Update:August 29, 2024: Difference between revisions

m add missing links
mNo edit summary
Line 43: Line 43:
* Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
* Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike|Lash}} impact explosion sound
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound
* Added new effects for {{ItemIcon|Withering Whip}}
* Added new effects for {{ItemIcon|Withering Whip}}
* Updated {{ItemIcon|Ethereal Shift}} effects
* Updated {{ItemIcon|Ethereal Shift}} effects
Line 51: Line 51:
* Fixed Zipline speed from Base [[Guardian]] killing and Zip booster ability not stacking properly
* Fixed Zipline speed from Base [[Guardian]] killing and Zip booster ability not stacking properly
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
* Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact|Abrams}} T3 buff
* Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff
* Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
* Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple|Lash}} cast sound
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound
* Added {{ItemIcon|Decay}} impact sound
* Added {{ItemIcon|Decay}} impact sound
* Removed wind and city ambient looping sounds
* Removed wind and city ambient looping sounds
Line 60: Line 60:
* Fixed some spectator music bugs
* Fixed some spectator music bugs
* Updated negative feedback sound for clarity
* Updated negative feedback sound for clarity
* Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}}
* Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}
* Updated {{ItemIcon|Majestic Leap}} sound
* Updated {{ItemIcon|Majestic Leap}} sound
* Updated bounce pad sound
* Updated bounce pad sound
* Improved some {{AbilityIcon|Binding Word|Warden}} effects to be less noisy
* Improved some {{AbilityIcon|Binding Word}} effects to be less noisy
* Increased charged melee volume and falloff for victims
* Increased charged melee volume and falloff for victims
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
* Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity|Dynamo}} sound for team and opponents
* Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity}} sound for team and opponents
* Updated {{HeroIcon|Viscous}} primary fire sound
* Updated {{HeroIcon|Viscous}} primary fire sound
* Soul jar return effect tinted red like minimap to make it more clear it's the return location
* Soul jar return effect tinted red like minimap to make it more clear it's the return location
* Player's low health screen effect more visible for longer if you're below 20% of your max HP
* Player's low health screen effect more visible for longer if you're below 20% of your max HP
* Teleporter model and effect updated
* Teleporter model and effect updated
* Updated {{AbilityIcon|Alchemical Flask|Warden}} projectile effect
* Updated {{AbilityIcon|Alchemical Flask}} projectile effect
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}
Line 219: Line 219:


=== Heroes ===
=== Heroes ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} Regeneration Time increased from 16s to 18s (this is a nerf)
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf)
* {{HeroIcon|Abrams}}: Now does pull ups on the zipline once again (this is a buff)
* {{HeroIcon|Abrams}}: Now does pull ups on the zipline once again (this is a buff)
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge|Abrams}} sometimes stunning enemies on stairs
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} sometimes stunning enemies on stairs
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact|Abrams}} sometimes not going to the area selected
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} sometimes not going to the area selected
* {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m
* {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} can now be canceled by using Parry
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} can now be canceled by using Parry
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using Parry
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse|Dynamo}} not traveling properly when cast near corners
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} not traveling properly when cast near corners
* {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13
* {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} cast time increased from 0.1 to 0.2
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} cast time increased from 0.1 to 0.2
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} range reduced from 9m to 8m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} range reduced from 9m to 8m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} collision size reduced by 8%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision size reduced by 8%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} base damage reduced from 105 to 100
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} T2 reduced from +70 to +65
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65
* {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25)
* {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25)
* {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows|Grey Talon|Rain of Fire}}{{sic}}
* {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows|Rain of Fire}}{{sic}}
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap|Grey Talon}} root duration reduced from 2s to 1.25s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} root duration reduced from 2s to 1.25s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap|Grey Talon}} now applies a 50% movement slow for 1 seconds after the root
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap|Grey Talon}} T2 changed from +1s Root to +2s Slow
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} T2 changed from +1s Root to +2s Slow
* {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6
* {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} impact damage happens immediately, rather than after the brief drowsy period
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} drowsy period before sleep kicks in increased from 0.25 to 0.35
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} drowsy period before sleep kicks in increased from 0.25 to 0.35
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown reduced from 27s to 25s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 27s to 25s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} radius reduced from 20m to 18m
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} radius reduced from 20m to 18m
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} T2 max stacks increased from +30 to +40
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 max stacks increased from +30 to +40
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} now provides +2 Weapon Damage in the base ability (similar to the T1)
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now provides +2 Weapon Damage in the base ability (similar to the T1)
* {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash|Infernus}} dps
* {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash}} dps
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} speed is now affected by slows
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} speed is now affected by slows
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} trail now gets wider with Ability Range bonus
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} trail now gets wider with Ability Range bonus
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T1 duration reduced from 7s to 6s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 7s to 6s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} Damage Amplification reduced from 30% to 25%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} Damage Amplification reduced from 30% to 25%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} T3 Damage Amplification increased from +10% to +15%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} T3 Damage Amplification increased from +10% to +15%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} T2 reduced from +20% Lifesteal to +15%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} T2 reduced from +20% Lifesteal to +15%
* {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5
* {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5
* {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35
* {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} T2 reduced from +3 m/s to +2
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T2 reduced from +3 m/s to +2
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} no longer silences allies
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer silences allies
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} now causes allies to deal 50% less damage while being carried
