75</u>.
* Damage Spirit Power Scaling increased: {{Ss|1.25}} > {{Ss|1.5}}.
==== {{Pic link|Decay|size=20px}} ====
* Healing Reduction reduced: -70% > <u>-50%</u>.
* Bleed increased: 2.8% > <u>3.1%</u>.
* Cooldown increased: 25s > <u>30s</u>.
==== {{Pic link|Slowing Hex|size=20px}} ====
* Debuff no longer cancels active mobility spells, only preventing them from being cast.
* Damage reduced: 100 > <u>70</u>.
* Cast Range reduced: 35m > <u>25m</u>.
* Now also reduces stamina distance by 30%.
* Projectile Speed increased: 1200 > <u>1350</u>.
==== {{Pic link|Withering Whip|size=20px}} ====
* Now applies -40% Fire Rate instead of [[Status Effects#Disarmed|Disarm]].
* Duration increased: 3s > <u>4.5s</u>.
* Cast Range increased: 18m > <u>24m</u>.
==== {{Pic link|Quicksilver Reload|size=20px}} ====
* Infused Ability Bonus Damage increased: 30 > <u>50</u>.
==== {{Pic link|Improved Cooldown|size=20px}} ====
* Cooldown Reduction increased: 14% > <u>15%</u>.
==== {{Pic link|Ethereal Shift|size=20px}} ====
* No longer provides +10% Fire Rate.
* Cooldown increased: 25s > <u>30s</u>.
==== {{Pic link|Improved Burst|size=20px}} ====
* Weapon Damage reduced: 12% > <u>8%</u>.
==== {{Pic link|Surge of Power|size=20px}} ====
* Movement Speed Duration increased: 5s > <u>6s</u>.
* Imbued Spirit increased: 26 > <u>28</u>.
* Now grants +75 Health.
==== {{Pic link|Improved Reach|size=20px}} ====
* Now grants +10% Spirit Resist.
==== {{Pic link|Superior Duration|size=20px}} ====
* Now provides +15% Weapon Damage.
==== {{Pic link|Mystic Slow|size=20px}} ====
* Fire Rate Reduction increased: -30% > <u>-40%</u>.
==== {{Pic link|Silence Glyph|size=20px}} ====
* No longer reduces Spirit Resist.
* Now deals +150 damage on impact.
==== {{Pic link|Superior Cooldown|size=20px}} ====
* Non-imbued ability Cooldown Reduction increased: 22% > <u>24%</u>.
==== {{Pic link|Escalating Exposure|size=20px}} ====
* Max Interval reduced: 1s > <u>0.7s</u>.
==== {{Pic link|Diviner's Kevlar|size=20px}} ====
* Cooldown increased: 30s > <u>60s</u>.
==== {{Pic link|Refresher|size=20px}} ====
* Spirit Resist increased: 14% > <u>16%</u>.
==== {{Pic link|Curse|size=20px}} ====
* Cooldown increased: 40s > <u>50s</u>.
== Hero Changes ==
=== {{HeroIcon|Hero=Abrams|size=50px}} [[Abrams]] ===
==== {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge ====
* Fixed Shoulder Charge not always placing enemies in front of you.
==== {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact ====
* Damage reduced: 175 > <u>150</u>.
* Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.
=== {{HeroIcon|Hero=Bebop|size=50px}} [[Bebop]] ===
==== General ====
* Gun Range reduced: 50m > <u>30m</u> + <u>2.5m/boon</u> (Max of 58m).
* Movement Speed while Shooting increased: 55% > <u>70%</u>.
* Base Health Regen increased: 2.5 > <u>3</u>.
* Base Bullet Resist increased: 0% > <u>10%</u>.
* Bullet Resist per Boon reduced: 2.5% > <u>1.6%</u>. (Same amount overall at max)
==== {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut ====
* Radius increased: 10m > <u>14m</u>.
* T1 Increased: -10s Cooldown > <u>-11s Cooldown</u>.
* Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
==== {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb ====
* Radius increased: 10m > <u>12m</u>.
* Can now be self-cast by using alt cast.
==== {{AbilityIcon|Ability=Hook|Size=20}} Hook ====
* Range reduced: 40m > <u>35m</u>.
* T2 Increased: +25m > <u>+30m</u>.
* Fixed hooking through veils sometimes not working.
