Update:August 29, 2024: Difference between revisionsGive feedback
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* Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity | * Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity | ||
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range | * Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range | ||
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike | * Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound | ||
* Added new effects for {{ItemIcon|Withering Whip}} | * Added new effects for {{ItemIcon|Withering Whip}} | ||
* Updated {{ItemIcon|Ethereal Shift}} effects | * Updated {{ItemIcon|Ethereal Shift}} effects | ||
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* Fixed Zipline speed from Base [[Guardian]] killing and Zip booster ability not stacking properly | * Fixed Zipline speed from Base [[Guardian]] killing and Zip booster ability not stacking properly | ||
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast | * Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast | ||
* Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact | * Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff | ||
* Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives | * Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound | ||
* Added {{ItemIcon|Decay}} impact sound | * Added {{ItemIcon|Decay}} impact sound | ||
* Removed wind and city ambient looping sounds | * Removed wind and city ambient looping sounds | ||
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* Fixed some spectator music bugs | * Fixed some spectator music bugs | ||
* Updated negative feedback sound for clarity | * Updated negative feedback sound for clarity | ||
* Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask | * Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} | ||
* Updated {{ItemIcon|Majestic Leap}} sound | * Updated {{ItemIcon|Majestic Leap}} sound | ||
* Updated bounce pad sound | * Updated bounce pad sound | ||
* Improved some {{AbilityIcon|Binding Word | * Improved some {{AbilityIcon|Binding Word}} effects to be less noisy | ||
* Increased charged melee volume and falloff for victims | * Increased charged melee volume and falloff for victims | ||
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges | * Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges | ||
* Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity | * Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity}} sound for team and opponents | ||
* Updated {{HeroIcon|Viscous}} primary fire sound | * Updated {{HeroIcon|Viscous}} primary fire sound | ||
* Soul jar return effect tinted red like minimap to make it more clear it's the return location | * Soul jar return effect tinted red like minimap to make it more clear it's the return location | ||
* Player's low health screen effect more visible for longer if you're below 20% of your max HP | * Player's low health screen effect more visible for longer if you're below 20% of your max HP | ||
* Teleporter model and effect updated | * Teleporter model and effect updated | ||
* Updated {{AbilityIcon|Alchemical Flask | * Updated {{AbilityIcon|Alchemical Flask}} projectile effect | ||
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up | * Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up | ||
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}} | * Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}} | ||
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=== Heroes === | === Heroes === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf) | ||
* {{HeroIcon|Abrams}}: Now does pull ups on the zipline once again (this is a buff) | * {{HeroIcon|Abrams}}: Now does pull ups on the zipline once again (this is a buff) | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} sometimes stunning enemies on stairs | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} sometimes not going to the area selected | ||
* {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m | * {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using Parry | ||
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse | * {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} not traveling properly when cast near corners | ||
* {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13 | * {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} cast time increased from 0.1 to 0.2 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} range reduced from 9m to 8m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision size reduced by 8% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65 | ||
* {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25) | * {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25) | ||
* {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows | * {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows|Rain of Fire}}{{sic}} | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} root duration reduced from 2s to 1.25s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} T2 changed from +1s Root to +2s Slow | ||
* {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6 | * {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} drowsy period before sleep kicks in increased from 0.25 to 0.35 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 27s to 25s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} radius reduced from 20m to 18m | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation | * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 max stacks increased from +30 to +40 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now provides +2 Weapon Damage in the base ability (similar to the T1) | ||
* {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash}} dps | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} speed is now affected by slows | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} trail now gets wider with Ability Range bonus | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 7s to 6s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} Damage Amplification reduced from 30% to 25% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} T3 Damage Amplification increased from +10% to +15% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} T2 reduced from +20% Lifesteal to +15% | ||
* {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5 | * {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5 | ||
* {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35 | * {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T2 reduced from +3 m/s to +2 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer silences allies | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now causes allies to deal 50% less damage while being carried | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} movement adjusted to be a little less frantic | ||
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop}} bomb disappearing if you cancel your ultimate after dropping it but before it lands | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} self cast cast time increased from 1s to 2s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} max move speed reduced from 20 to 18 | ||
* {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop}} flight you can pitch up and down with Dash/Crouch buttons | ||
* {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop}} flying | ||
* {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6 | * {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6 | ||
* {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50 | * {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow increased from 60% to 80% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now affects soul orbs (secures/denies them) | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 range reduced from 15m to 13m | ||
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path}} jitter | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 Heal increased from 135 to 145 | ||
* {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle | * {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple | * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} no longer gives a stamina charge on use | ||
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp reduced from 8% to 7% per stack | ||
* {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage}} amp visual not showing properly | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius increased from 5m to 6m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 radius increased from +7m to +8m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit power scaling reduced from 1.1 to 0.8 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} time to reach maximum radius reduced from 6s to 3s | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} Now provides +20% Bullet Resistance in the base ability | ||
* {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4 | * {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4 | ||
* {{HeroIcon|Shiv}}: Gun falloff range reduced by 10% | * {{HeroIcon|Shiv}}: Gun falloff range reduced by 10% | ||
* {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35 | * {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice | * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +100 to +85 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice | * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 now considers creeps for only half value | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting | * {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage reduced from 35% to 30% | ||
* {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow | * {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} is now more clear about when the target will be killed | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04 | ||
* {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready | * {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready | ||
* {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling | * {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling | ||
* {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot | * {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Spirit Scaling increased from 1.4 to 1.5 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50% | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} damage increased from 100% to 110% of Light Melee | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 is now +50 damage and +20% movement slow (was -10s cooldown) | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 is now -12s cooldown (was +80 damage and +20% movement slow) | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}}: delay before punch increased from 0.25s to 0.35s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} Spirit Scaling increased from 1.05 to 1.3 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration increased | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} base turn radius and turn radius after bouncing has been increased | ||
* {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball}} would have the direction and trail particle stuck on | ||
* {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6 | * {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6 | ||
* {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3 | * {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} max damage time requirement reduced from 1.5s to 1.4s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} collision radius reduced by 8% | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 12m to 13m | ||
* {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation}} if hit by {{HeroIcon|Grey Talon}}'s Owl | ||
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Flying Strike | * {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Flying Strike}} could get into a stuck state | ||
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash | * {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash}} would appear to be cast when it wasn't | ||
}} | }} | ||