Update:February 25, 2025: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) updated (still needs ability links and some fixes) |
still needs ability links and some fixes x2 |
||
| Line 81: | Line 81: | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90. | * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90. | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s. | * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s. | ||
* {{HeroIcon|Holliday}}: Spirit Lasso damage reduced from 120 to 90. | * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} damage reduced from 120 to 90. | ||
* Superior Stamina: No longer gives 7% fire rate. | * {{ItemIcon|Superior Stamina}}: No longer gives 7% fire rate. | ||
| Line 90: | Line 90: | ||
* Now shows the number of instances of damage done by each ability. | * Now shows the number of instances of damage done by each ability. | ||
* Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label. | * Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label. | ||
* Breaking secondary stats out in the client Damage Report. (i.e. {{HeroIcon|Shiv}} Serrated Knives now shows damage from initial hit and damage*over*time). | * Breaking secondary stats out in the client Damage Report. (i.e. {{HeroIcon|Shiv}} {{AbilityIcon|Serrated Knives}} now shows damage from initial hit and damage*over*time). | ||
* Defaulting damage report to compact mode when you initially take damage. | * Defaulting damage report to compact mode when you initially take damage. | ||
* A variety of UI bugfixes and polish changes. | * A variety of UI bugfixes and polish changes. | ||
| Line 216: | Line 216: | ||
* Updated vo - remastering pass, no new content. | * Updated vo - remastering pass, no new content. | ||
* Added ambient effects to book. | * Added ambient effects to book. | ||
* Siphon Life buff effect revisions to unify theme better. | * {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | ||
* Improved {{HeroIcon|Abrams}} zipline animations. | * Improved {{HeroIcon|Abrams}} zipline animations. | ||
* Fixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats. | * Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | ||
{{HeroIcon|Bebop}} | {{HeroIcon|Bebop}} | ||
* Disjoints now break | * Disjoints now break {{AbilityIcon|Hook}} tracking. | ||
* Uppercut now only locks out player movement until the top of the launch 'arc'. | * Uppercut now only locks out player movement until the top of the launch 'arc'. | ||
* Bomb now favors applying to the Hook target for 0.25s after Hooking. | * {{AbilityIcon|Sticky Bomb}} now favors applying to the Hook target for 0.25s after Hooking. | ||
* Weapon changes to scale beam visual impact based on dps of weapon. | * Weapon changes to scale beam visual impact based on dps of weapon. | ||
* Hyper Beam visual revision to starting point to hook up better to rest of beam. | * {{AbilityIcon|Hyper Beam}} visual revision to starting point to hook up better to rest of beam. | ||
* Hyper Beam now has updated ground effects. | * {{AbilityIcon|Hyper Beam}} now has updated ground effects. | ||
* Sticky | * {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Uppercut}} effects revisions to help clarify damage areas. | ||
* Uppercut T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage. | * {{AbilityIcon|Uppercut}} T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage. | ||
* When {{HeroIcon|Bebop}} hooks an NPC, only {{HeroIcon|Bebop}} will hear the hook success sound to make it less confusing for teammates/opponents. | * When {{HeroIcon|Bebop}} hooks an NPC, only {{HeroIcon|Bebop}} will hear the hook success sound to make it less confusing for teammates/opponents. | ||
* Fixed casting errors that would sometimes happen with Sticky Bomb | * Fixed casting errors that would sometimes happen with {{AbilityIcon|Sticky Bomb}} | ||
{{HeroIcon|Calico}} | {{HeroIcon|Calico}} | ||
* Gloom Bombs now has updated vfx. | * {{AbilityIcon|Gloom Bombs}} now has updated vfx. | ||
* {{AbilityIcon|Leaping Slash}} now has updated vfx. | * {{AbilityIcon|Leaping Slash}} now has updated vfx. | ||
* Updated Neutral Soul Orbs location while controlling Ava. | * Updated Neutral Soul Orbs location while controlling Ava. | ||
