Update:August 29, 2024: Difference between revisions

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m DuskFyre moved page Update: August 29th, 2024 to Update: August 29, 2024: Date simplification
m Template Renaming, replaced: HeroIcon|Hero= → HeroIcon| (27), AbilityIcon|Ability= → AbilityIcon| (46)
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== <u>General Changes</u> ==
=== <u>General Changes</u> ===


* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players).
* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players).
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* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity.
* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity.
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range.
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range.
* Fixed bug with <u>{{HeroIcon|Hero=Lash}}</u> [[Lash]] not hearing his own {{AbilityIcon|Ability=Ground Strike|Size=20}} Ground Strike impact explosion sound.
* Fixed bug with <u>{{HeroIcon|Lash}}</u> [[Lash]] not hearing his own {{AbilityIcon|Ground Strike|Size=20}} Ground Strike impact explosion sound.
* Added new effects for [[Withering Whip]].
* Added new effects for [[Withering Whip]].
* Updated [[Ethereal Shift]] effects.
* Updated [[Ethereal Shift]] effects.
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed.
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed.
* Fixed parts of <u>{{HeroIcon|Hero=Shiv}}</u> [[Shiv]]'s coat being considered a headshot.
* Fixed parts of <u>{{HeroIcon|Shiv}}</u> [[Shiv]]'s coat being considered a headshot.
* Build list will now refresh if you change heroes in the sandbox.
* Build list will now refresh if you change heroes in the sandbox.
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly.
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly.
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast.
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast.
* Added custom effects for <u>{{HeroIcon|Hero=Abrams}}</u> [[Abrams]]' {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact T3 buff.
* Added custom effects for <u>{{HeroIcon|Abrams}}</u> [[Abrams]]' {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact T3 buff.
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives.
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives.
* Updated <u>{{HeroIcon|Hero=Lash}}</u> [[Lash|Lash's]] {{AbilityIcon|Ability=Grapple|Size=20}}Grapple cast sound.
* Updated <u>{{HeroIcon|Lash}}</u> [[Lash|Lash's]] {{AbilityIcon|Grapple|Size=20}}Grapple cast sound.
* Added [[Decay]] impact sound.
* Added [[Decay]] impact sound.
* Removed wind and city ambient looping sounds.
* Removed wind and city ambient looping sounds.
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* Fixed some spectator music bugs.
* Fixed some spectator music bugs.
* Updated negative feedback sound for clarity.
* Updated negative feedback sound for clarity.
* Added hit confirm audio functionality to <u>{{HeroIcon|Hero=Warden}}</u> [[Warden]]'s {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask.
* Added hit confirm audio functionality to <u>{{HeroIcon|Warden}}</u> [[Warden]]'s {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask.
* Updated [[Majestic Leap]] sound.
* Updated [[Majestic Leap]] sound.
* Updated bounce pad sound.
* Updated bounce pad sound.
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* Increased charged melee volume and falloff for victims.
* Increased charged melee volume and falloff for victims.
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges.
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges.
* Improved clarity of <u>{{HeroIcon|Hero=Dynamo}}</u> [[Dynamo|Dynamo's]] {{AbilityIcon|Ability=Singularity|Size=20}} Singularity sound for team and opponents.
* Improved clarity of <u>{{HeroIcon|Dynamo}}</u> [[Dynamo|Dynamo's]] {{AbilityIcon|Singularity|Size=20}} Singularity sound for team and opponents.
* Updated <u>{{HeroIcon|Hero=Viscous}}</u> [[Viscous|Viscous']] primary fire sound.
* Updated <u>{{HeroIcon|Viscous}}</u> [[Viscous|Viscous']] primary fire sound.
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location.
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location.
* Player's low health screen effect more visible for longer if you're below 20% of your max HP.
* Player's low health screen effect more visible for longer if you're below 20% of your max HP.
* Teleporter model and effect updated.
* Teleporter model and effect updated.
* Updated {{AbilityIcon|Ability=Alchemical Flask|Size=20}} Alchemical Flask projectile effect.
* Updated {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask projectile effect.
* Fixed <u>{{HeroIcon|Hero=Bebop}}</u> [[Bebop]] being able to sprint while his gun is spun up.
* Fixed <u>{{HeroIcon|Bebop}}</u> [[Bebop]] being able to sprint while his gun is spun up.
* Added new voice content for <u>{{HeroIcon|Hero=Seven}}</u> [[Seven]] and <u>{{HeroIcon|Hero=Lash}}</u> [[Lash]].
* Added new voice content for <u>{{HeroIcon|Seven}}</u> [[Seven]] and <u>{{HeroIcon|Lash}}</u> [[Lash]].
* Added [[Shadow Weave]] cast and ambush sounds.
* Added [[Shadow Weave]] cast and ambush sounds.
* Fixed bullets hitting the world immediately when looking sharply upward.
* Fixed bullets hitting the world immediately when looking sharply upward.
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=== <u>Misc Gameplay Changes</u> ===
== <u>Misc Gameplay Changes</u> ==


* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once).
* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once).
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[[File:teleporter_locations_screenshots_update.jpg|803x803px|right]]
[[File:teleporter_locations_screenshots_update.jpg|803x803px|right]]


===== World Changes =====
==== World Changes ====


* A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
* A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
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=== <u>Item Changes</u> ===
== <u>Item Changes</u> ==


==== Weapon Items ====
=== Weapon Items ===


* [[Monster Rounds]]: Bullet Resist vs NPC increased from 30% to 35%
* [[Monster Rounds]]: Bullet Resist vs NPC increased from 30% to 35%
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* [[Heroic Aura]]: Active duration increased from 5s to 6s
* [[Heroic Aura]]: Active duration increased from 5s to 6s


* Added new T3 Weapon Item, [[Headhunter]]: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
* Added new T3 Weapon Item, [[Headhunter]]: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2&nbsp;m/s for 3 seconds. Cooldown: 6 seconds.
* [[Siphon Bullets]]: Weapon Damage reduced from 40% to 28%
* [[Siphon Bullets]]: Weapon Damage reduced from 40% to 28%
* [[Frenzy]]: Ammo increased from +9 to +12
* [[Frenzy]]: Ammo increased from +9 to +12
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** Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
** Fixed not applying spirit bonus damage from Vindicta and Wraith abilities


==== Vitality Items ====
=== Vitality Items ===


* [[Melee Lifesteal]]: Effectiveness vs non-heroes increased from 35% to 40%
* [[Melee Lifesteal]]: Effectiveness vs non-heroes increased from 35% to 40%
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* [[Phantom Strike]]: Cast range reduced from 30m to 25m
* [[Phantom Strike]]: Cast range reduced from 30m to 25m


==== Spirit Items ====
=== Spirit Items ===


* [[Ammo Scavenger]]: Health increased from +50 to +60
* [[Ammo Scavenger]]: Health increased from +50 to +60
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=== <u>Hero Changes</u> ===
== <u>Hero Changes</u> ==


==== {{HeroIcon|Hero=Abrams}} <u>[[Abrams]]</u> ====
=== {{HeroIcon|Abrams}} <u>[[Abrams]]</u> ===


* Abrams now does pull ups on the zipline once again (this is a buff).
* Abrams now does pull ups on the zipline once again (this is a buff).
* '''{{AbilityIcon|Ability=Shoulder Charge|Size=30}} Shoulder Charge'''
* '''{{AbilityIcon|Shoulder Charge|Size=30}} Shoulder Charge'''
** Fixed Shoulder Charge sometimes stunning enemies on stairs.
** Fixed Shoulder Charge sometimes stunning enemies on stairs.


* '''{{AbilityIcon|Ability=Infernal Resilience|Size=30}} Infernal Resilience'''
* '''{{AbilityIcon|Infernal Resilience|Size=30}} Infernal Resilience'''
** Regeneration Time increased from 16s to 18s (this is a nerf).
** Regeneration Time increased from 16s to 18s (this is a nerf).
* '''{{AbilityIcon|Ability=Seismic Impact|Size=30}} Seismic Impact'''
* '''{{AbilityIcon|Seismic Impact|Size=30}} Seismic Impact'''
** Fixed Seismic Impact sometimes not going to the area selected.
** Fixed Seismic Impact sometimes not going to the area selected.


==== <u>{{HeroIcon|Hero=Bebop}}</u> <u>[[Bebop]]</u> ====
=== <u>{{HeroIcon|Bebop}}</u> <u>[[Bebop]]</u> ===


* Gun range increased from 30m to 32m.
* Gun range increased from 30m to 32m.
* '''{{AbilityIcon|Ability=Hook|Size=30}} Hook'''
* '''{{AbilityIcon|Hook|Size=30}} Hook'''
** Now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
** Now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* '''{{AbilityIcon|Ability=Hyper Beam|Size=30}} Hyper Beam'''
* '''{{AbilityIcon|Hyper Beam|Size=30}} Hyper Beam'''
** Can now be canceled by using Parry.
** Can now be canceled by using Parry.


