Update:August 22, 2024

Revision as of 06:13, 7 September 2024 by QuinnBinn (talk | contribs) (Created page with "== General Changes == * Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter. === Fixes === * Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies. == Item Changes == === Weapon Items === ==== {{Pic link|High-Velocity Mag|size=20}} ==== * Fixed affect...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

General Changes

  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.

Fixes

  • Fixed shotgun heroes applying buildup effects like   Toxic Bullets instantly on   Ricochet enemies.

Item Changes

Weapon Items

  • Fixed affecting some abilities

  Siphon Bullets

  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for ability and item procs.

Vitality Items

  Reactive Barrier

  • Cooldown increased: 20s → 30s.

  Return Fire

  • Bullet Damage Reflected reduced: 80% → 70%.

Spirit Items

  Silence Glyph

  • Damage reduced: 150 → 100.
  • Spirit Damage Scaling reduced:  x1.5 x1.0.
  • Cast Range reduced: 40m → 25m.
  • Sprint Speed reduced: 2m/s → 1m/s.
  • Spirit Shield reduced: +225 → +200.

Hero Changes

Icon not found (). Air Drop

  • Air Drop now silences the ally being carried until they are released.

Icon not found (). Bloodletting

  • Incoming Damage Deferred reduced: 40% → 30%.