| Line 244: | Line 244: | ||
{{HeroIcon|Dynamo}} | {{HeroIcon|Dynamo}} | ||
* Improve logic around traces for teleports specifically to address Quantum Entanglement teleporting players out of the map. | * Improve logic around traces for teleports specifically to address {{AbilityIcon|Quantum Entanglement}} teleporting players out of the map. | ||
* Updated vo - largely remastering pass, but some new content. | * Updated vo - largely remastering pass, but some new content. | ||
* Revision to adjust tracer properties as fire rate increases, simplify impacts. | * Revision to adjust tracer properties as fire rate increases, simplify impacts. | ||
| Line 250: | Line 250: | ||
{{HeroIcon|Grey Talon}} | {{HeroIcon|Grey Talon}} | ||
* Guided Owl accelerate has been updated from M1 to 'W' by default. | * {{AbilityIcon|Guided Owl}} accelerate has been updated from M1 to 'W' by default. | ||
* Better visual feedback for Spirit Snare when triggered. | * Better visual feedback for {{AbilityIcon|Spirit Snare}} when triggered. | ||
* Fixed Spirit power bonus from Guided Arrow always being visible in the active player stats. | * Fixed Spirit power bonus from {{AbilityIcon|Guided Arrow }} always being visible in the active player stats. | ||
* Fixed a bug that caused {{HeroIcon|Grey Talon}}'s Owl explosion sound to not be heard by the caster if they detonated it early with a keypress. | * Fixed a bug that caused {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl|Owl}} explosion sound to not be heard by the caster if they detonated it early with a keypress. | ||
* Updated vo - largely remastering pass, but some new content. | * Updated vo - largely remastering pass, but some new content. | ||
{{HeroIcon|Haze}} | {{HeroIcon|Haze}} | ||
* Sleep Dagger now has updated vfx. | * {{AbilityIcon|Sleep Dagger}} now has updated vfx. | ||
* Adjusted hitboxes to added backpack. | * Adjusted hitboxes to added backpack. | ||
* Updated to use the new weapon gun audio system. | * Updated to use the new weapon gun audio system. | ||
* Fixed {{HeroIcon|Haze}} getting stuck during Bullet Dance cast pose if she died during use. | * Fixed {{HeroIcon|Haze}} getting stuck during {{AbilityIcon|Bullet Dance}} cast pose if she died during use. | ||
{{HeroIcon|Holliday}} | {{HeroIcon|Holliday}} | ||
* Spirit Lasso now has a cast bar on the hud during wind*up. | * {{AbilityIcon|Spirit Lasso}} now has a cast bar on the hud during wind*up. | ||
* New in-air looping sound added to the first time she uses a bounce pad. | * New in-air looping sound added to the first time she uses a bounce pad. | ||
* Updated vo - some new content, including increased variety of Crackshot lines. | * Updated vo - some new content, including increased variety of Crackshot lines. | ||
{{HeroIcon|Infernus}} | {{HeroIcon|Infernus}} | ||
* Flame Dash speed boost has been updated from M1 to 'W' by default. | * {{AbilityIcon|Flame Dash}} speed boost has been updated from M1 to 'W' by default. | ||
* Flame Dash now shows the speed boost in the active stats area. | * {{AbilityIcon|Flame Dash}} now shows the speed boost in the active stats area. | ||
* Updated vo - remastering pass, no new content. | * Updated vo - remastering pass, no new content. | ||
* Concussive Combustion: reduced chances of ground trace missing ground and improved perf. | * {{AbilityIcon|Concussive Combustion}}: reduced chances of ground trace missing ground and improved perf. | ||
{{HeroIcon|Ivy}} | {{HeroIcon|Ivy}} | ||
| Line 277: | Line 277: | ||
{{HeroIcon|Kelvin}} | {{HeroIcon|Kelvin}} | ||
* Frozen Shelter updated to use triggers rather than cancel, to match behavior of other un*summons. | * {{AbilityIcon|Frozen Shelter}} updated to use triggers rather than cancel, to match behavior of other un*summons. | ||
* Fixed aoe abilities going through Frozen Shelter. | * Fixed aoe abilities going through {{AbilityIcon|Frozen Shelter}}. | ||
{{HeroIcon|Lady Geist}} | {{HeroIcon|Lady Geist}} | ||
* Updated vo - largely remastering pass, some new content. | * Updated vo - largely remastering pass, some new content. | ||
