Update:August 29, 2024: Difference between revisionsGive feedback
m DuskFyre moved page Update: August 29th, 2024 to Update: August 29, 2024: Date simplification |
m Template Renaming, replaced: HeroIcon|Hero= → HeroIcon| (27), AbilityIcon|Ability= → AbilityIcon| (46) |
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== <u>General Changes</u> == | |||
* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players). | * Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players). | ||
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* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity. | * Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity. | ||
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range. | * Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range. | ||
* Fixed bug with <u>{{HeroIcon| | * Fixed bug with <u>{{HeroIcon|Lash}}</u> [[Lash]] not hearing his own {{AbilityIcon|Ground Strike|Size=20}} Ground Strike impact explosion sound. | ||
* Added new effects for [[Withering Whip]]. | * Added new effects for [[Withering Whip]]. | ||
* Updated [[Ethereal Shift]] effects. | * Updated [[Ethereal Shift]] effects. | ||
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed. | * Fixed the disarmed spinner not showing up on your crosshair when you get disarmed. | ||
* Fixed parts of <u>{{HeroIcon| | * Fixed parts of <u>{{HeroIcon|Shiv}}</u> [[Shiv]]'s coat being considered a headshot. | ||
* Build list will now refresh if you change heroes in the sandbox. | * Build list will now refresh if you change heroes in the sandbox. | ||
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly. | * Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly. | ||
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast. | * Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast. | ||
* Added custom effects for <u>{{HeroIcon| | * Added custom effects for <u>{{HeroIcon|Abrams}}</u> [[Abrams]]' {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact T3 buff. | ||
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives. | * Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives. | ||
* Updated <u>{{HeroIcon| | * Updated <u>{{HeroIcon|Lash}}</u> [[Lash|Lash's]] {{AbilityIcon|Grapple|Size=20}}Grapple cast sound. | ||
* Added [[Decay]] impact sound. | * Added [[Decay]] impact sound. | ||
* Removed wind and city ambient looping sounds. | * Removed wind and city ambient looping sounds. | ||
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* Fixed some spectator music bugs. | * Fixed some spectator music bugs. | ||
* Updated negative feedback sound for clarity. | * Updated negative feedback sound for clarity. | ||
* Added hit confirm audio functionality to <u>{{HeroIcon| | * Added hit confirm audio functionality to <u>{{HeroIcon|Warden}}</u> [[Warden]]'s {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask. | ||
* Updated [[Majestic Leap]] sound. | * Updated [[Majestic Leap]] sound. | ||
* Updated bounce pad sound. | * Updated bounce pad sound. | ||
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* Increased charged melee volume and falloff for victims. | * Increased charged melee volume and falloff for victims. | ||
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges. | * Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges. | ||
* Improved clarity of <u>{{HeroIcon| | * Improved clarity of <u>{{HeroIcon|Dynamo}}</u> [[Dynamo|Dynamo's]] {{AbilityIcon|Singularity|Size=20}} Singularity sound for team and opponents. | ||
* Updated <u>{{HeroIcon| | * Updated <u>{{HeroIcon|Viscous}}</u> [[Viscous|Viscous']] primary fire sound. | ||
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location. | * Soul Jar return effect tinted red like minimap to make it more clear it's the return location. | ||
* Player's low health screen effect more visible for longer if you're below 20% of your max HP. | * Player's low health screen effect more visible for longer if you're below 20% of your max HP. | ||
* Teleporter model and effect updated. | * Teleporter model and effect updated. | ||
* Updated {{AbilityIcon| | * Updated {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask projectile effect. | ||
* Fixed <u>{{HeroIcon| | * Fixed <u>{{HeroIcon|Bebop}}</u> [[Bebop]] being able to sprint while his gun is spun up. | ||
* Added new voice content for <u>{{HeroIcon| | * Added new voice content for <u>{{HeroIcon|Seven}}</u> [[Seven]] and <u>{{HeroIcon|Lash}}</u> [[Lash]]. | ||
* Added [[Shadow Weave]] cast and ambush sounds. | * Added [[Shadow Weave]] cast and ambush sounds. | ||
* Fixed bullets hitting the world immediately when looking sharply upward. | * Fixed bullets hitting the world immediately when looking sharply upward. | ||
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== <u>Misc Gameplay Changes</u> == | |||
* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once). | * Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once). | ||
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[[File:teleporter_locations_screenshots_update.jpg|803x803px|right]] | [[File:teleporter_locations_screenshots_update.jpg|803x803px|right]] | ||
==== World Changes ==== | |||
* A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps) | * A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps) | ||
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== <u>Item Changes</u> == | |||
=== Weapon Items === | |||
* [[Monster Rounds]]: Bullet Resist vs NPC increased from 30% to 35% | * [[Monster Rounds]]: Bullet Resist vs NPC increased from 30% to 35% | ||
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* [[Heroic Aura]]: Active duration increased from 5s to 6s | * [[Heroic Aura]]: Active duration increased from 5s to 6s | ||
* Added new T3 Weapon Item, [[Headhunter]]: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds. | * Added new T3 Weapon Item, [[Headhunter]]: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds. | ||
* [[Siphon Bullets]]: Weapon Damage reduced from 40% to 28% | * [[Siphon Bullets]]: Weapon Damage reduced from 40% to 28% | ||
* [[Frenzy]]: Ammo increased from +9 to +12 | * [[Frenzy]]: Ammo increased from +9 to +12 | ||
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** Fixed not applying spirit bonus damage from Vindicta and Wraith abilities | ** Fixed not applying spirit bonus damage from Vindicta and Wraith abilities | ||
=== Vitality Items === | |||
* [[Melee Lifesteal]]: Effectiveness vs non-heroes increased from 35% to 40% | * [[Melee Lifesteal]]: Effectiveness vs non-heroes increased from 35% to 40% | ||
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* [[Phantom Strike]]: Cast range reduced from 30m to 25m | * [[Phantom Strike]]: Cast range reduced from 30m to 25m | ||
=== Spirit Items === | |||
* [[Ammo Scavenger]]: Health increased from +50 to +60 | * [[Ammo Scavenger]]: Health increased from +50 to +60 | ||
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== <u>Hero Changes</u> == | |||
=== {{HeroIcon|Abrams}} <u>[[Abrams]]</u> === | |||
* Abrams now does pull ups on the zipline once again (this is a buff). | * Abrams now does pull ups on the zipline once again (this is a buff). | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Shoulder Charge|Size=30}} Shoulder Charge''' | ||
** Fixed Shoulder Charge sometimes stunning enemies on stairs. | ** Fixed Shoulder Charge sometimes stunning enemies on stairs. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Infernal Resilience|Size=30}} Infernal Resilience''' | ||
** Regeneration Time increased from 16s to 18s (this is a nerf). | ** Regeneration Time increased from 16s to 18s (this is a nerf). | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Seismic Impact|Size=30}} Seismic Impact''' | ||
** Fixed Seismic Impact sometimes not going to the area selected. | ** Fixed Seismic Impact sometimes not going to the area selected. | ||
=== <u>{{HeroIcon|Bebop}}</u> <u>[[Bebop]]</u> === | |||
* Gun range increased from 30m to 32m. | * Gun range increased from 30m to 32m. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Hook|Size=30}} Hook''' | ||
