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	<id>https://deadlock.wiki/Update:December_16,_2025?action=history&amp;feed=atom</id>
	<title>Update:December 16, 2025 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Update:December_16,_2025?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?action=history"/>
	<updated>2026-09-02T01:28:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=56730&amp;oldid=prev</id>
		<title>LVL: Fleetfoot: added sic note for stat correction (Devs: 3.25 / Actual: 3).</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=56730&amp;oldid=prev"/>
		<updated>2026-02-01T20:30:56Z</updated>

		<summary type="html">&lt;p&gt;Fleetfoot: added sic note for stat correction (Devs: 3.25 / Actual: 3).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:30, 1 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{sic|The official notes list 3.25, but the value in-game is actually 3.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-51845:rev-56730:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>LVL</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=51845&amp;oldid=prev</id>
		<title>Gammaton32 at 03:50, 5 January 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=51845&amp;oldid=prev"/>
		<updated>2026-01-05T03:50:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:50, 5 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When {{ItemIcon|Armor Piercing Rounds}} Proc&amp;#039;s, {{ItemIcon|Plated Armor}} can no longer stop the Proc&amp;#039;d Bullet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When {{ItemIcon|Armor Piercing Rounds}} Proc&amp;#039;s, {{ItemIcon|Plated Armor}} can no longer stop the Proc&amp;#039;d Bullet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed {{ItemIcon|Curse}} dispelling targets with [[Unstoppable]] state&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed {{ItemIcon|Curse}} dispelling targets with [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Status Effects#Unstoppable|&lt;/ins&gt;Unstoppable]] state&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-51842:rev-51845:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Gammaton32</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=51842&amp;oldid=prev</id>
		<title>Gammaton32 at 03:49, 5 January 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=51842&amp;oldid=prev"/>
		<updated>2026-01-05T03:49:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:49, 5 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When {{ItemIcon|Armor Piercing Rounds}} Proc&amp;#039;s, {{ItemIcon|Plated Armor}} can no longer stop the Proc&amp;#039;d Bullet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When {{ItemIcon|Armor Piercing Rounds}} Proc&amp;#039;s, {{ItemIcon|Plated Armor}} can no longer stop the Proc&amp;#039;d Bullet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed {{ItemIcon|Curse}} dispelling targets with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ItemIcon|&lt;/del&gt;Unstoppable&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;state&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed {{ItemIcon|Curse}} dispelling targets with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Unstoppable&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;state&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-51240:rev-51842:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Gammaton32</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=51240&amp;oldid=prev</id>
		<title>Monster Domosed: next patch</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=51240&amp;oldid=prev"/>
		<updated>2025-12-17T20:50:38Z</updated>

		<summary type="html">&lt;p&gt;next patch&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:50, 17 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| day = 16&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| day = 16&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| year = 2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| year = 2025&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Update link|December|17|2025}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 12-16-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 12-16-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=51143&amp;oldid=prev</id>
		<title>Monster Domosed at 19:27, 16 December 2025</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=51143&amp;oldid=prev"/>
		<updated>2025-12-16T19:27:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:27, 16 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shrines health increased from 3000 to 7000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shrines health increased from 3000 to 7000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Walker &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{AbilityIcon|&lt;/del&gt;Rocket Barrage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;radius reduced from 6m to 5m&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Walker Rocket Barrage radius reduced from 6m to 5m&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Medic orbs now heals allied troopers 30% more&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Medic orbs now heals allied troopers 30% more&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-51138:rev-51143:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=51138&amp;oldid=prev</id>
		<title>Monster Domosed at 19:01, 16 December 2025</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=51138&amp;oldid=prev"/>
