Update:August 29, 2024: Difference between revisionsGive feedback
Reformatted the whole page to be (hopefully) easier to read! |
m →Hero Changes: Added Hero links and made some extra changes |
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* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity. | * Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity. | ||
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range. | * Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range. | ||
* Fixed bug with [[Lash]] not hearing his own {{AbilityIcon|Ability=Ground Strike|Size=20}} Ground Strike impact explosion sound. | * Fixed bug with <u>{{HeroIcon|Hero=Lash}}</u> [[Lash]] not hearing his own {{AbilityIcon|Ability=Ground Strike|Size=20}} Ground Strike impact explosion sound. | ||
* Added new effects for [[Withering Whip]]. | * Added new effects for [[Withering Whip]]. | ||
* Updated [[Ethereal Shift]] effects. | * Updated [[Ethereal Shift]] effects. | ||
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed. | * Fixed the disarmed spinner not showing up on your crosshair when you get disarmed. | ||
* Fixed parts of [[Shiv]]'s coat being considered a headshot. | * Fixed parts of <u>{{HeroIcon|Hero=Shiv}}</u> [[Shiv]]'s coat being considered a headshot. | ||
* Build list will now refresh if you change heroes in the sandbox. | * Build list will now refresh if you change heroes in the sandbox. | ||
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly. | * Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly. | ||
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast. | * Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast. | ||
* Added custom effects for [[Abrams]]' {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact T3 buff. | * Added custom effects for <u>{{HeroIcon|Hero=Abrams}}</u> [[Abrams]]' {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact T3 buff. | ||
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives. | * Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives. | ||
* Updated [[Lash|Lash's]] {{AbilityIcon|Ability=Grapple|Size=20}}Grapple cast sound. | * Updated <u>{{HeroIcon|Hero=Lash}}</u> [[Lash|Lash's]] {{AbilityIcon|Ability=Grapple|Size=20}}Grapple cast sound. | ||
* Added [[Decay]] impact sound. | * Added [[Decay]] impact sound. | ||
* Removed wind and city ambient looping sounds. | * Removed wind and city ambient looping sounds. | ||
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* Fixed some spectator music bugs. | * Fixed some spectator music bugs. | ||
* Updated negative feedback sound for clarity. | * Updated negative feedback sound for clarity. | ||
* Added hit confirm audio functionality to [[Warden]]'s {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask. | * Added hit confirm audio functionality to <u>{{HeroIcon|Hero=Warden}}</u> [[Warden]]'s {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask. | ||
* Updated [[Majestic Leap]] sound. | * Updated [[Majestic Leap]] sound. | ||
* Updated bounce pad sound. | * Updated bounce pad sound. | ||
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* Increased charged melee volume and falloff for victims. | * Increased charged melee volume and falloff for victims. | ||
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges. | * Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges. | ||
* Improved clarity of [[Dynamo|Dynamo's]] {{AbilityIcon|Ability=Singularity|Size=20}} Singularity sound for team and opponents. | * Improved clarity of <u>{{HeroIcon|Hero=Dynamo}}</u> [[Dynamo|Dynamo's]] {{AbilityIcon|Ability=Singularity|Size=20}} Singularity sound for team and opponents. | ||
* Updated [[Viscous|Viscous']] primary fire sound. | * Updated <u>{{HeroIcon|Hero=Viscous}}</u> [[Viscous|Viscous']] primary fire sound. | ||
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location. | * Soul Jar return effect tinted red like minimap to make it more clear it's the return location. | ||
* Player's low health screen effect more visible for longer if you're below 20% of your max HP. | * Player's low health screen effect more visible for longer if you're below 20% of your max HP. | ||
