Update:December 16, 2025: Difference between revisionsGive feedback
Deadbot v1.4.2-6044 |
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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = {{Update link|December|15|2025}} | ||
| month = December | | month = December | ||
| day = 16 | | day = 16 | ||
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* Heroes with move speed spirit scaling have the values reduced by 40% | * Heroes with move speed spirit scaling have the values reduced by 40% | ||
* Updated move speed values on items: | * Updated move speed values on items: | ||
* {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0. | ** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ||
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | |||
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 | |||
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | |||
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | |||
** {{ItemIcon|Spirit Shielding}}: Move speed reduced from 1.75 to 1.5 | |||
** {{ItemIcon|Weapon Shielding}}: Move speed reduced from 1.75 to 1.5 | |||
** {{ItemIcon|Blood Tribute}}: Move speed reduced from 2.25 to 2 | |||
** {{ItemIcon|Burst Fire}}: Move speed reduced from 1.5 to 1.25 | |||
** {{ItemIcon|Headhunter}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Heroic Aura}}: Move speed reduced from 2.5 to 2.25 | |||
** {{ItemIcon|Counterspell}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Debuff Remover}}: Move speed reduced from 2.5 to 2.25 | |||
** {{ItemIcon|Fortitude}}: Move speed reduced from 1.5 to 1.25 | |||
** {{ItemIcon|Veil Walker}}: Invis move speed reduced from 4 to 3.5 | |||
** {{ItemIcon|Radiant Regeneration}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Surge of Power}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Frenzy}}: Move speed reduced from 1 to 0.75 | |||
** {{ItemIcon|Frenzy}}: Active move speed reduced from 3 to 2.5 | |||
** {{ItemIcon|Divine Barrier}}: Move speed reduced from 3 to 2.75 | |||
** {{ItemIcon|Healing Tempo}}: Move speed reduced from 1.5 to 1.25 | |||
** {{ItemIcon|Juggernaut}}: Move speed reduced from 2.25 to 2 | |||
** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5 | |||
* Sprint ramp rate reduced from 0.75/sec to 0.6/sec | |||
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 | * Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 | ||
* Base sprint speed reduced by 0.4 | * Base sprint speed reduced by 0.4 | ||
* {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5 | * {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5 | ||
* Updated sprint values on items: | * Updated sprint values on items: | ||
* {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2. | ** {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2.0 | ||
* {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35% | ** {{ItemIcon|Long Range}}: Sprint reduced from 1 to 0.75 | ||
* {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s | ** {{ItemIcon|Swift Striker}}: Sprint reduced from 1 to 0.75 | ||
* {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8 | ** {{ItemIcon|Mystic Slow}}: Sprint reduced from 1 to 0.75 | ||
** {{ItemIcon|Heroic Aura}}: Sprint reduced from 2 to 1.5 | |||
** {{ItemIcon|Hunter's Aura}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Sharpshooter}}: Sprint reduced from 1.5 to 1 | |||
** {{ItemIcon|Rescue Beam}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Trophy Collector}}: Sprint reduced from 2.2 to 2.0 | |||
** {{ItemIcon|Disarming Hex}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Shadow Weave}}: Sprint reduced from 2 to 1.5 | |||
** {{ItemIcon|Lightning Scroll}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Vortex Web}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Enduring Speed}}: Slow resist reduced from 30% to 25% | |||
** {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35% | |||
** {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s | |||
** {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8 | |||
* Bonus Health on all Weapon and Spirit items is reduced by ~25 | * Bonus Health on all Weapon and Spirit items is reduced by ~25 | ||
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* {{ItemIcon|Colossus}}: Now grants +15% Base Health | * {{ItemIcon|Colossus}}: Now grants +15% Base Health | ||
* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s | * {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s | ||
* Spirit investment tree 4.8k bonus reduced from 45 to 38 | * Spirit investment tree 4.8k bonus reduced from 45 to 38 | ||
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* {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health | * {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health | ||
* {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5% | * {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5% | ||
* Trooper bounty reduced by 12% | * Trooper bounty reduced by 12% | ||
* Shrines health increased from 3000 to 7000 | * Shrines health increased from 3000 to 7000 | ||
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | * Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | ||
* Walker {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m | * Walker {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m | ||
* Medic orbs now heals allied troopers 30% more | * Medic orbs now heals allied troopers 30% more | ||
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* Medic Troopers attack range vs troopers and players increased by +5m over the default | * Medic Troopers attack range vs troopers and players increased by +5m over the default | ||
* Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min) | * Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min) | ||
* Urn: Bounty increased from 700 + 230/min to 1300 + 230/min | * Urn: Bounty increased from 700 + 230/min to 1300 + 230/min | ||
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* Urn: Bullet and Spirit resist for carrier increased from 30% to 50% | * Urn: Bullet and Spirit resist for carrier increased from 30% to 50% | ||
* Urn: Bonus bounty for carrier increased from 25% to 35% | * Urn: Bonus bounty for carrier increased from 25% to 35% | ||
* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills | * Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills | ||
* Increased portion of the bounty the killer gets relative to the assist portion | * Increased portion of the bounty the killer gets relative to the assist portion | ||
* Increased comeback bounties for losing team a bit | * Increased comeback bounties for losing team a bit | ||
* Getting hit while on Jump Pad during the window now deals 15% max hp damage | * Getting hit while on Jump Pad during the window now deals 15% max hp damage | ||
* Neutral HP reduced by 20% | * Neutral HP reduced by 20% | ||
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* Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). | * Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). | ||
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: | **There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: | ||
***1x Small Camp: 77s | |||
***2x Medium Camps: 163s | |||
***1x Hard Camp: 193s | |||
***4x Medium Camps: 230s | |||
***2x Hard Camps: 263s | |||
***1x Hard Camp + 3x Medium Camps: 270s | |||
***2x Hard Camp + 6x Medium Camps: 354s | |||
* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | * Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | ||
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | * When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | ||
* Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state | * Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state | ||
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | * {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | ||