Update:February 25, 2025: Difference between revisions

still needs ability links and some fixes x2
AbilityIcons, corrections, fixed formatting conflict that was hiding some of the page
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[ Map Rework ]
[ Map Rework ]
* The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map*wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
* The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.


* Added a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.
* Added a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.
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* {{AbilityIcon|Guided Owl}} accelerate has been updated from M1 to 'W' by default.
* {{AbilityIcon|Guided Owl}} accelerate has been updated from M1 to 'W' by default.
* Better visual feedback for {{AbilityIcon|Spirit Snare}} when triggered.
* Better visual feedback for {{AbilityIcon|Spirit Snare}} when triggered.
* Fixed Spirit power bonus from {{AbilityIcon|Guided Arrow }} always being visible in the active player stats.
* Fixed Spirit power bonus from {{AbilityIcon|Guided Arrow}} always being visible in the active player stats.
* Fixed a bug that caused {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl|Owl}} explosion sound to not be heard by the caster if they detonated it early with a keypress.
* Fixed a bug that caused {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl|Owl}} explosion sound to not be heard by the caster if they detonated it early with a keypress.
* Updated vo - largely remastering pass, but some new content.
* Updated vo - largely remastering pass, but some new content.
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* {{AbilityIcon|Spirit Lasso}} now has a cast bar on the hud during wind*up.
* {{AbilityIcon|Spirit Lasso}} now has a cast bar on the hud during wind*up.
* New in-air looping sound added to the first time she uses a bounce pad.
* New in-air looping sound added to the first time she uses a bounce pad.
* Updated vo - some new content, including increased variety of Crackshot lines.
* Updated vo - some new content, including increased variety of {{AbilityIcon|Crackshot}} lines.


{{HeroIcon|Infernus}}
{{HeroIcon|Infernus}}
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{{HeroIcon|Kelvin}}
{{HeroIcon|Kelvin}}
* {{AbilityIcon|Frozen Shelter}} updated to use triggers rather than cancel, to match behavior of other un*summons.
* {{AbilityIcon|Frozen Shelter}} updated to use triggers rather than cancel, to match behavior of other un-summons.
* Fixed aoe abilities going through {{AbilityIcon|Frozen Shelter}}.
* Fixed aoe abilities going through {{AbilityIcon|Frozen Shelter}}.


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* Updated vo - largely remastering pass, but some new content.
* Updated vo - largely remastering pass, but some new content.
* New tracer and muzzle flash effects.
* New tracer and muzzle flash effects.
* {{AbilityIcon|Heavy Barrage|Rocket Barrage}} launch effects revisions.
* {{AbilityIcon|Rocket Barrage}} launch effects revisions.
* {{AbilityIcon|Heavy Barrage|Rocket Barrage}} effect addition to connect projectiles in space to the hero better.
* {{AbilityIcon|Rocket Barrage}} effect addition to connect projectiles in space to the hero better.


{{HeroIcon|Mirage}}
{{HeroIcon|Mirage}}
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* Fixed enemy {{HeroIcon|Mo & Krill}} getting buffs from copied ult.
* Fixed enemy {{HeroIcon|Mo & Krill}} getting buffs from copied ult.
* Fixed issue if both {{HeroIcon|Sinclair}} and enemy {{HeroIcon|Mo & Krill}} are using their ultimates at the same time (when one ended, both would end).
* Fixed issue if both {{HeroIcon|Sinclair}} and enemy {{HeroIcon|Mo & Krill}} are using their ultimates at the same time (when one ended, both would end).
* Added warning sound for {{HeroIcon|Sinclair}}'s rabbit hex when placed.
* Added warning sound for {{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}} when placed.
* Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
* Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
* Fixed {{AbilityIcon|Spectral Assistant}} firing effects to not track with projectile.
* Fixed {{AbilityIcon|Spectral Assistant}} firing effects to not track with projectile.
* Increased volume of Vexing Bolt projectile loop and redirect.
* Increased volume of {{AbilityIcon|Vexing Bolt}} projectile loop and redirect.
* Vexing bolt redirect telegraph now displays on vertical geometry.
* Vexing bolt redirect telegraph now displays on vertical geometry.


{{HeroIcon|Vindicta}}
{{HeroIcon|Vindicta}}
* Fixed getting stuck zoomed in if you tried to use Assassinate while getting stunned or silenced.
* Fixed getting stuck zoomed in if you tried to use {{AbilityIcon|Assassinate}} while getting stunned or silenced.
* Updated vo - largely remastering pass, but some new content.
* Updated vo - largely remastering pass, but some new content.


{{HeroIcon|Viscous}}
{{HeroIcon|Viscous}}
* Goo Ball go fast has been updated from M1 to 'W' by default.
* {{AbilityIcon|Goo Ball}} go fast has been updated from M1 to 'W' by default.
* Fixed a bug that allowed you to kill your teammates coming out of The Cube.
* Fixed a bug that allowed you to kill your teammates coming out of {{AbilityIcon|The Cube}}.
* New weapon firing effects and updated projectile.
* New weapon firing effects and updated projectile.