==== {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam ====
* Spirit Scaling increased: {{Ss|2.4}} > {{Ss|3.0}}.
* Turn Rate improved by 10%.
* Nearby Radius increased: 4.5m > <u>5m</u>.
* Nearby damage now deals 25% less than the full amount.
* T2 Reduced from +140 > <u>+100</u>.
=== {{HeroIcon|Hero=Dynamo|size=50px}} [[Dynamo]] ===
==== {{AbilityIcon|Ability=Kinetic Pulse|Size=20}} Kinetic Pulse ====
* Width increased: 4.5m > <u>5m</u>.
* T3 Damage increased: +115 > <u>+125</u>.
* Fixed Kinetic Pulse sometimes getting caught on stairs.
==== {{AbilityIcon|Ability=Rejuvenating Aurora|Size=20}} Rejuvenating Aurora ====
* Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).
==== {{AbilityIcon|Ability=Singularity|Size=20}} Singularity ====
* Now has a 0.1s Cast Point.
=== {{HeroIcon|Hero=Grey Talon|size=50px}} [[Grey Talon]] ===
==== {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot ====
* Collision Radius reduced by 10%.
==== {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl ====
* Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
=== {{HeroIcon|Hero=Haze|size=50px}} [[Haze]] ===
==== {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger ====
* Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.
==== {{AbilityIcon|Ability=Fixation|Size=20}} Fixation ====
* T2 Duration reduced: +6s > <u>+5s</u>.
* T3 Damage per Stack reduced: 0.25 > <u>0.2</u>.
==== Bullet Dance ====
* T1 Weapon Damage increased: 6 > <u>7</u>.
=== {{HeroIcon|Hero=Ivy|size=50px}} [[Ivy]] ===
==== {{AbilityIcon|Ability=Watcher's Covenant|Size=20}} Watcher's Covenant ====
* T1 Fire Rate reduced: +15% > <u>+10%</u>.
==== {{AbilityIcon|Ability=Stone Form|Size=20}} Stone Form ====
* T2 Stun reduced: 0.75s > <u>0.5s</u>.
* Fixed melee still going through when casting Stone Form after initiating a melee attack.
==== {{AbilityIcon|Ability=Air Drop|Size=20}} Air Drop (New!) ====
* Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
=== {{HeroIcon|Hero=Kelvin|size=50px}} [[Kelvin]] ===
==== {{AbilityIcon|Ability=Arctic Beam|Size=20}} Arctic Beam ====
* No longer applies a [[Status Effects#Disarmed|Disarm]].
* Now slows Fire Rate (same values as Slow)
* Max Slow reduced: 90% > <u>60%</u>.
* Time to reach Max Slow increased: 1.2s > <u>2s</u>.
==== {{AbilityIcon|Ability=Frozen Shelter|Size=20}} Frozen Shelter ====
* Can now be cast while using Arctic Beam.
=== {{HeroIcon|Hero=Lash|size=50px}} [[Lash]] ===
==== General ====
* Health per Boon increased: 37 > <u>42</u>.
* Base Spirit Resist increased: 8% > <u>15%</u>.
==== {{AbilityIcon|Ability=Flog|Size=20}} Flog ====
* Cooldown reduced: 30s > <u>25s</u>.
* T3 now reduced Fire Rate by 35%.
=== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] ===
==== General ====
* Speed while shooting increased: 55% > <u>70%</u>.
==== {{AbilityIcon|Ability=Mini Turret|Size=20}} Mini Turret ====
* Turrets now prioritize any heroes McGinnis is shooting at.
==== {{AbilityIcon|Ability=Medicinal Specter|Size=20}} Medicinal Specter ====
* Duration Spirit Power Scaling increased: {{Ss|0.09}} > {{Ss|0.12}}.
==== {{AbilityIcon|Ability=Heavy Barrage|Size=20}} Heavy Barrage ====
* T1 Changed: Rockets now apply 35% Slow.
=== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] ===
==== {{AbilityIcon|Ability=Scorn|Size=20}} Scorn ====
* T3 now affects all damage types.
=== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] ===
==== General ====
* Base Ammo reduced: 45 > <u>40</u>.
==== {{AbilityIcon|Ability=Time Wall|Size=20}} Time Wall ====
* T3 Silence Duration reduced: 3.5s > <u>3s</u>.
