Update:August 29, 2024: Difference between revisionsGive feedback
m Template Renaming, replaced: HeroIcon|Hero= → HeroIcon| (27), AbilityIcon|Ability= → AbilityIcon| (46) |
m Template Renaming, removed: ''' (80) |
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* Abrams now does pull ups on the zipline once again (this is a buff). | * Abrams now does pull ups on the zipline once again (this is a buff). | ||
* | * {{AbilityIcon|Shoulder Charge|Size=30}} Shoulder Charge | ||
** Fixed Shoulder Charge sometimes stunning enemies on stairs. | ** Fixed Shoulder Charge sometimes stunning enemies on stairs. | ||
* | * {{AbilityIcon|Infernal Resilience|Size=30}} Infernal Resilience | ||
** Regeneration Time increased from 16s to 18s (this is a nerf). | ** Regeneration Time increased from 16s to 18s (this is a nerf). | ||
* | * {{AbilityIcon|Seismic Impact|Size=30}} Seismic Impact | ||
** Fixed Seismic Impact sometimes not going to the area selected. | ** Fixed Seismic Impact sometimes not going to the area selected. | ||
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* Gun range increased from 30m to 32m. | * Gun range increased from 30m to 32m. | ||
* | * {{AbilityIcon|Hook|Size=30}} Hook | ||
** Now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ** Now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ||
* | * {{AbilityIcon|Hyper Beam|Size=30}} Hyper Beam | ||
** Can now be canceled by using Parry. | ** Can now be canceled by using Parry. | ||
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* Gun damage reduced from 15 to 13. | * Gun damage reduced from 15 to 13. | ||
* | * {{AbilityIcon|Kinetic Pulse|Size=30}} Kinetic Pulse | ||
** Fixed Kinetic Pulse not traveling properly when cast near corners. | ** Fixed Kinetic Pulse not traveling properly when cast near corners. | ||
* | * {{AbilityIcon|Rejuvenating Aurora|Size=30}} Rejuvenating Aurora | ||
** Can now be canceled by using Parry. | ** Can now be canceled by using Parry. | ||
* | * {{AbilityIcon|Singularity|Size=30}} Singularity | ||
** Cast time increased from 0.1 to 0.2. | ** Cast time increased from 0.1 to 0.2. | ||
** Range reduced from 9m to 8m. | ** Range reduced from 9m to 8m. | ||
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* Fire Rate now scales with Spirit {{Ss|0.25}} | * Fire Rate now scales with Spirit {{Ss|0.25}} | ||
* | * {{AbilityIcon|Charged Shot|Size=30}} Charged Shot | ||
** Collision size reduced by 8%. | ** Collision size reduced by 8%. | ||
** Base damage reduced from 105 to 100. | ** Base damage reduced from 105 to 100. | ||
** T2 reduced from +70 to +65. | ** T2 reduced from +70 to +65. | ||
* | * {{AbilityIcon|Rain of Arrows|Size=30}} Rain of Arrows | ||
** Can now use multiple air dashes while active. | ** Can now use multiple air dashes while active. | ||
* | * {{AbilityIcon|Immobilizing Trap|Size=30}} Immobilizing Trap | ||
** Root duration reduced from 2s to 1.25s. | ** Root duration reduced from 2s to 1.25s. | ||
** Now applies a 50% movement slow for 1 seconds after the root. | ** Now applies a 50% movement slow for 1 seconds after the root. | ||
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* Base bullet damage increased from 5.3 to 5.6. | * Base bullet damage increased from 5.3 to 5.6. | ||
* | * {{AbilityIcon|Sleep Dagger|Size=30}} Sleep Dagger | ||
** Impact damage now happens immediately, rather than after the brief drowsy period. | ** Impact damage now happens immediately, rather than after the brief drowsy period. | ||
** Drowsy period before sleep kicks in increased from 0.25s to 0.35s. | ** Drowsy period before sleep kicks in increased from 0.25s to 0.35s. | ||
** Cooldown reduced from 27s to 25s. | ** Cooldown reduced from 27s to 25s. | ||
* | * {{AbilityIcon|Smoke Bomb|Size=30}} Smoke Bomb | ||
** Radius reduced from 20m to 18m. | ** Radius reduced from 20m to 18m. | ||
* | * {{AbilityIcon|Fixation|Size=30}} Fixation | ||
