Update:December 16, 2025: Difference between revisionsGive feedback
fixed formatting |
Fleetfoot: added sic note for stat correction (Devs: 3.25 / Actual: 3). |
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| day = 16 | | day = 16 | ||
| year = 2025 | | year = 2025 | ||
| next_update = | | next_update = {{Update link|December|17|2025}} | ||
| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/ | | source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/ | ||
| source_title = 12-16-2025 Update | | source_title = 12-16-2025 Update | ||
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** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ||
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | ** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | ||
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 | ** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 {{sic|The official notes list 3.25, but the value in-game is actually 3.}} | ||
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | ** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | ||
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | ** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | ||
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** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5 | ** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5 | ||
* Sprint ramp rate reduced from 0.75/sec to 0.6/sec | * Sprint ramp rate reduced from 0.75/sec to 0.6/sec | ||
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 | * Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 | ||
* Base sprint speed reduced by 0.4 | * Base sprint speed reduced by 0.4 | ||
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* Shrines health increased from 3000 to 7000 | * Shrines health increased from 3000 to 7000 | ||
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | * Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | ||
* Walker | * Walker Rocket Barrage radius reduced from 6m to 5m | ||
* Medic orbs now heals allied troopers 30% more | * Medic orbs now heals allied troopers 30% more | ||
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**There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: | **There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: | ||
***1x Small Camp: | ***1x Small Camp: 77s | ||
***2x Medium Camps: | ***2x Medium Camps: 163s | ||
***1x Hard Camp: | ***1x Hard Camp: 193s | ||
***4x Medium Camps: | ***4x Medium Camps: 230s | ||
***2x Hard Camps: | ***2x Hard Camps: 263s | ||
***1x Hard Camp + 3x Medium Camps: | ***1x Hard Camp + 3x Medium Camps: 270s | ||
***2x Hard Camp + 6x Medium Camps: | ***2x Hard Camp + 6x Medium Camps: 354s | ||
* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | * Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | ||
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | * When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | ||
* Fixed {{ItemIcon|Curse}} dispelling targets with | * Fixed {{ItemIcon|Curse}} dispelling targets with [[Status Effects#Unstoppable|Unstoppable]] state | ||
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | * {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | ||