Update:December 21, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = December 17, 2024
| prev_update = {{Update link|December|17|2024}}
| current_update = December 21, 2024
| month = December
| next_update = December 31, 2024
| day = 21
| year = 2024
| next_update = {{Update link|December|31|2024}}
| source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/
| source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/
| source_title = 12-21-2024 Update
| source_title = 12-21-2024 Update
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* Tick gold increased from 2/1% to 2.5/1.5%
* Tick gold increased from 2/1% to 2.5/1.5%
* {{ItemIcon|Restorative Shot}}: Cooldown increased from 6s to 7s
* {{ItemIcon|Restorative Shot}}: Cooldown increased from 6s to 7s
* {{ItemIcon|Spellslinger Headshots}}: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
* {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
* {{ItemIcon|Spellslinger Headshots}}: Spirit Amp per headshot increased from 3% to 4%
* {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Spirit Amp per headshot increased from 3% to 4%
* {{ItemIcon|Spellslinger Headshots}}: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
* {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
* {{ItemIcon|Knockdown}}: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
* {{ItemIcon|Knockdown}}: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
* {{ItemIcon|Veil Walker}}: Now a T4 item
* {{ItemIcon|Veil Walker}}: Now a T4 item