** Now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ** Now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Hyper Beam|Size=30}} Hyper Beam''' | ||
** Can now be canceled by using Parry. | ** Can now be canceled by using Parry. | ||
=== {{HeroIcon|Dynamo}} <u>[[Dynamo]]</u> === | |||
* Gun damage reduced from 15 to 13. | * Gun damage reduced from 15 to 13. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Kinetic Pulse|Size=30}} Kinetic Pulse''' | ||
** Fixed Kinetic Pulse not traveling properly when cast near corners. | ** Fixed Kinetic Pulse not traveling properly when cast near corners. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Rejuvenating Aurora|Size=30}} Rejuvenating Aurora''' | ||
** Can now be canceled by using Parry. | ** Can now be canceled by using Parry. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Singularity|Size=30}} Singularity''' | ||
** Cast time increased from 0.1 to 0.2. | ** Cast time increased from 0.1 to 0.2. | ||
** Range reduced from 9m to 8m. | ** Range reduced from 9m to 8m. | ||
=== {{HeroIcon|Grey Talon}} <u>[[Grey Talon]]</u> === | |||
* Fire Rate now scales with Spirit {{Ss|0.25}} | * Fire Rate now scales with Spirit {{Ss|0.25}} | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Charged Shot|Size=30}} Charged Shot''' | ||
** Collision size reduced by 8%. | ** Collision size reduced by 8%. | ||
** Base damage reduced from 105 to 100. | ** Base damage reduced from 105 to 100. | ||
** T2 reduced from +70 to +65. | ** T2 reduced from +70 to +65. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Rain of Arrows|Size=30}} Rain of Arrows''' | ||
** Can now use multiple air dashes while active. | ** Can now use multiple air dashes while active. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Immobilizing Trap|Size=30}} Immobilizing Trap''' | ||
** Root duration reduced from 2s to 1.25s. | ** Root duration reduced from 2s to 1.25s. | ||
** Now applies a 50% movement slow for 1 seconds after the root. | ** Now applies a 50% movement slow for 1 seconds after the root. | ||
** T2 changed from +1s Root to +2s Slow. | ** T2 changed from +1s Root to +2s Slow. | ||
=== {{HeroIcon|Haze}} <u>[[Haze]]</u> === | |||
* Base bullet damage increased from 5.3 to 5.6. | * Base bullet damage increased from 5.3 to 5.6. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Sleep Dagger|Size=30}} Sleep Dagger''' | ||
** Impact damage now happens immediately, rather than after the brief drowsy period. | ** Impact damage now happens immediately, rather than after the brief drowsy period. | ||
** Drowsy period before sleep kicks in increased from 0.25s to 0.35s. | ** Drowsy period before sleep kicks in increased from 0.25s to 0.35s. | ||
** Cooldown reduced from 27s to 25s. | ** Cooldown reduced from 27s to 25s. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Smoke Bomb|Size=30}} Smoke Bomb''' | ||
** Radius reduced from 20m to 18m. | ** Radius reduced from 20m to 18m. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Fixation|Size=30}} Fixation''' | ||
** T2 max stacks increased from +30 to +40. | ** T2 max stacks increased from +30 to +40. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Bullet Dance|Size=30}} Bullet Dance''' | ||
** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ||
=== {{HeroIcon|Infernus}} <u>[[Infernus]]</u> === | |||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Catalyst|Size=30}} Catalyst''' | ||
** Damage Amplification reduced from 30% to 25%. | ** Damage Amplification reduced from 30% to 25%. | ||
** T3 Damage Amplification increased from +10% to +15%. | ** T3 Damage Amplification increased from +10% to +15%. | ||
** T2 reduced from +20% Lifesteal to +15%. | ** T2 reduced from +20% Lifesteal to +15%. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Flame Dash|Size=30}} Flame Dash''' | ||
** Reduced vertical reach on Flame Dash dps. | ** Reduced vertical reach on Flame Dash dps. | ||
** Speed is now affected by slows. | ** Speed is now affected by slows. | ||
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** T1 duration reduced from 7s to 6s. | ** T1 duration reduced from 7s to 6s. | ||
=== <u>{{HeroIcon|Ivy}}</u> <u>[[Ivy]]</u> === | |||