==== {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} Kinetic Carbine ====
* Projectile Size reduced by 10%.
* Cooldown increased: 24s > <u>28s</u>.
* Speed Duration reduced: 4s > <u>3.5s</u>.
* T1 Max Stop Duration reduced: 0.75s > <u>0.5s</u>.
* T2 Cooldown Reduction increased: -8s > <u>-10s</u>.
* No longer affects channels, cast times or abilities like [[Lash|Lash's]] Death Slam.
==== {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} Paradoxical Swap ====
* Projectile Size reduced by 10%.
=== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] ===
==== General ====
* Base Bullet Resist increased: -15% > <u>0%</u>.
* Base Spirit Resist reduced: 0% > <u>-15%</u>.
==== {{AbilityIcon|Ability=Barrage|Size=20}} Barrage ====
* Damage Amp per stack reduced: 10% > <u>8%</u>.
* T3 Changed to +5% Amp per Stack.
* Now respects line of sight.
* Amp effects now show on Pocket.
==== {{AbilityIcon|Ability=Flying Cloak|Size=20}} Flying Cloak ====
* Fixed the camera moving too slowly after teleporting.
=== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] ===
==== {{AbilityIcon|Ability=Lightning Ball|Size=20}} Lightning Ball ====
* Duration increased: 4s > <u>5s</u>.
==== {{AbilityIcon|Ability=Static Charge|Size=20}} Static Charge ====
* Stun Delay reduced: 4s > <u>3.5s</u>.
* Fixed multiple instances of Static Charge not working correctly.
=== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] ===
==== {{AbilityIcon|Ability=Stake|Size=20}} Stake ====
* Base Duration reduced: 2.5s > <u>2.25s</u>.
* T1 Duration reduced: 1s > <u>0.75s</u>.
=== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] ===
==== {{AbilityIcon|Ability=Splatter|Size=20}} Splatter ====
* Fixed Splatter direct hits counting as the second hit.
==== {{AbilityIcon|Ability=The Cube|Size=20}} The Cube ====
* Cast Range increased: 25m > <u>30m</u>.
* T2 Cooldown reduced: -25s > <u>-22s</u>.
==== {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch ====
* Charge Delay increased: 0.5s > <u>1.5s</u>.
* Now deals light melee damage and is affected by melee items.
==== {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball ====
* Duration reduced: 12s > <u>10s</u>.
* T1 Duration reduced: +6s > +5s.
* Cooldown increased: 80s > <u>90s</u>.
* Now deals 50% damage to bosses.
* Spirit Resist reduced: 80% > <u>70%</u>.
* Bullet Resist reduced: 70% > <u>60%</u>.
* Can now only stun and damage a target once every 1.5s, up from 1s.
* Acceleration lowered a bit.
* Stunning or immobilizing Viscous now stops the ball from moving.
=== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] ===
==== {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask ====
* Cooldown reduced: 16s > <u>13s</u>.
* T2 Changed: -10s Cooldown > <u>Drains 1 Stamina</u>.
* T3 now also reduces cooldown by <u>-7s</u>.
==== {{AbilityIcon|Ability=Binding Word|Size=20}} Binding Word ====
* Immobilize Duration reduced: 2s > <u>1.75s</u>.
* No longer drains 1 stamina.
* Now has quick cast behaviour (Same as [[Seven#Abilities|Static Charge]]).
=== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] ===
==== {{AbilityIcon|Ability=Card Trick|Size=20}} Card Trick ====
* Now has 0.5s Cooldown per cast.
==== {{AbilityIcon|Ability=Full Auto|Size=20}} Full Auto ====
* T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).
==== {{AbilityIcon|Ability=Telekinesis|Size=20}} Telekinesis ====
* T2 Duration reduced: +0.75s > <u>+0.5s</u>.
* Fixed being able to melee and parry while stunned by Telekinesis.
{{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]]
==== General ====
* Base Melee Damage increased by 10%.
==== {{AbilityIcon|Ability=Flying Strike|Size=20}} Flying Strike ====
* T3 now procs after the ability ends, rather than when connecting with the target.
'''''Previous Update''': [[08-06-2024 Update]] | '''Next Update''': [[08-16-2024 Update]]''
[[Category:Game Updates]]
[[Category:Game Updates]]