		<updated>2025-12-16T19:01:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 16 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sprint ramp rate reduced from 0.75/sec to 0.6/sec&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sprint ramp rate reduced from 0.75/sec to 0.6/sec&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Base sprint speed reduced by 0.4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Base sprint speed reduced by 0.4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***1x Small Camp: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;77s​&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***1x Small Camp: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;77s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***2x Medium Camps: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;163s​&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***2x Medium Camps: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;163s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***1x Hard Camp: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;193s​&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***1x Hard Camp: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;193s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***4x Medium Camps: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;230s​&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***4x Medium Camps: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;230s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***2x Hard Camps: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;263s​&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***2x Hard Camps: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;263s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***1x Hard Camp + 3x Medium Camps: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;270s​&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***1x Hard Camp + 3x Medium Camps: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;270s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***2x Hard Camp + 6x Medium Camps: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;354s​&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***2x Hard Camp + 6x Medium Camps: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;354s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-51137:rev-51138:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=51137&amp;oldid=prev</id>
		<title>Monster Domosed: fixed formatting</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=51137&amp;oldid=prev"/>
		<updated>2025-12-16T19:00:34Z</updated>

		<summary type="html">&lt;p&gt;fixed formatting&lt;/p&gt;
&lt;a href=&quot;https://deadlock.wiki/Update:December_16,_2025?diff=51137&amp;amp;oldid=51136&quot;&gt;Diff&lt;/a&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:December_16,_2025?diff=51136&amp;oldid=prev</id>
		<title>Deadbot: Deadbot v1.4.2-6044</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:December_16,_2025?diff=51136&amp;oldid=prev"/>
		<updated>2025-12-16T18:48:03Z</updated>

		<summary type="html">&lt;p&gt;Deadbot v1.4.2-6044&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Update layout&lt;br /&gt;
| prev_update =&lt;br /&gt;
| month = December&lt;br /&gt;
| day = 16&lt;br /&gt;
| year = 2025&lt;br /&gt;
| next_update =&lt;br /&gt;
| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/&lt;br /&gt;
| source_title = 12-16-2025 Update&lt;br /&gt;
| notes =&lt;br /&gt;
* The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero&amp;#039;s base move speed&lt;br /&gt;
* Move Speed bonuses now stack diminishingly&lt;br /&gt;
* Base move speed reduced by 0.1 (except for heroes lower than 6.5)&lt;br /&gt;
* Heroes with move speed spirit scaling have the values reduced by 40%&lt;br /&gt;
* Updated move speed values on items:&lt;br /&gt;
* {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75​- {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25​- {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0​- {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75​- {{ItemIcon|Spirit Shielding}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Weapon Shielding}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Blood Tribute}}: Move speed reduced from 2.25 to 2​- {{ItemIcon|Burst Fire}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Headhunter}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Heroic Aura}}: Move speed reduced from 2.5 to 2.25​- {{ItemIcon|Counterspell}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Debuff Remover}}: Move speed reduced from 2.5 to 2.25​- {{ItemIcon|Fortitude}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Veil Walker}}: Invis move speed reduced from 4 to 3.5​- {{ItemIcon|Radiant Regeneration}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Surge of Power}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Frenzy}}: Move speed reduced from 1 to 0.75​- {{ItemIcon|Frenzy}}: Active move speed reduced from 3 to 2.5​- {{ItemIcon|Divine Barrier}}: Move speed reduced from 3 to 2.75​- {{ItemIcon|Healing Tempo}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Juggernaut}}: Move speed reduced from 2.25 to 2​- {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec&lt;br /&gt;
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3&lt;br /&gt;
* Base sprint speed reduced by 0.4&lt;br /&gt;
* {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5&lt;br /&gt;
* Updated sprint values on items:&lt;br /&gt;
* {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2.0​- {{ItemIcon|Long Range}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Swift Striker}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Mystic Slow}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Heroic Aura}}: Sprint reduced from 2 to 1.5​- {{ItemIcon|Hunter&amp;#039;s Aura}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Sharpshooter}}: Sprint reduced from 1.5 to 1​- {{ItemIcon|Rescue Beam}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Trophy Collector}}: Sprint reduced from 2.2 to 2.0​- {{ItemIcon|Disarming Hex}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Shadow Weave}}: Sprint reduced from 2 to 1.5​- {{ItemIcon|Lightning Scroll}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Vortex Web}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Enduring Speed}}: Slow resist reduced from 30% to 25%&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35%&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Bonus Health on all Weapon and Spirit items is reduced by ~25&lt;br /&gt;
* Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)&lt;br /&gt;
* {{ItemIcon|Colossus}}: Bonus Health reduced from +600 to +300&lt;br /&gt;
* {{ItemIcon|Colossus}}: Now grants +15% Base Health&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spirit investment tree 4.8k bonus reduced from 45 to 38&lt;br /&gt;
* {{ItemIcon|Surge of Power}} Imbued Ability Spirit reduced from 28 to 24&lt;br /&gt;
* {{ItemIcon|Rapid Recharge}} Charged Ability Spirit reduced from 20 to 16&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}: Bullet and Spirit Resist reduction from -18% to -16%&lt;br /&gt;
* {{ItemIcon|Focus Lens}}: Spirit Resist reduction reduced from -12% to -9% (affects {{ItemIcon|Spirit Sap}})&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}: Spirit Resist steal reduced from 15% to 12%&lt;br /&gt;
* {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health&lt;br /&gt;
* {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Trooper bounty reduced by 12%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shrines health increased from 3000 to 7000&lt;br /&gt;
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)&lt;br /&gt;
* Walker {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Medic orbs now heals allied troopers 30% more&lt;br /&gt;
* Medic orbs regen on allied troopers is now applied over 8s instead of 2s&lt;br /&gt;
* Medic Trooper HP increased from 260 to 350 (default trooper is 300)&lt;br /&gt;
* Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)&lt;br /&gt;
* Medic Troopers attack range vs troopers and players increased by +5m over the default&lt;br /&gt;
* Medic Pack pickup range scales from 18m-&amp;gt;26m to 18m-&amp;gt;30m (over the same time period, 10min to 18min)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Urn: Bounty increased from 700 + 230/min to 1300 + 230/min&lt;br /&gt;
* Urn: Comeback bounty now gives more souls&lt;br /&gt;
* Urn: Bullet and Spirit resist for carrier increased from 30% to 50%&lt;br /&gt;
* Urn: Bonus bounty for carrier increased from 25% to 35%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills&lt;br /&gt;
* Increased portion of the bounty the killer gets relative to the assist portion&lt;br /&gt;
* Increased comeback bounties for losing team a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Getting hit while on Jump Pad during the window now deals 15% max hp damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Neutral HP reduced by 20%&lt;br /&gt;
* Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)&lt;br /&gt;
* Neutrals spirit resistance increased by 5%&lt;br /&gt;
* Sinner&amp;#039;s Sacrifice bounty reduced by 10%&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Cooldown increased from 260s to 270s&lt;br /&gt;
* Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).&lt;br /&gt;
&lt;br /&gt;
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:&lt;br /&gt;
&lt;br /&gt;
1x Small Camp: 77s​2x Medium Camps: 163s​1x Hard Camp: 193s​4x Medium Camps: 230s​2x Hard Camps: 263s​1x Hard Camp + 3x Medium Camps: 270s​2x Hard Camp + 6x Medium Camps: 354s​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist&lt;br /&gt;
* When {{ItemIcon|Armor Piercing Rounds}} Proc&amp;#039;s, {{ItemIcon|Plated Armor}} can no longer stop the Proc&amp;#039;d Bullet.&lt;br /&gt;
* Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5&lt;br /&gt;
* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} non-player effectiveness reduced from 35% to 25%&lt;br /&gt;
* {{HeroIcon|Billy}}: {{AbilityIcon|Blasted}} light melee effectiveness reduced from 50% to 40%&lt;br /&gt;
* {{HeroIcon|Billy}}: {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling range reduced from 0.2 to 0.1&lt;br /&gt;
* {{HeroIcon|Dynamo}}: Health regen reduced from 2.5 to 1.75&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: Stamina dash distance moved to bucket 3 (slower)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} self damage spirit scaling reduced from 1.6 to 1.8&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} self damage increased from 7% to 9%&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mirage}}: Move speed reduced by 0.2&lt;br /&gt;
* {{HeroIcon|Mirage}}: Bullet damage per boon reduced from 0.616 to 0.5&lt;br /&gt;
* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn&amp;#039;s Mark}} cooldown increased from 2.5s to 2.6s&lt;br /&gt;
* {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn&amp;#039;s Mark}} max range from 45m to 40m&lt;br /&gt;
* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} cooldown increased from 145s to 155s&lt;br /&gt;
* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 cooldown from -25s to -35s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage reduced from 30% to 25%&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T2 deferred damage increased from 10% to 15%&lt;br /&gt;
* {{HeroIcon|Shiv}}: Rage buildup rate reduced by 6%&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} cast range reduced from 15m to 13m&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 reduced from +90 Max Bonus Damage to 80&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}: Bullet damage per boon reduced from 0.17 to 0.14&lt;br /&gt;
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} T2 spirit scaling reduced from 2.44 to 1.7&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Deadbot</name></author>
	</entry>
</feed>