* Bullet damage growth per boon reduced from 0.55 to 0.5. | * Bullet damage growth per boon reduced from 0.55 to 0.5. | ||
* Health growth per boon reduced from +41 to +35. | * Health growth per boon reduced from +41 to +35. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Watcher's Covenant|Size=30}} Watcher's Covenant''' | ||
** T2 reduced from +3 m/s to +2. | ** T2 reduced from +3 m/s to +2. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Air Drop|Size=30}} Air Drop''' | ||
** No longer silences allies. | ** No longer silences allies. | ||
** Now causes allies to deal 50% less damage while being carried. | ** Now causes allies to deal 50% less damage while being carried. | ||
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** Fixed getting stuck under bridges and in buildings while Air Drop flying. | ** Fixed getting stuck under bridges and in buildings while Air Drop flying. | ||
=== <u>{{HeroIcon|Kelvin}}</u> <u>[[Kelvin]]</u> === | |||
* Bullet radius increased from 5 to 6. | * Bullet radius increased from 5 to 6. | ||
* Base health growth per boon increased from +45 to +50. | * Base health growth per boon increased from +45 to +50. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Frost Grenade|Size=30}} Frost Grenade''' | ||
** T2 Heal increased from 135 to 145. | ** T2 Heal increased from 135 to 145. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Ice Path|Size=30}} Ice Path''' | ||
** Fixed Ice Path jitter. | ** Fixed Ice Path jitter. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Arctic Beam|Size=30}} Arctic Beam''' | ||
** Max slow increased from 60% to 80%. | ** Max slow increased from 60% to 80%. | ||
** Now affects soul orbs (secures/denies them). | ** Now affects soul orbs (secures/denies them). | ||
** T3 range reduced from 15m to 13m. | ** T3 range reduced from 15m to 13m. | ||
=== <u>{{HeroIcon|Lash}}</u> <u>[[Lash]]</u> === | |||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Grapple|Size=30}} Grapple''' | ||
** No longer gives a stamina charge on use. | ** No longer gives a stamina charge on use. | ||
* Improved firing arm position to be a little bit more out of the way from the reticle. | * Improved firing arm position to be a little bit more out of the way from the reticle. | ||
=== <u>{{HeroIcon|Paradox}}</u> <u>[[Paradox]]</u> === | |||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap''' | ||
** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ||
=== <u>{{HeroIcon|Pocket}}</u> <u>[[Pocket]]</u> === | |||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Barrage|Size=30}} Barrage''' | ||
** Amp reduced from 8% to 7% per stack. | ** Amp reduced from 8% to 7% per stack. | ||
** Fixed Barrage amp visual not showing properly. | ** Fixed Barrage amp visual not showing properly. | ||
=== <u>{{HeroIcon|Seven}}</u> <u>[[Seven]]</u> === | |||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Static Charge|Size=30}} Static Charge''' | ||
* Radius increased from 5m to 6m. | * Radius increased from 5m to 6m. | ||
* T2 radius increased from +7m to +8m. | * T2 radius increased from +7m to +8m. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Storm Cloud|Size=30}} Storm Cloud''' | ||
** Spirit power scaling reduced from 1.1 to 0.8. | ** Spirit power scaling reduced from 1.1 to 0.8. | ||
** Time to reach maximum radius reduced from 6s to 3s. | ** Time to reach maximum radius reduced from 6s to 3s. | ||
** Now provides +20% Bullet Resistance in the base ability. | ** Now provides +20% Bullet Resistance in the base ability. | ||
=== <u>{{HeroIcon|Shiv}}</u> <u>[[Shiv]]</u> === | |||
* Bullet damage growth per boon reduced from 0.5 to 0.4. | * Bullet damage growth per boon reduced from 0.5 to 0.4. | ||
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* Health growth per boon reduced from +41 to +35. | * Health growth per boon reduced from +41 to +35. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Slice and Dice|Size=30}} Slice and Dice''' | ||