* Tracer revisions to lower visual noise when close to tracer. | * Tracer revisions to lower visual noise when close to tracer. | ||
* Life Drain is no longer cancellable. | * {{AbilityIcon|Life Drain}} is no longer cancellable. | ||
* Life Drain no longer slows you down if it's not draining life from an enemy. | * {{AbilityIcon|Life Drain}} no longer slows you down if it's not draining life from an enemy. | ||
* Fixed Soul Exchange flashing on left of hud for <1s. | * Fixed {{AbilityIcon|Soul Exchange}} flashing on left of hud for <1s. | ||
* Fixed casting errors that would sometimes happen with Soul Exchange | * Fixed casting errors that would sometimes happen with {{AbilityIcon|Soul Exchange}} | ||
{{HeroIcon|McGinnis}} | {{HeroIcon|McGinnis}} | ||
| Line 292: | Line 292: | ||
* Updated vo - largely remastering pass, but some new content. | * Updated vo - largely remastering pass, but some new content. | ||
* New tracer and muzzle flash effects. | * New tracer and muzzle flash effects. | ||
* Rocket Barrage launch effects revisions. | * {{AbilityIcon|Heavy Barrage|Rocket Barrage}} launch effects revisions. | ||
* Rocket Barrage effect addition to connect projectiles in space to the hero better. | * {{AbilityIcon|Heavy Barrage|Rocket Barrage}} effect addition to connect projectiles in space to the hero better. | ||
{{HeroIcon|Mirage}} | {{HeroIcon|Mirage}} | ||
* Updated with new custom animations. | * Updated with new custom animations. | ||
* Coattail sim has been added. | * Coattail sim has been added. | ||
* Fire Scarabs no longer causes Magic Carpet to be cancelled. | * {{AbilityIcon|Fire Scarabs}} no longer causes Magic Carpet to be cancelled. | ||
* Fire Scarabs now works with "No Cooldowns" set in Hero Testing. | * {{AbilityIcon|Fire Scarabs}} now works with "No Cooldowns" set in Hero Testing. | ||
* Fire Scarabs debuff and buff effects revisions. | * {{AbilityIcon|Fire Scarabs}} debuff and buff effects revisions. | ||
* Tornado cast delay increased from 0.0s to 0.1s. | * {{AbilityIcon|Tornado}} cast delay increased from 0.0s to 0.1s. | ||
* Tornado now destroys breakable props. | * {{AbilityIcon|Tornado}} now destroys breakable props. | ||
* Adjusted Djinn's Mark consume activation sound so it's not too loud if used on many enemies at the same time. | * Adjusted {{AbilityIcon|Djinn's Mark}} consume activation sound so it's not too loud if used on many enemies at the same time. | ||
* Added new spawn animation. | * Added new spawn animation. | ||
* Traveler now has a custom animation on his destination model. | * {{AbilityIcon|Traveler}} now has a custom animation on his destination model. | ||
{{HeroIcon|Mo & Krill}} | {{HeroIcon|Mo & Krill}} | ||
* Fixed bonus health not showing from ultimate when hovering {{HeroIcon|Mo & Krill}} on the scoreboard. | * Fixed bonus health not showing from ultimate when hovering {{HeroIcon|Mo & Krill}} on the scoreboard. | ||
* Fixing Burrow acting like it was modifying movement speed (without casting it) in the active player stats. | * Fixing {{AbilityIcon|Burrow}} acting like it was modifying movement speed (without casting it) in the active player stats. | ||
* Fixed casting errors that would sometimes happen with Combo | * Fixed casting errors that would sometimes happen with {{AbilityIcon|Combo}} | ||
{{HeroIcon|Pocket}} | {{HeroIcon|Pocket}} | ||
| Line 318: | Line 318: | ||
{{HeroIcon|Seven}} | {{HeroIcon|Seven}} | ||
* Fixed sometimes being stuck in skeletal form forever. | * Fixed sometimes being stuck in skeletal form forever. | ||
* Static Charge effect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end. | * {{AbilityIcon|Static Charge}} effect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end. | ||
{{HeroIcon|Shiv}} | {{HeroIcon|Shiv}} | ||
* Slice and Dice is no longer cancellable. | * {{AbilityIcon|Slice and Dice}} is no longer cancellable. | ||
* Updated vo - remastering pass, no new content. | * Updated vo - remastering pass, no new content. | ||
* Killing Blow debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim. | * {{AbilityIcon|Killing Blow}} debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim. | ||
{{HeroIcon|Sinclair}} | {{HeroIcon|Sinclair}} | ||