==== {{HeroIcon|Hero=Dynamo}} <u>[[Dynamo]]</u> ====
=== {{HeroIcon|Dynamo}} <u>[[Dynamo]]</u> ===


* Gun damage reduced from 15 to 13.
* Gun damage reduced from 15 to 13.


* '''{{AbilityIcon|Ability=Kinetic Pulse|Size=30}} Kinetic Pulse'''
* '''{{AbilityIcon|Kinetic Pulse|Size=30}} Kinetic Pulse'''
** Fixed Kinetic Pulse not traveling properly when cast near corners.
** Fixed Kinetic Pulse not traveling properly when cast near corners.
* '''{{AbilityIcon|Ability=Rejuvenating Aurora|Size=30}} Rejuvenating Aurora'''
* '''{{AbilityIcon|Rejuvenating Aurora|Size=30}} Rejuvenating Aurora'''
** Can now be canceled by using Parry.
** Can now be canceled by using Parry.
* '''{{AbilityIcon|Ability=Singularity|Size=30}} Singularity'''
* '''{{AbilityIcon|Singularity|Size=30}} Singularity'''
** Cast time increased from 0.1 to 0.2.
** Cast time increased from 0.1 to 0.2.
** Range reduced from 9m to 8m.
** Range reduced from 9m to 8m.


==== {{HeroIcon|Hero=Grey Talon}} <u>[[Grey Talon]]</u> ====
=== {{HeroIcon|Grey Talon}} <u>[[Grey Talon]]</u> ===


* Fire Rate now scales with Spirit {{Ss|0.25}}
* Fire Rate now scales with Spirit {{Ss|0.25}}


* '''{{AbilityIcon|Ability=Charged Shot|Size=30}} Charged Shot'''  
* '''{{AbilityIcon|Charged Shot|Size=30}} Charged Shot'''  
** Collision size reduced by 8%.
** Collision size reduced by 8%.
** Base damage reduced from 105 to 100.
** Base damage reduced from 105 to 100.
** T2 reduced from +70 to +65.
** T2 reduced from +70 to +65.
* '''{{AbilityIcon|Ability=Rain of Arrows|Size=30}} Rain of Arrows'''
* '''{{AbilityIcon|Rain of Arrows|Size=30}} Rain of Arrows'''
** Can now use multiple air dashes while active.
** Can now use multiple air dashes while active.
* '''{{AbilityIcon|Ability=Immobilizing Trap|Size=30}} Immobilizing Trap'''
* '''{{AbilityIcon|Immobilizing Trap|Size=30}} Immobilizing Trap'''
** Root duration reduced from 2s to 1.25s.
** Root duration reduced from 2s to 1.25s.
** Now applies a 50% movement slow for 1 seconds after the root.
** Now applies a 50% movement slow for 1 seconds after the root.
** T2 changed from +1s Root to +2s Slow.
** T2 changed from +1s Root to +2s Slow.


==== {{HeroIcon|Hero=Haze}} <u>[[Haze]]</u> ====
=== {{HeroIcon|Haze}} <u>[[Haze]]</u> ===


* Base bullet damage increased from 5.3 to 5.6.
* Base bullet damage increased from 5.3 to 5.6.


* '''{{AbilityIcon|Ability=Sleep Dagger|Size=30}} Sleep Dagger'''
* '''{{AbilityIcon|Sleep Dagger|Size=30}} Sleep Dagger'''
** Impact damage now happens immediately, rather than after the brief drowsy period.
** Impact damage now happens immediately, rather than after the brief drowsy period.
** Drowsy period before sleep kicks in increased from 0.25s to 0.35s.
** Drowsy period before sleep kicks in increased from 0.25s to 0.35s.
** Cooldown reduced from 27s to 25s.
** Cooldown reduced from 27s to 25s.
* '''{{AbilityIcon|Ability=Smoke Bomb|Size=30}} Smoke Bomb'''
* '''{{AbilityIcon|Smoke Bomb|Size=30}} Smoke Bomb'''
** Radius reduced from 20m to 18m.
** Radius reduced from 20m to 18m.
* '''{{AbilityIcon|Ability=Fixation|Size=30}} Fixation'''
* '''{{AbilityIcon|Fixation|Size=30}} Fixation'''
** T2 max stacks increased from +30 to +40.
** T2 max stacks increased from +30 to +40.
* '''{{AbilityIcon|Ability=Bullet Dance|Size=30}} Bullet Dance'''
* '''{{AbilityIcon|Bullet Dance|Size=30}} Bullet Dance'''
** Now provides +2 Weapon Damage in the base ability (similar to the T1).
** Now provides +2 Weapon Damage in the base ability (similar to the T1).