** T2 max stacks increased from +30 to +40. | ** T2 max stacks increased from +30 to +40. | ||
* | * {{AbilityIcon|Bullet Dance|Size=30}} Bullet Dance | ||
** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ||
=== {{HeroIcon|Infernus}} <u>[[Infernus]]</u> === | === {{HeroIcon|Infernus}} <u>[[Infernus]]</u> === | ||
* | * {{AbilityIcon|Catalyst|Size=30}} Catalyst | ||
** Damage Amplification reduced from 30% to 25%. | ** Damage Amplification reduced from 30% to 25%. | ||
** T3 Damage Amplification increased from +10% to +15%. | ** T3 Damage Amplification increased from +10% to +15%. | ||
** T2 reduced from +20% Lifesteal to +15%. | ** T2 reduced from +20% Lifesteal to +15%. | ||
* | * {{AbilityIcon|Flame Dash|Size=30}} Flame Dash | ||
** Reduced vertical reach on Flame Dash dps. | ** Reduced vertical reach on Flame Dash dps. | ||
** Speed is now affected by slows. | ** Speed is now affected by slows. | ||
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* Health growth per boon reduced from +41 to +35. | * Health growth per boon reduced from +41 to +35. | ||
* | * {{AbilityIcon|Watcher's Covenant|Size=30}} Watcher's Covenant | ||
** T2 reduced from +3 m/s to +2. | ** T2 reduced from +3 m/s to +2. | ||
* | * {{AbilityIcon|Air Drop|Size=30}} Air Drop | ||
** No longer silences allies. | ** No longer silences allies. | ||
** Now causes allies to deal 50% less damage while being carried. | ** Now causes allies to deal 50% less damage while being carried. | ||
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* Base health growth per boon increased from +45 to +50. | * Base health growth per boon increased from +45 to +50. | ||
* | * {{AbilityIcon|Frost Grenade|Size=30}} Frost Grenade | ||
** T2 Heal increased from 135 to 145. | ** T2 Heal increased from 135 to 145. | ||
* | * {{AbilityIcon|Ice Path|Size=30}} Ice Path | ||
** Fixed Ice Path jitter. | ** Fixed Ice Path jitter. | ||
* | * {{AbilityIcon|Arctic Beam|Size=30}} Arctic Beam | ||
** Max slow increased from 60% to 80%. | ** Max slow increased from 60% to 80%. | ||
** Now affects soul orbs (secures/denies them). | ** Now affects soul orbs (secures/denies them). | ||
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=== <u>{{HeroIcon|Lash}}</u> <u>[[Lash]]</u> === | === <u>{{HeroIcon|Lash}}</u> <u>[[Lash]]</u> === | ||
* | * {{AbilityIcon|Grapple|Size=30}} Grapple | ||
** No longer gives a stamina charge on use. | ** No longer gives a stamina charge on use. | ||
* Improved firing arm position to be a little bit more out of the way from the reticle. | * Improved firing arm position to be a little bit more out of the way from the reticle. | ||
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=== <u>{{HeroIcon|Paradox}}</u> <u>[[Paradox]]</u> === | === <u>{{HeroIcon|Paradox}}</u> <u>[[Paradox]]</u> === | ||
* | * {{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap | ||
** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ||
=== <u>{{HeroIcon|Pocket}}</u> <u>[[Pocket]]</u> === | === <u>{{HeroIcon|Pocket}}</u> <u>[[Pocket]]</u> === | ||
* | * {{AbilityIcon|Barrage|Size=30}} Barrage | ||
** Amp reduced from 8% to 7% per stack. | ** Amp reduced from 8% to 7% per stack. | ||
** Fixed Barrage amp visual not showing properly. | ** Fixed Barrage amp visual not showing properly. | ||
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=== <u>{{HeroIcon|Seven}}</u> <u>[[Seven]]</u> === | === <u>{{HeroIcon|Seven}}</u> <u>[[Seven]]</u> === | ||
* | * {{AbilityIcon|Static Charge|Size=30}} Static Charge | ||
* Radius increased from 5m to 6m. | * Radius increased from 5m to 6m. | ||
* T2 radius increased from +7m to +8m. | * T2 radius increased from +7m to +8m. | ||
* | * {{AbilityIcon|Storm Cloud|Size=30}} Storm Cloud | ||
** Spirit power scaling reduced from 1.1 to 0.8. | ** Spirit power scaling reduced from 1.1 to 0.8. | ||
** Time to reach maximum radius reduced from 6s to 3s. | ** Time to reach maximum radius reduced from 6s to 3s. | ||
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* Health growth per boon reduced from +41 to +35. | * Health growth per boon reduced from +41 to +35. | ||