* Teleporter model and effect updated. | * Teleporter model and effect updated. | ||
* Updated {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask projectile effect. | * Updated {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask projectile effect. | ||
* Fixed [[Bebop]] being able to sprint while his gun is spun up. | * Fixed <u>{{HeroIcon|Hero=Bebop}}</u> [[Bebop]] being able to sprint while his gun is spun up. | ||
* Added new voice content for [[Seven]] and [[Lash]]. | * Added new voice content for <u>{{HeroIcon|Hero=Seven}}</u> [[Seven]] and <u>{{HeroIcon|Hero=Lash}}</u> [[Lash]]. | ||
* Added [[Shadow Weave]] cast and ambush sounds. | * Added [[Shadow Weave]] cast and ambush sounds. | ||
* Fixed bullets hitting the world immediately when looking sharply upward. | * Fixed bullets hitting the world immediately when looking sharply upward. | ||
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* Fixed a bunch of minor typos / grammar errors in various texts. | * Fixed a bunch of minor typos / grammar errors in various texts. | ||
* Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians | * Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians | ||
=== <u>Misc Gameplay Changes</u> === | === <u>Misc Gameplay Changes</u> === | ||
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** Bounce damage increased from 50% to 60% | ** Bounce damage increased from 50% to 60% | ||
** Fixed not applying spirit bonus damage from Vindicta and Wraith abilities | ** Fixed not applying spirit bonus damage from Vindicta and Wraith abilities | ||
==== Vitality Items ==== | ==== Vitality Items ==== | ||
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** Spot radius reduced from 20m to 18m | ** Spot radius reduced from 20m to 18m | ||
* [[Phantom Strike]]: Cast range reduced from 30m to 25m | * [[Phantom Strike]]: Cast range reduced from 30m to 25m | ||
==== Spirit Items ==== | ==== Spirit Items ==== | ||
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** Sprint reduced from +4 to +3 | ** Sprint reduced from +4 to +3 | ||
** Now grants +25% Weapon Damage | ** Now grants +25% Weapon Damage | ||
=== <u>Hero Changes</u> === | === <u>Hero Changes</u> === | ||
==== <u>Abrams</u> ==== | ==== {{HeroIcon|Hero=Abrams}} <u>[[Abrams]]</u> ==== | ||
* Abrams now does pull ups on the zipline once again (this is a buff). | * Abrams now does pull ups on the zipline once again (this is a buff). | ||
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** Fixed Seismic Impact sometimes not going to the area selected. | ** Fixed Seismic Impact sometimes not going to the area selected. | ||
==== Bebop ==== | ==== <u>{{HeroIcon|Hero=Bebop}}</u> <u>[[Bebop]]</u> ==== | ||
* Gun range increased from 30m to 32m. | * Gun range increased from 30m to 32m. | ||
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** Can now be canceled by using Parry. | ** Can now be canceled by using Parry. | ||
==== <u>Dynamo</u> ==== | ==== {{HeroIcon|Hero=Dynamo}} <u>[[Dynamo]]</u> ==== | ||
* Gun damage reduced from 15 to 13. | * Gun damage reduced from 15 to 13. | ||
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** Range reduced from 9m to 8m. | ** Range reduced from 9m to 8m. | ||
==== <u>Grey Talon</u> ==== | ==== {{HeroIcon|Hero=Grey Talon}} <u>[[Grey Talon]]</u> ==== | ||
* Fire Rate now scales with Spirit {{Ss|0.25}} | * Fire Rate now scales with Spirit {{Ss|0.25}} | ||
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** T2 changed from +1s Root to +2s Slow. | ** T2 changed from +1s Root to +2s Slow. | ||
==== <u>Haze</u> ==== | ==== {{HeroIcon|Hero=Haze}} <u>[[Haze]]</u> ==== | ||
* Base bullet damage increased from 5.3 to 5.6. | * Base bullet damage increased from 5.3 to 5.6. | ||
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** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ||
==== <u>Infernus</u> ==== | ==== {{HeroIcon|Hero=Infernus}} <u>[[Infernus]]</u> ==== | ||
* '''{{AbilityIcon|Ability=Catalyst|Size=30}} Catalyst''' | * '''{{AbilityIcon|Ability=Catalyst|Size=30}} Catalyst''' | ||