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now causes allies to deal 50% less damage while being carried
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} movement adjusted to be a little less frantic
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} movement adjusted to be a little less frantic
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop|Ivy}} bomb disappearing if you cancel your ultimate after dropping it but before it lands
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop}} bomb disappearing if you cancel your ultimate after dropping it but before it lands
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} self cast cast time increased from 1s to 2s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} self cast cast time increased from 1s to 2s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} max move speed reduced from 20 to 18
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} max move speed reduced from 20 to 18
* {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop|Ivy}} flight you can pitch up and down with Dash/Crouch buttons
* {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop}} flight you can pitch up and down with Dash/Crouch buttons
* {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop|Ivy}} flying
* {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop}} flying
* {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6
* {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6
* {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50
* {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} max slow increased from 60% to 80%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow increased from 60% to 80%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} now affects soul orbs (secures/denies them)
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now affects soul orbs (secures/denies them)
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} T3 range reduced from 15m to 13m
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 range reduced from 15m to 13m
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path|Kelvin}} jitter
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path}} jitter
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T2 Heal increased from 135 to 145
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 Heal increased from 135 to 145
* {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle
* {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} no longer gives a stamina charge on use
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} no longer gives a stamina charge on use
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} still going through even if {{HeroIcon|Paradox}} dies during it
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} amp reduced from 8% to 7% per stack
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp reduced from 8% to 7% per stack
* {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage|Pocket}} amp visual not showing properly
* {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage}} amp visual not showing properly
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} radius increased from 5m to 6m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius increased from 5m to 6m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T2 radius increased from +7m to +8m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 radius increased from +7m to +8m
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} spirit power scaling reduced from 1.1 to 0.8
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit power scaling reduced from 1.1 to 0.8
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} time to reach maximum radius reduced from 6s to 3s
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} time to reach maximum radius reduced from 6s to 3s
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} Now provides +20% Bullet Resistance in the base ability
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} Now provides +20% Bullet Resistance in the base ability
* {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4
* {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4
* {{HeroIcon|Shiv}}: Gun falloff range reduced by 10%
* {{HeroIcon|Shiv}}: Gun falloff range reduced by 10%
* {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35
* {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} T2 reduced from +100 to +85
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +100 to +85
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} T3 now considers creeps for only half value
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 now considers creeps for only half value
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting|Shiv}} deferred damage reduced from 35% to 30%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage reduced from 35% to 30%
* {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow|Shiv}} is now more clear about when the target will be killed
* {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} is now more clear about when the target will be killed
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} duration reduced from 2.25s to 2s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} Spirit Power duration scaling reduced from 0.05 to 0.04
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04
* {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready
* {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready
* {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling
* {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling
* {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
* {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} Spirit Scaling increased from 1.4 to 1.5
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Spirit Scaling increased from 1.4 to 1.5
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} damage increased from 100% to 110% of Light Melee
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} damage increased from 100% to 110% of Light Melee
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} T2 is now +50 damage and +20% movement slow (was -10s cooldown)
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 is now +50 damage and +20% movement slow (was -10s cooldown)
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} T3 is now -12s cooldown (was +80 damage and +20% movement slow)
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 is now -12s cooldown (was +80 damage and +20% movement slow)
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}}: delay before punch increased from 0.25s to 0.35s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}}: delay before punch increased from 0.25s to 0.35s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} Spirit Scaling increased from 1.05 to 1.3
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} Spirit Scaling increased from 1.05 to 1.3
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} acceleration increased
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration increased
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} base turn radius and turn radius after bouncing has been increased
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} base turn radius and turn radius after bouncing has been increased
* {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball|Viscous}} would have the direction and trail particle stuck on
* {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball}} would have the direction and trail particle stuck on
* {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6
* {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6
* {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
* {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} max damage time requirement reduced from 1.5s to 1.4s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} max damage time requirement reduced from 1.5s to 1.4s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} collision radius reduced by 8%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} collision radius reduced by 8%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 12m to 13m
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 12m to 13m
* {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation|Yamato}} if hit by {{HeroIcon|Grey Talon}}'s Owl
* {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation}} if hit by {{HeroIcon|Grey Talon}}'s Owl
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Flying Strike|Yamato}} could get into a stuck state
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Flying Strike}} could get into a stuck state
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash|Yamato}} would appear to be cast when it wasn't
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash}} would appear to be cast when it wasn't
}}
}}