Update:December 16, 2025: Difference between revisions

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Deadbot v1.4.2-6044
 
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Fleetfoot: added sic note for stat correction (Devs: 3.25 / Actual: 3).
 
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{{Update layout
{{Update layout
| prev_update =
| prev_update = {{Update link|December|15|2025}}
| month = December
| month = December
| day = 16
| day = 16
| year = 2025
| year = 2025
| next_update =
| next_update = {{Update link|December|17|2025}}
| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/
| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/
| source_title = 12-16-2025 Update
| source_title = 12-16-2025 Update
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* Heroes with move speed spirit scaling have the values reduced by 40%
* Heroes with move speed spirit scaling have the values reduced by 40%
* Updated move speed values on items:
* Updated move speed values on items:
* {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75​- {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25​- {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0​- {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75​- {{ItemIcon|Spirit Shielding}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Weapon Shielding}}: Move speed reduced from 1.75 to 1.5​- {{ItemIcon|Blood Tribute}}: Move speed reduced from 2.25 to 2​- {{ItemIcon|Burst Fire}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Headhunter}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Heroic Aura}}: Move speed reduced from 2.5 to 2.25​- {{ItemIcon|Counterspell}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Debuff Remover}}: Move speed reduced from 2.5 to 2.25​- {{ItemIcon|Fortitude}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Veil Walker}}: Invis move speed reduced from 4 to 3.5​- {{ItemIcon|Radiant Regeneration}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Surge of Power}}: Move speed reduced from 2 to 1.75​- {{ItemIcon|Frenzy}}: Move speed reduced from 1 to 0.75​- {{ItemIcon|Frenzy}}: Active move speed reduced from 3 to 2.5​- {{ItemIcon|Divine Barrier}}: Move speed reduced from 3 to 2.75​- {{ItemIcon|Healing Tempo}}: Move speed reduced from 1.5 to 1.25​- {{ItemIcon|Juggernaut}}: Move speed reduced from 2.25 to 2​- {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 {{sic|The official notes list 3.25, but the value in-game is actually 3.}}
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75
** {{ItemIcon|Spirit Shielding}}: Move speed reduced from 1.75 to 1.5
** {{ItemIcon|Weapon Shielding}}: Move speed reduced from 1.75 to 1.5
** {{ItemIcon|Blood Tribute}}: Move speed reduced from 2.25 to 2
** {{ItemIcon|Burst Fire}}: Move speed reduced from 1.5 to 1.25
** {{ItemIcon|Headhunter}}: Move speed reduced from 2 to 1.75
** {{ItemIcon|Heroic Aura}}: Move speed reduced from 2.5 to 2.25
** {{ItemIcon|Counterspell}}: Move speed reduced from 2 to 1.75
** {{ItemIcon|Debuff Remover}}: Move speed reduced from 2.5 to 2.25
** {{ItemIcon|Fortitude}}: Move speed reduced from 1.5 to 1.25
** {{ItemIcon|Veil Walker}}: Invis move speed reduced from 4 to 3.5
** {{ItemIcon|Radiant Regeneration}}: Move speed reduced from 2 to 1.75
** {{ItemIcon|Surge of Power}}: Move speed reduced from 2 to 1.75
** {{ItemIcon|Frenzy}}: Move speed reduced from 1 to 0.75
** {{ItemIcon|Frenzy}}: Active move speed reduced from 3 to 2.5
** {{ItemIcon|Divine Barrier}}: Move speed reduced from 3 to 2.75
** {{ItemIcon|Healing Tempo}}: Move speed reduced from 1.5 to 1.25
** {{ItemIcon|Juggernaut}}: Move speed reduced from 2.25 to 2
** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5
* Sprint ramp rate reduced from 0.75/sec to 0.6/sec
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
* Base sprint speed reduced by 0.4
* Base sprint speed reduced by 0.4
* {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5
* {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5
* Updated sprint values on items:
* Updated sprint values on items:
* {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2.0​- {{ItemIcon|Long Range}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Swift Striker}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Mystic Slow}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Heroic Aura}}: Sprint reduced from 2 to 1.5​- {{ItemIcon|Hunter's Aura}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Sharpshooter}}: Sprint reduced from 1.5 to 1​- {{ItemIcon|Rescue Beam}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Trophy Collector}}: Sprint reduced from 2.2 to 2.0​- {{ItemIcon|Disarming Hex}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Shadow Weave}}: Sprint reduced from 2 to 1.5​- {{ItemIcon|Lightning Scroll}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Vortex Web}}: Sprint reduced from 1 to 0.75​- {{ItemIcon|Enduring Speed}}: Slow resist reduced from 30% to 25%
** {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2.0
* {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35%
** {{ItemIcon|Long Range}}: Sprint reduced from 1 to 0.75
* {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s
** {{ItemIcon|Swift Striker}}: Sprint reduced from 1 to 0.75
* {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8
** {{ItemIcon|Mystic Slow}}: Sprint reduced from 1 to 0.75
 
