Update:August 22, 2024: Difference between revisions

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fix
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{{Update layout
{{Update layout
| prev_update = August 18, 2024
| prev_update = {{Update link|August|18|2024}}
| current_update = August 22, 2024
| month = August
| next_update = August 23, 2024
| day = 22
| year = 2024
| next_update = {{Update link|August|23|2024}}
| source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/
| source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/
| source_title = 08-22-2024 Update
| source_title = 08-22-2024 Update
| notes =  
| notes =  
* Fixed {{ItemIcon|High-Velocity Mag}} affecting some abilities
* Fixed {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}} affecting some abilities
* {{ItemIcon|Silence Glyph}}: Damage reduced from 150 to 100
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Damage reduced from 150 to 100
* {{ItemIcon|Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0
* {{ItemIcon|Silence Glyph}}: Cast range reduced from 40m to 25m
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Cast range reduced from 40m to 25m
* {{ItemIcon|Silence Glyph}}: Sprint reduced from 2 to 1
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Sprint reduced from 2 to 1
* {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +225 to +200
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit Shield reduced from +225 to +200
* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s
* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced form 80% to 70%
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced form{{Sic}} 80% to 70%
* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} now silences the ally being carried until they are released
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting|Shiv}} incoming damage deferred reduced from 40% to 35%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35%
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
=== Undocumented changes ===
* Added Helsinki region.
}}
}}

Latest revision as of 19:22, 12 May 2026

Updates
August 18, 2024 August 22, 2024 August 23, 2024

Source: 08-22-2024 Update

General

  • Fixed High-Velocity Mag affecting some abilities
  • Silence Glyph: Damage reduced from 150 to 100
  • Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0
  • Silence Glyph: Cast range reduced from 40m to 25m
  • Silence Glyph: Sprint reduced from 2 to 1
  • Silence Glyph: Spirit Shield reduced from +225 to +200
  • Reactive Barrier: Cooldown increased from 20s to 30s
  • Return Fire: Bullet damage returned reduced form[sic] 80% to 70%
  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for procs
  • Ivy: Air Drop now silences the ally being carried until they are released
  • Shiv: Bloodletting incoming damage deferred reduced from 40% to 35%
  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after

Undocumented changes

  • Added Helsinki region.