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* Updated to use the new weapon gun audio system.
* Updated to use the new weapon gun audio system.
* Updated vo - lots of new content for everyone's favorite sleazebag criminal.
* Updated vo - lots of new content for everyone's favorite sleazebag criminal.
* Petrifying Bola explode and direct hit sounds updated to make it clearer when you get a direct hit.
* {{AbilityIcon|Petrifying Bola}} explode and direct hit sounds updated to make it clearer when you get a direct hit.


{{HeroIcon|Warden}}
{{HeroIcon|Warden}}
* Updated Binding Word visual ring to be more apparent.
* Updated {{AbilityIcon|Binding Word}} visual ring to be more apparent.


{{HeroIcon|Yamato}}
{{HeroIcon|Yamato}}
* Adjusted volume of Power Slash hit confirm sound to give better feedback to the attacker.
* Adjusted volume of {{AbilityIcon|Power Slash}} hit confirm sound to give better feedback to the attacker.
* Crimson Slash: adjusted slash effects height to be better aligned to crosshair.
* {{AbilityIcon|Crimson Slash}}: adjusted slash effects height to be better aligned to crosshair.
* Update model to show default {{HeroIcon|Yamato}} body for all effects.
* Update model to show default {{HeroIcon|Yamato}} body for all effects.


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{{HeroIcon|Fathom}}
{{HeroIcon|Fathom}}
* Lurker's Ambush: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
* {{AbilityIcon|Lurker's Ambush}}: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
* Added unique footstep sfx.
* Added unique footstep sfx.
* Lurker's Ambush: the active's duration and damage are halved if Fathom is not latched to a wall while casting.
* {{AbilityIcon|Lurker's Ambush}}: the active's duration and damage are halved if Fathom is not latched to a wall while casting.
* Lurker's Ambush: shortened the channel time required for max duration/damage.
* {{AbilityIcon|Lurker's Ambush}}: shortened the channel time required for max duration/damage.
* Reefdweller Harpoon: fixed it failing to cast if you were sliding while casting.
* {{AbilityIcon|Reefdweller Harpoon}}: fixed it failing to cast if you were sliding while casting.
* Scalding Spray now has new vfx.
* {{AbilityIcon|Scalding Spray}} now has new vfx.
* Scalding Spray now has a new animation.
* {{AbilityIcon|Scalding Spray}} now has a new animation.
* Remastered sounds for Scalding Spray and Breach abilities for better feedback.
* Remastered sounds for {{AbilityIcon|Scalding Spray}} and {{AbilityIcon|Breach}} abilities for better feedback.
* Fixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.
* Fixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.


{{HeroIcon|Raven}}
{{HeroIcon|Raven}}
* Updated animation set * Polished 8*way sprint, Aims, Parries, Air Dash, Ground Dash, Jumps, Reloads.
* Updated animation set - Polished 8-way sprint, Aims, Parries, Air Dash, Ground Dash, Jumps, Reloads.
* Added sounds to Blindside debuff hit, loop, and end.
* Added sounds to {{AbilityIcon|Blindside}} debuff hit, loop, and end.
* Initial gun weapon audio.
* Initial gun weapon audio.
* Fixed bugs preventing his vo from playing as intended.
* Fixed bugs preventing his vo from playing as intended.


{{HeroIcon|Trapper}}
{{HeroIcon|Trapper}}
* Reworked Bottled Phantasmicide and Silktrap.
* Reworked {{AbilityIcon|Bottled Phantasmicide}} and {{AbilityIcon|Silktrap}}.
* Adjusted hitboxes to better conform to his model.
* Adjusted hitboxes to better conform to his model.
* New sounds added for all of Trapper's abilities.
* New sounds added for all of Trapper's abilities.
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[ Controller Support ]
[ Controller Support ]
* Added Switch Pro default configs for [ Standard | Gyro | Gyro + FlickStick ].
* Added Switch Pro default configs for Standard / Gyro / Gyro + FlickStick.
* Changed the default suggested SteamInput config to Gyro Enabled (with standard stick controls).
* Changed the default suggested SteamInput config to Gyro Enabled (with standard stick controls).
* Minor fix for glyph size inside settings keybinding popup.
* Minor fix for glyph size inside settings keybinding popup.
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[ Localization ]
[ Localization ]
* Added Japanese localization support.
* Added Japanese localization support.
* Adding support for keybind glyphs in non*English languages.
* Adding support for keybind glyphs in non-English languages.
* Applied regional number formatting in several areas that were previously not respecting localization language.
* Applied regional number formatting in several areas that were previously not respecting localization language.
* Fixed many instances of truncated text in localization languages.
* Fixed many instances of truncated text in localization languages.
* Allowed room for 3*line Hero Labs descriptions in languages that needed additional space.
* Allowed room for 3-line Hero Labs descriptions in languages that needed additional space.
* Prevented zip line boost prompt from wrapping to a second line and being cut off in some languages.
* Prevented zip line boost prompt from wrapping to a second line and being cut off in some languages.
* Fixed an issue in some languages where longer text in the menu that appears after hitting Esc in a match was wrapping to a second line and overlapping other menu items.
* Fixed an issue in some languages where longer text in the menu that appears after hitting Esc in a match was wrapping to a second line and overlapping other menu items.