** {{ItemIcon|Heroic Aura}}: Sprint reduced from 2 to 1.5
** {{ItemIcon|Hunter's Aura}}: Sprint reduced from 1 to 0.75
** {{ItemIcon|Sharpshooter}}: Sprint reduced from 1.5 to 1
** {{ItemIcon|Rescue Beam}}: Sprint reduced from 1 to 0.75
** {{ItemIcon|Trophy Collector}}: Sprint reduced from 2.2 to 2.0
** {{ItemIcon|Disarming Hex}}: Sprint reduced from 1 to 0.75
** {{ItemIcon|Shadow Weave}}: Sprint reduced from 2 to 1.5
** {{ItemIcon|Lightning Scroll}}: Sprint reduced from 1 to 0.75
** {{ItemIcon|Vortex Web}}: Sprint reduced from 1 to 0.75
** {{ItemIcon|Enduring Speed}}: Slow resist reduced from 30% to 25%
** {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35%
** {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s
** {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8


* Bonus Health on all Weapon and Spirit items is reduced by ~25
* Bonus Health on all Weapon and Spirit items is reduced by ~25
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* {{ItemIcon|Colossus}}: Now grants +15% Base Health
* {{ItemIcon|Colossus}}: Now grants +15% Base Health
* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s
* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s


* Spirit investment tree 4.8k bonus reduced from 45 to 38
* Spirit investment tree 4.8k bonus reduced from 45 to 38
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* {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health
* {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health
* {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5%
* {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5%


* Trooper bounty reduced by 12%
* Trooper bounty reduced by 12%


* Shrines health increased from 3000 to 7000
* Shrines health increased from 3000 to 7000
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
* Walker {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m
* Walker Rocket Barrage radius reduced from 6m to 5m
 


* Medic orbs now heals allied troopers 30% more
* Medic orbs now heals allied troopers 30% more
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* Medic Troopers attack range vs troopers and players increased by +5m over the default
* Medic Troopers attack range vs troopers and players increased by +5m over the default
* Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
* Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)


* Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
* Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
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* Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
* Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
* Urn: Bonus bounty for carrier increased from 25% to 35%
* Urn: Bonus bounty for carrier increased from 25% to 35%


* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
* Increased portion of the bounty the killer gets relative to the assist portion
* Increased portion of the bounty the killer gets relative to the assist portion
* Increased comeback bounties for losing team a bit
* Increased comeback bounties for losing team a bit


* Getting hit while on Jump Pad during the window now deals 15% max hp damage
* Getting hit while on Jump Pad during the window now deals 15% max hp damage


* Neutral HP reduced by 20%
* Neutral HP reduced by 20%
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* Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
* Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).


There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
**There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
 
1x Small Camp: 77s​2x Medium Camps: 163s​1x Hard Camp: 193s​4x Medium Camps: 230s​2x Hard Camps: 263s​1x Hard Camp + 3x Medium Camps: 270s​2x Hard Camp + 6x Medium Camps: 354s​
 


***1x Small Camp: 77s
***2x Medium Camps: 163s
***1x Hard Camp: 193s
***4x Medium Camps: 230s
***2x Hard Camps: 263s
***1x Hard Camp + 3x Medium Camps: 270s
***2x Hard Camp + 6x Medium Camps: 354s


* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet.
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet.
* Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state
* Fixed {{ItemIcon|Curse}} dispelling targets with [[Status Effects#Unstoppable|Unstoppable]] state
 
 


* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5