Update:August 22, 2024: Difference between revisionsGive feedback
Created page with "== General Changes == * Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter. === Fixes === * Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies. == Item Changes == === Weapon Items === ==== {{Pic link|High-Velocity Mag|size=20}} ==== * Fixed affect..." |
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== | {{Update layout | ||
| prev_update = {{Update link|August|18|2024}} | |||
| month = August | |||
| day = 22 | |||
| year = 2024 | |||
| next_update = {{Update link|August|23|2024}} | |||
| source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/ | |||
| source_title = 08-22-2024 Update | |||
| notes = | |||
* Fixed {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}} affecting some abilities | |||
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Damage reduced from 150 to 100 | |||
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0 | |||
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Cast range reduced from 40m to 25m | |||
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Sprint reduced from 2 to 1 | |||
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit Shield reduced from +225 to +200 | |||
* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s | |||
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced form{{Sic}} 80% to 70% | |||
* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) | |||
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs | |||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35% | |||
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies | |||
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after | |||
=== Undocumented changes === | |||
* Added Helsinki region. | |||
}} | |||
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