** T2 reduced from +100 to +85. | ** T2 reduced from +100 to +85. | ||
** T3 now considers creeps for only half value. | ** T3 now considers creeps for only half value. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Bloodletting|Size=30}} Bloodletting''' | ||
** Deferred damage reduced from 35% to 30%. | ** Deferred damage reduced from 35% to 30%. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Killing Blow|Size=30}} Killing Blow''' | ||
** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ||
=== <u>{{HeroIcon|Vindicta}}</u> <u>[[Vindicta]]</u> === | |||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Stake|Size=30}} Stake''' | ||
** Duration reduced from 2.25s to 2s. | ** Duration reduced from 2.25s to 2s. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Crow Familiar|Size=30}} Crow Familiar''' | ||
** Spirit Power duration scaling reduced from {{Ss|0.05}} to {{Ss|0.04}}. | ** Spirit Power duration scaling reduced from {{Ss|0.05}} to {{Ss|0.04}}. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Assassinate|Size=30}} Assassinate''' | ||
** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ||
=== <u>{{HeroIcon|Viscous}}</u> <u>[[Viscous]]</u> === | |||
* Primary Fire redesigned to make it more usable and have improved damage and scaling. | * Primary Fire redesigned to make it more usable and have improved damage and scaling. | ||
* Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot. | * Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Splatter|Size=30}} Splatter''' | ||
** Spirit Scaling increased from {{Ss|1.4}} to {{Ss|1.5}}. | ** Spirit Scaling increased from {{Ss|1.4}} to {{Ss|1.5}}. | ||
** Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%. | ** Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Puddle Punch|Size=30}} Puddle Punch''' | ||
** Damage increased from 100% to 110% of Light Melee. | ** Damage increased from 100% to 110% of Light Melee. | ||
** T2 is now +50 damage and +20% movement slow (was -10s cooldown). | ** T2 is now +50 damage and +20% movement slow (was -10s cooldown). | ||
** T3 is now -12s cooldown (was +80 damage and +20% movement slow). | ** T3 is now -12s cooldown (was +80 damage and +20% movement slow). | ||
** Delay before punch increased from 0.25s to 0.35s. | ** Delay before punch increased from 0.25s to 0.35s. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Goo Ball|Size=30}} Goo Ball''' | ||
** Spirit Scaling increased from {{Ss|1.05}} to {{Ss|1.3}}. | ** Spirit Scaling increased from {{Ss|1.05}} to {{Ss|1.3}}. | ||
** acceleration increased. | ** acceleration increased. | ||
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** Fixed a bug where Goo Ball would have the direction and trail particle stuck on. | ** Fixed a bug where Goo Ball would have the direction and trail particle stuck on. | ||
=== <u>{{HeroIcon|Warden}}</u> <u>[[Warden]]</u> === | |||
* Base movement speed reduced from 6.5 to 6. | * Base movement speed reduced from 6.5 to 6. | ||
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3. | * Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3. | ||
=== {{HeroIcon|Yamato}} <u>[[Yamato]]</u> === | |||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Power Slash|Size=30}} Power Slash''' | ||
** Max damage time requirement reduced from 1.5s to 1.4s. | ** Max damage time requirement reduced from 1.5s to 1.4s. | ||
** Collision radius reduced by 8%. | ** Collision radius reduced by 8%. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Flying Strike|Size=30}} Flying Strike''' | ||
** Fixed some cases where Flying Strike could get into a stuck state. | ** Fixed some cases where Flying Strike could get into a stuck state. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Crimson Slash|Size=30}} Crimson Slash''' | ||
** Radius increased from 12m to 13m. | ** Radius increased from 12m to 13m. | ||
** Fixed some cases where Crimson Slash would appear to be cast when it wasn't. | ** Fixed some cases where Crimson Slash would appear to be cast when it wasn't. | ||
* '''{{AbilityIcon| | * '''{{AbilityIcon|Shadow Transformation|Size=30}} Shadow Transformation''' | ||
** Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl. | ** Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl. | ||
[[Category:Game Updates]] | [[Category:Game Updates]] | ||