Update:August 6, 2024: Difference between revisionsGive feedback
august 6 |
mNo edit summary |
||
| Line 10: | Line 10: | ||
* New categories added to builds are now wider by default | * New categories added to builds are now wider by default | ||
* Added a [[Console commands|console command]]: {{code|deadlock_get_old_builds}}, which will download and print out all of the build data for your account prior to the new builds feature | * Added a [[Console commands|console command]]: {{code|deadlock_get_old_builds}}, which will download and print out all of the build data for your account prior to the new builds feature | ||
* {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball}} for {{HeroIcon|Viscous}} | ||
* {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch}} and {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} having 2x the range of the tooltip. | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} being able to target behind puddle | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} using [[Guardian]]s as a surface to punch from | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Range reduced from 70m to 60m | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit. | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Cooldown from 18s to 20s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Base Damage from 120 to 110 | ||
}} | }} | ||