Update:August 22, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = August 18 | | prev_update = {{Update link|August|18|2024}} | ||
| | | month = August | ||
| next_update = August 23 | | day = 22 | ||
| year = 2024 | |||
| next_update = {{Update link|August|23|2024}} | |||
| source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/ | | source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/ | ||
| source_title = 08-22-2024 Update | | source_title = 08-22-2024 Update | ||
| notes = | | notes = | ||
* Fixed {{ItemIcon|High-Velocity Mag}} affecting some abilities | * Fixed {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}} affecting some abilities | ||
* {{ItemIcon|Silence Glyph}}: Damage reduced from 150 to 100 | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Damage reduced from 150 to 100 | ||
* {{ItemIcon|Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0 | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0 | ||
* {{ItemIcon|Silence Glyph}}: Cast range reduced from 40m to 25m | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Cast range reduced from 40m to 25m | ||
* {{ItemIcon|Silence Glyph}}: Sprint reduced from 2 to 1 | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Sprint reduced from 2 to 1 | ||
* {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +225 to +200 | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit Shield reduced from +225 to +200 | ||
* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s | * {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s | ||
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced form 80% to 70% | * {{ItemIcon|Return Fire}}: Bullet damage returned reduced form 80% to 70% | ||
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* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies | * Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies | ||
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after | * Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after | ||
=== Undocumented changes === | |||
* Added Helsinki region. | |||
}} | }} | ||