* | * {{AbilityIcon|Slice and Dice|Size=30}} Slice and Dice | ||
** T2 reduced from +100 to +85. | ** T2 reduced from +100 to +85. | ||
** T3 now considers creeps for only half value. | ** T3 now considers creeps for only half value. | ||
* | * {{AbilityIcon|Bloodletting|Size=30}} Bloodletting | ||
** Deferred damage reduced from 35% to 30%. | ** Deferred damage reduced from 35% to 30%. | ||
* | * {{AbilityIcon|Killing Blow|Size=30}} Killing Blow | ||
** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ||
=== <u>{{HeroIcon|Vindicta}}</u> <u>[[Vindicta]]</u> === | === <u>{{HeroIcon|Vindicta}}</u> <u>[[Vindicta]]</u> === | ||
* | * {{AbilityIcon|Stake|Size=30}} Stake | ||
** Duration reduced from 2.25s to 2s. | ** Duration reduced from 2.25s to 2s. | ||
* | * {{AbilityIcon|Crow Familiar|Size=30}} Crow Familiar | ||
** Spirit Power duration scaling reduced from {{Ss|0.05}} to {{Ss|0.04}}. | ** Spirit Power duration scaling reduced from {{Ss|0.05}} to {{Ss|0.04}}. | ||
* | * {{AbilityIcon|Assassinate|Size=30}} Assassinate | ||
** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ||
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* Primary Fire redesigned to make it more usable and have improved damage and scaling. | * Primary Fire redesigned to make it more usable and have improved damage and scaling. | ||
* Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot. | * Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot. | ||
* | * {{AbilityIcon|Splatter|Size=30}} Splatter | ||
** Spirit Scaling increased from {{Ss|1.4}} to {{Ss|1.5}}. | ** Spirit Scaling increased from {{Ss|1.4}} to {{Ss|1.5}}. | ||
** Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%. | ** Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%. | ||
* | * {{AbilityIcon|Puddle Punch|Size=30}} Puddle Punch | ||
** Damage increased from 100% to 110% of Light Melee. | ** Damage increased from 100% to 110% of Light Melee. | ||
** T2 is now +50 damage and +20% movement slow (was -10s cooldown). | ** T2 is now +50 damage and +20% movement slow (was -10s cooldown). | ||
** T3 is now -12s cooldown (was +80 damage and +20% movement slow). | ** T3 is now -12s cooldown (was +80 damage and +20% movement slow). | ||
** Delay before punch increased from 0.25s to 0.35s. | ** Delay before punch increased from 0.25s to 0.35s. | ||
* | * {{AbilityIcon|Goo Ball|Size=30}} Goo Ball | ||
** Spirit Scaling increased from {{Ss|1.05}} to {{Ss|1.3}}. | ** Spirit Scaling increased from {{Ss|1.05}} to {{Ss|1.3}}. | ||
** acceleration increased. | ** acceleration increased. | ||
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=== {{HeroIcon|Yamato}} <u>[[Yamato]]</u> === | === {{HeroIcon|Yamato}} <u>[[Yamato]]</u> === | ||
* | * {{AbilityIcon|Power Slash|Size=30}} Power Slash | ||
** Max damage time requirement reduced from 1.5s to 1.4s. | ** Max damage time requirement reduced from 1.5s to 1.4s. | ||
** Collision radius reduced by 8%. | ** Collision radius reduced by 8%. | ||
* | * {{AbilityIcon|Flying Strike|Size=30}} Flying Strike | ||
** Fixed some cases where Flying Strike could get into a stuck state. | ** Fixed some cases where Flying Strike could get into a stuck state. | ||
* | * {{AbilityIcon|Crimson Slash|Size=30}} Crimson Slash | ||
** Radius increased from 12m to 13m. | ** Radius increased from 12m to 13m. | ||
** Fixed some cases where Crimson Slash would appear to be cast when it wasn't. | ** Fixed some cases where Crimson Slash would appear to be cast when it wasn't. | ||
* | * {{AbilityIcon|Shadow Transformation|Size=30}} Shadow Transformation | ||
** Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl. | ** Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl. | ||
[[Category:Game Updates]] | [[Category:Game Updates]] | ||