Update:December 16, 2025: Difference between revisionsGive feedback
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Fleetfoot: added sic note for stat correction (Devs: 3.25 / Actual: 3). |
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| day = 16 | | day = 16 | ||
| year = 2025 | | year = 2025 | ||
| next_update = | | next_update = {{Update link|December|17|2025}} | ||
| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/ | | source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/ | ||
| source_title = 12-16-2025 Update | | source_title = 12-16-2025 Update | ||
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** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ||
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | ** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | ||
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 | ** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 {{sic|The official notes list 3.25, but the value in-game is actually 3.}} | ||
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | ** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | ||
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | ** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | ||
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* Shrines health increased from 3000 to 7000 | * Shrines health increased from 3000 to 7000 | ||
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | * Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | ||
* Walker | * Walker Rocket Barrage radius reduced from 6m to 5m | ||
* Medic orbs now heals allied troopers 30% more | * Medic orbs now heals allied troopers 30% more | ||
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* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | * Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | ||
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | * When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | ||
* Fixed {{ItemIcon|Curse}} dispelling targets with | * Fixed {{ItemIcon|Curse}} dispelling targets with [[Status Effects#Unstoppable|Unstoppable]] state | ||
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | * {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | ||