Update:December 16, 2025: Difference between revisions

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Fleetfoot: added sic note for stat correction (Devs: 3.25 / Actual: 3).
 
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** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75
** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 {{sic|The official notes list 3.25, but the value in-game is actually 3.}}
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75
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* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet.
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet.
* Fixed {{ItemIcon|Curse}} dispelling targets with [[Unstoppable]] state
* Fixed {{ItemIcon|Curse}} dispelling targets with [[Status Effects#Unstoppable|Unstoppable]] state


* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5