Update:January 19, 2025: Difference between revisionsGive feedback
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{{Update layout | |||
| prev_update = {{Update link|January|17|2025}} | |||
| month = January | |||
| day = 19 | |||
| year = 2025 | |||
| next_update = {{Update link|January|27|2025}} | |||
| source = https://forums.playdeadlock.com/threads/01-19-2025-update.53961/ | |||
| source_title = 01-19-2025 Update | |||
| notes = | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} T1 reduced from 30% more weapon damage to 25% | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50% | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} damage reduced from 120 to 110 | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75 | |||
* {{HeroIcon|Calico}}: Bullet Damage increased from 2 to 2.2 | |||
* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} Radius increased from 4m to 4.5m | |||
* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 damage increased from +50 to +75 | |||
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now destroys breakables it runs through | |||
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T2 increased from 25% movespeed to 35% | |||
* {{HeroIcon|Holliday}}: Bullet damage growth increased from 1.5 to 1.7 | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 reduced from 140 to 120 | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} now triggers on units. Uses half cooldown when triggered this way. | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} damage reduced from 75 to 60 | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} spirit scaling increased from 1 to 1.2 | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} T2 increased from 75 to 85 | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} T3 now also has -2s on creeps | |||
* {{HeroIcon|Holliday}}: Fixed {{AbilityIcon|Crackshot}} applying {{ItemIcon|Slowing Hex}}'s anti-teleport debuff | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T2 duration increased from +0.5 to +0.75 | |||
* {{HeroIcon|Holliday}}: Fixed height on damage from {{AbilityIcon|Bounce Pad}} sometimes causing it to not hurt heroes on your lasso | |||
* {{HeroIcon|Kelvin}}: Health increased from 600 to 650 | |||
* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Max Health Steal reduced from 75 to 50 | |||
* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Max Health Steal spirit scaling increased from 0.9 to 1.4 | |||
* {{HeroIcon|Shiv}}: Bullet Damage reduced from 5.7 to 5.5 | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage reduced from 110 to 100 | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +70 to +60 | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} spirit scaling increased from 1.3 to 1.55 | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage duration reduced from 13s to 12s | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} cooldown increased from 50s to 60s | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: {{AbilityIcon|Rabbit Hex}} movespeed increased from 25% to 35% | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: {{AbilityIcon|Rabbit Hex}} can no longer be applied to {{ItemIcon|Unstoppable}} | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: {{AbilityIcon|Rabbit Hex}} now triggers {{ItemIcon|Reactive Barrier}} | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: Fixed {{ItemIcon|Debuff Reducer}} not working on Rabbit | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: Teleporting now drops the Urn | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: {{AbilityIcon|Vexing Bolt}} base damage reduced from 120 to 110 | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: {{AbilityIcon|Spectral Assistant}} base cooldown increased from 30s to 40s | |||
* {{HeroIcon|Sinclair|l1=The Magnificent Sinclair}}: {{AbilityIcon|Spectral Assistant}} base duration decreased from 8s to 6s | |||
* {{HeroIcon|Vindicta}}: Movespeed reduced from 9 to 8 | |||
* {{HeroIcon|Vindicta}}: Bullet Velocity reduced from 810 to 740 | |||
* {{HeroIcon|Vyper}}: Bullet Damage decreased from 9 to 7 | |||
* {{HeroIcon|Vyper}}: Move Speed reduced from 7.3 to 7.0 | |||
* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} Max Damage reduced from 200 to 180 | |||
* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} T3 spirit and bullet resist while sliding reduced from +30% to +25% | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling reduced from 1.1 to 0.9 | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cooldown increased from 0.65 to 0.75 | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} summon rate from non-heroes reduced from 0.35 to 0.25 | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} silence and disarm duration increased from 2.5s to 3s | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast delay reduced from 0.4s to 0.3s | |||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} up/down motion now lasts 0.25s longer and moves a little bit higher | |||
* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.27 to 0.24 | |||
* All heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction) | |||
* {{ItemIcon|Extra Stamina}}: Fire Rate reduced from 5% to 4% | |||
* {{ItemIcon|Alchemical Fire}}: Reduced from -40% Effectiveness vs non-heroes to -50% | |||
* {{ItemIcon|Alchemical Fire}}: Weapon Damage in radius reduced from +50% to +40% | |||
* {{ItemIcon|Hunter's Aura}}: Bullet Resist Reduction reduced from -9% to -8% | |||
* {{ItemIcon|Hunter's Aura}}: Fire Rate Slow increased from -9% to -10% | |||
* {{ItemIcon|Sharpshooter}}: Weapon Damage reduced from 30% to 20% | |||
* {{ItemIcon|Sharpshooter}}: Movespeed penalty increased from -0.5 to -1 | |||
}} | |||