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** T1 duration reduced from 7s to 6s. | ** T1 duration reduced from 7s to 6s. | ||
==== <u>Ivy</u> ==== | ==== <u>{{HeroIcon|Hero=Ivy}}</u> <u>[[Ivy]]</u> ==== | ||
* Bullet damage growth per boon reduced from 0.55 to 0.5. | * Bullet damage growth per boon reduced from 0.55 to 0.5. | ||
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** Fixed getting stuck under bridges and in buildings while Air Drop flying. | ** Fixed getting stuck under bridges and in buildings while Air Drop flying. | ||
==== <u>Kelvin</u> ==== | ==== <u>{{HeroIcon|Hero=Kelvin}}</u> <u>[[Kelvin]]</u> ==== | ||
* Bullet radius increased from 5 to 6. | * Bullet radius increased from 5 to 6. | ||
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** T3 range reduced from 15m to 13m. | ** T3 range reduced from 15m to 13m. | ||
==== <u>Lash</u> ==== | ==== <u>{{HeroIcon|Hero=Lash}}</u> <u>[[Lash]]</u> ==== | ||
* '''{{AbilityIcon|Ability=Grapple|Size=30}} Grapple''' | * '''{{AbilityIcon|Ability=Grapple|Size=30}} Grapple''' | ||
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* Improved firing arm position to be a little bit more out of the way from the reticle. | * Improved firing arm position to be a little bit more out of the way from the reticle. | ||
==== <u>Paradox</u> ==== | ==== <u>{{HeroIcon|Hero=Paradox}}</u> <u>[[Paradox]]</u> ==== | ||
* '''{{AbilityIcon|Ability=Paradoxical Swap|Size=30}} Paradoxical Swap''' | * '''{{AbilityIcon|Ability=Paradoxical Swap|Size=30}} Paradoxical Swap''' | ||
** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ||
==== <u>Pocket</u> ==== | ==== <u>{{HeroIcon|Hero=Pocket}}</u> <u>[[Pocket]]</u> ==== | ||
* '''{{AbilityIcon|Ability=Barrage|Size=30}} Barrage''' | * '''{{AbilityIcon|Ability=Barrage|Size=30}} Barrage''' | ||
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** Fixed Barrage amp visual not showing properly. | ** Fixed Barrage amp visual not showing properly. | ||
==== <u>Seven</u> ==== | ==== <u>{{HeroIcon|Hero=Seven}}</u> <u>[[Seven]]</u> ==== | ||
* '''{{AbilityIcon|Ability=Static Charge|Size=30}} Static Charge''' | * '''{{AbilityIcon|Ability=Static Charge|Size=30}} Static Charge''' | ||
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** Now provides +20% Bullet Resistance in the base ability. | ** Now provides +20% Bullet Resistance in the base ability. | ||
==== <u>Shiv</u> ==== | ==== <u>{{HeroIcon|Hero=Shiv}}</u> <u>[[Shiv]]</u> ==== | ||
* Bullet damage growth per boon reduced from 0.5 to 0.4. | * Bullet damage growth per boon reduced from 0.5 to 0.4. | ||
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** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ||
==== <u>Vindicta</u> ==== | ==== <u>{{HeroIcon|Hero=Vindicta}}</u> <u>[[Vindicta]]</u> ==== | ||
* '''{{AbilityIcon|Ability=Stake|Size=30}} Stake''' | * '''{{AbilityIcon|Ability=Stake|Size=30}} Stake''' | ||
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** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ||
==== <u>Viscous</u> ==== | ==== <u>{{HeroIcon|Hero=Viscous}}</u> <u>[[Viscous]]</u> ==== | ||
* Primary Fire redesigned to make it more usable and have improved damage and scaling. | * Primary Fire redesigned to make it more usable and have improved damage and scaling. | ||
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** Fixed a bug where Goo Ball would have the direction and trail particle stuck on. | ** Fixed a bug where Goo Ball would have the direction and trail particle stuck on. | ||
==== <u>Warden</u> ==== | ==== <u>{{HeroIcon|Hero=Warden}}</u> <u>[[Warden]]</u> ==== | ||
* Base movement speed reduced from 6.5 to 6. | * Base movement speed reduced from 6.5 to 6. | ||
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3. | * Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3. | ||
==== Yamato ==== | ==== {{HeroIcon|Hero=Yamato}} <u>[[Yamato]]</u> ==== | ||
* '''{{AbilityIcon|Ability=Power Slash|Size=30}} Power Slash''' | * '''{{AbilityIcon|Ability=Power Slash|Size=30}} Power Slash''' | ||