==== {{HeroIcon|Hero=Infernus}} <u>[[Infernus]]</u> ====
=== {{HeroIcon|Infernus}} <u>[[Infernus]]</u> ===


* '''{{AbilityIcon|Ability=Catalyst|Size=30}} Catalyst'''
* '''{{AbilityIcon|Catalyst|Size=30}} Catalyst'''
** Damage Amplification reduced from 30% to 25%.
** Damage Amplification reduced from 30% to 25%.
** T3 Damage Amplification increased from +10% to +15%.
** T3 Damage Amplification increased from +10% to +15%.
** T2 reduced from +20% Lifesteal to +15%.
** T2 reduced from +20% Lifesteal to +15%.
* '''{{AbilityIcon|Ability=Flame Dash|Size=30}} Flame Dash'''
* '''{{AbilityIcon|Flame Dash|Size=30}} Flame Dash'''
** Reduced vertical reach on Flame Dash dps.
** Reduced vertical reach on Flame Dash dps.
** Speed is now affected by slows.
** Speed is now affected by slows.
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** T1 duration reduced from 7s to 6s.
** T1 duration reduced from 7s to 6s.


==== <u>{{HeroIcon|Hero=Ivy}}</u> <u>[[Ivy]]</u> ====
=== <u>{{HeroIcon|Ivy}}</u> <u>[[Ivy]]</u> ===


* Bullet damage growth per boon reduced from 0.55 to 0.5.
* Bullet damage growth per boon reduced from 0.55 to 0.5.
* Health growth per boon reduced from +41 to +35.
* Health growth per boon reduced from +41 to +35.


* '''{{AbilityIcon|Ability=Watcher's Covenant|Size=30}} Watcher's Covenant'''
* '''{{AbilityIcon|Watcher's Covenant|Size=30}} Watcher's Covenant'''
** T2 reduced from +3 m/s to +2.
** T2 reduced from +3&nbsp;m/s to +2.
* '''{{AbilityIcon|Ability=Air Drop|Size=30}} Air Drop'''
* '''{{AbilityIcon|Air Drop|Size=30}} Air Drop'''
** No longer silences allies.
** No longer silences allies.
** Now causes allies to deal 50% less damage while being carried.
** Now causes allies to deal 50% less damage while being carried.
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** Fixed getting stuck under bridges and in buildings while Air Drop flying.
** Fixed getting stuck under bridges and in buildings while Air Drop flying.


==== <u>{{HeroIcon|Hero=Kelvin}}</u> <u>[[Kelvin]]</u> ====
=== <u>{{HeroIcon|Kelvin}}</u> <u>[[Kelvin]]</u> ===


* Bullet radius increased from 5 to 6.
* Bullet radius increased from 5 to 6.
* Base health growth per boon increased from +45 to +50.
* Base health growth per boon increased from +45 to +50.


* '''{{AbilityIcon|Ability=Frost Grenade|Size=30}} Frost Grenade'''
* '''{{AbilityIcon|Frost Grenade|Size=30}} Frost Grenade'''
** T2 Heal increased from 135 to 145.
** T2 Heal increased from 135 to 145.
* '''{{AbilityIcon|Ability=Ice Path|Size=30}} Ice Path'''
* '''{{AbilityIcon|Ice Path|Size=30}} Ice Path'''
** Fixed Ice Path jitter.
** Fixed Ice Path jitter.
* '''{{AbilityIcon|Ability=Arctic Beam|Size=30}} Arctic Beam'''
* '''{{AbilityIcon|Arctic Beam|Size=30}} Arctic Beam'''
** Max slow increased from 60% to 80%.
** Max slow increased from 60% to 80%.
** Now affects soul orbs (secures/denies them).
** Now affects soul orbs (secures/denies them).
** T3 range reduced from 15m to 13m.
** T3 range reduced from 15m to 13m.


==== <u>{{HeroIcon|Hero=Lash}}</u> <u>[[Lash]]</u> ====
=== <u>{{HeroIcon|Lash}}</u> <u>[[Lash]]</u> ===


* '''{{AbilityIcon|Ability=Grapple|Size=30}} Grapple'''
* '''{{AbilityIcon|Grapple|Size=30}} Grapple'''
** No longer gives a stamina charge on use.
** No longer gives a stamina charge on use.
* Improved firing arm position to be a little bit more out of the way from the reticle.
* Improved firing arm position to be a little bit more out of the way from the reticle.


