Update:December 16, 2025: Difference between revisions

fixed formatting
LVL (talk | contribs)
Fleetfoot: added sic note for stat correction (Devs: 3.25 / Actual: 3).
 
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| day = 16
| day = 16
| year = 2025
| year = 2025
| next_update =
| next_update = {{Update link|December|17|2025}}
| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/
| source = https://forums.playdeadlock.com/threads/12-16-2025-update.93983/
| source_title = 12-16-2025 Update
| source_title = 12-16-2025 Update
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** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75
** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 {{sic|The official notes list 3.25, but the value in-game is actually 3.}}
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75
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** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5
** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5
* Sprint ramp rate reduced from 0.75/sec to 0.6/sec
* Sprint ramp rate reduced from 0.75/sec to 0.6/sec
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
* Base sprint speed reduced by 0.4
* Base sprint speed reduced by 0.4
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* Shrines health increased from 3000 to 7000
* Shrines health increased from 3000 to 7000
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
* Walker {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m
* Walker Rocket Barrage radius reduced from 6m to 5m


* Medic orbs now heals allied troopers 30% more
* Medic orbs now heals allied troopers 30% more
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**There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
**There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:


***1x Small Camp: 77s​
***1x Small Camp: 77s
***2x Medium Camps: 163s​
***2x Medium Camps: 163s
***1x Hard Camp: 193s​
***1x Hard Camp: 193s
***4x Medium Camps: 230s​
***4x Medium Camps: 230s
***2x Hard Camps: 263s​
***2x Hard Camps: 263s
***1x Hard Camp + 3x Medium Camps: 270s​
***1x Hard Camp + 3x Medium Camps: 270s
***2x Hard Camp + 6x Medium Camps: 354s​
***2x Hard Camp + 6x Medium Camps: 354s


* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet.
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet.
* Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state
* Fixed {{ItemIcon|Curse}} dispelling targets with [[Status Effects#Unstoppable|Unstoppable]] state


* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5