==== <u>{{HeroIcon|Hero=Paradox}}</u> <u>[[Paradox]]</u> ====
=== <u>{{HeroIcon|Paradox}}</u> <u>[[Paradox]]</u> ===


* '''{{AbilityIcon|Ability=Paradoxical Swap|Size=30}} Paradoxical Swap'''
* '''{{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap'''
** Fixed Paradoxical Swap still going through even if Paradox dies during it.
** Fixed Paradoxical Swap still going through even if Paradox dies during it.


==== <u>{{HeroIcon|Hero=Pocket}}</u> <u>[[Pocket]]</u> ====
=== <u>{{HeroIcon|Pocket}}</u> <u>[[Pocket]]</u> ===


* '''{{AbilityIcon|Ability=Barrage|Size=30}} Barrage'''
* '''{{AbilityIcon|Barrage|Size=30}} Barrage'''
** Amp reduced from 8% to 7% per stack.
** Amp reduced from 8% to 7% per stack.
** Fixed Barrage amp visual not showing properly.
** Fixed Barrage amp visual not showing properly.


==== <u>{{HeroIcon|Hero=Seven}}</u> <u>[[Seven]]</u> ====
=== <u>{{HeroIcon|Seven}}</u> <u>[[Seven]]</u> ===


* '''{{AbilityIcon|Ability=Static Charge|Size=30}} Static Charge'''
* '''{{AbilityIcon|Static Charge|Size=30}} Static Charge'''
* Radius increased from 5m to 6m.
* Radius increased from 5m to 6m.
* T2 radius increased from +7m to +8m.
* T2 radius increased from +7m to +8m.
* '''{{AbilityIcon|Ability=Storm Cloud|Size=30}} Storm Cloud'''
* '''{{AbilityIcon|Storm Cloud|Size=30}} Storm Cloud'''
** Spirit power scaling reduced from 1.1 to 0.8.
** Spirit power scaling reduced from 1.1 to 0.8.
** Time to reach maximum radius reduced from 6s to 3s.
** Time to reach maximum radius reduced from 6s to 3s.
** Now provides +20% Bullet Resistance in the base ability.
** Now provides +20% Bullet Resistance in the base ability.


==== <u>{{HeroIcon|Hero=Shiv}}</u> <u>[[Shiv]]</u> ====
=== <u>{{HeroIcon|Shiv}}</u> <u>[[Shiv]]</u> ===


* Bullet damage growth per boon reduced from 0.5 to 0.4.
* Bullet damage growth per boon reduced from 0.5 to 0.4.
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* Health growth per boon reduced from +41 to +35.
* Health growth per boon reduced from +41 to +35.


* '''{{AbilityIcon|Ability=Slice and Dice|Size=30}} Slice and Dice'''
* '''{{AbilityIcon|Slice and Dice|Size=30}} Slice and Dice'''
** T2 reduced from +100 to +85.
** T2 reduced from +100 to +85.
** T3 now considers creeps for only half value.
** T3 now considers creeps for only half value.
* '''{{AbilityIcon|Ability=Bloodletting|Size=30}} Bloodletting'''
* '''{{AbilityIcon|Bloodletting|Size=30}} Bloodletting'''
** Deferred damage reduced from 35% to 30%.
** Deferred damage reduced from 35% to 30%.
* '''{{AbilityIcon|Ability=Killing Blow|Size=30}} Killing Blow'''
* '''{{AbilityIcon|Killing Blow|Size=30}} Killing Blow'''
** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed.
** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed.


==== <u>{{HeroIcon|Hero=Vindicta}}</u> <u>[[Vindicta]]</u> ====
=== <u>{{HeroIcon|Vindicta}}</u> <u>[[Vindicta]]</u> ===


* '''{{AbilityIcon|Ability=Stake|Size=30}} Stake'''
* '''{{AbilityIcon|Stake|Size=30}} Stake'''
** Duration reduced from 2.25s to 2s.
** Duration reduced from 2.25s to 2s.
* '''{{AbilityIcon|Ability=Crow Familiar|Size=30}} Crow Familiar'''
* '''{{AbilityIcon|Crow Familiar|Size=30}} Crow Familiar'''
** Spirit Power duration scaling reduced from {{Ss|0.05}} to {{Ss|0.04}}.
** Spirit Power duration scaling reduced from {{Ss|0.05}} to {{Ss|0.04}}.
* '''{{AbilityIcon|Ability=Assassinate|Size=30}} Assassinate'''
* '''{{AbilityIcon|Assassinate|Size=30}} Assassinate'''
** Fixed left clicks sometimes deselecting the ability when charges aren't ready.
** Fixed left clicks sometimes deselecting the ability when charges aren't ready.


==== <u>{{HeroIcon|Hero=Viscous}}</u> <u>[[Viscous]]</u> ====
=== <u>{{HeroIcon|Viscous}}</u> <u>[[Viscous]]</u> ===


* Primary Fire redesigned to make it more usable and have improved damage and scaling.
* Primary Fire redesigned to make it more usable and have improved damage and scaling.
* Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
* Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
* '''{{AbilityIcon|Ability=Splatter|Size=30}} Splatter'''
* '''{{AbilityIcon|Splatter|Size=30}} Splatter'''
** Spirit Scaling increased from {{Ss|1.4}} to {{Ss|1.5}}.
** Spirit Scaling increased from {{Ss|1.4}} to {{Ss|1.5}}.
** Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
** Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
* '''{{AbilityIcon|Ability=Puddle Punch|Size=30}} Puddle Punch'''
* '''{{AbilityIcon|Puddle Punch|Size=30}} Puddle Punch'''
** Damage increased from 100% to 110% of Light Melee.
** Damage increased from 100% to 110% of Light Melee.
** T2 is now +50 damage and +20% movement slow (was -10s cooldown).
** T2 is now +50 damage and +20% movement slow (was -10s cooldown).
** T3 is now -12s cooldown (was +80 damage and +20% movement slow).
** T3 is now -12s cooldown (was +80 damage and +20% movement slow).
** Delay before punch increased from 0.25s to 0.35s.
** Delay before punch increased from 0.25s to 0.35s.
* '''{{AbilityIcon|Ability=Goo Ball|Size=30}} Goo Ball'''
* '''{{AbilityIcon|Goo Ball|Size=30}} Goo Ball'''
** Spirit Scaling increased from {{Ss|1.05}} to {{Ss|1.3}}.
** Spirit Scaling increased from {{Ss|1.05}} to {{Ss|1.3}}.
** acceleration increased.
** acceleration increased.
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** Fixed a bug where Goo Ball would have the direction and trail particle stuck on.
** Fixed a bug where Goo Ball would have the direction and trail particle stuck on.


==== <u>{{HeroIcon|Hero=Warden}}</u> <u>[[Warden]]</u> ====
=== <u>{{HeroIcon|Warden}}</u> <u>[[Warden]]</u> ===


* Base movement speed reduced from 6.5 to 6.
* Base movement speed reduced from 6.5 to 6.
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3.
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3.


==== {{HeroIcon|Hero=Yamato}} <u>[[Yamato]]</u> ====
=== {{HeroIcon|Yamato}} <u>[[Yamato]]</u> ===


* '''{{AbilityIcon|Ability=Power Slash|Size=30}} Power Slash'''
* '''{{AbilityIcon|Power Slash|Size=30}} Power Slash'''
** Max damage time requirement reduced from 1.5s to 1.4s.
** Max damage time requirement reduced from 1.5s to 1.4s.
** Collision radius reduced by 8%.
** Collision radius reduced by 8%.
* '''{{AbilityIcon|Ability=Flying Strike|Size=30}} Flying Strike'''
* '''{{AbilityIcon|Flying Strike|Size=30}} Flying Strike'''
** Fixed some cases where Flying Strike could get into a stuck state.
** Fixed some cases where Flying Strike could get into a stuck state.
* '''{{AbilityIcon|Ability=Crimson Slash|Size=30}} Crimson Slash'''
* '''{{AbilityIcon|Crimson Slash|Size=30}} Crimson Slash'''
** Radius increased from 12m to 13m.
** Radius increased from 12m to 13m.
** Fixed some cases where Crimson Slash would appear to be cast when it wasn't.
** Fixed some cases where Crimson Slash would appear to be cast when it wasn't.
* '''{{AbilityIcon|Ability=Shadow Transformation|Size=30}} Shadow Transformation'''
* '''{{AbilityIcon|Shadow Transformation|Size=30}} Shadow Transformation'''
** Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl.
** Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl.


[[Category:Game Updates]]
[[Category:Game Updates]]