Update:July 11, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = July 4, 2024
| prev_update = {{Update link|July|4|2024}}
| current_update = July 11, 2024
| month = July
| next_update = July 18, 2024
| day = 11
| year = 2024
| next_update = {{Update link|July|18|2024}}
| source = https://forums.playdeadlock.com/threads/07-11-2024-update.10871/
| source = https://forums.playdeadlock.com/threads/07-11-2024-update.10871/
| source_title = 07-11-2024 Update
| source_title = 07-11-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Testing schedule now starts 1 hour earlier for all regions
* Testing schedule now starts 1 hour earlier for all regions
* EU matchmaking region is now split up into two regions based on language
* EU matchmaking region is now split up into two regions based on language
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* Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
* Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
* [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m
* [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3)
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3)
* Fixed dropping unsecured souls not lowering your net worth
* Fixed dropping unsecured souls not lowering your net worth
* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
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* {{ItemIcon|Headshot Booster}}: Bonus health reduced from +50 to +40
* {{ItemIcon|Headshot Booster}}: Bonus health reduced from +50 to +40
* {{ItemIcon|Restorative Shot}}: Weapon damage reduced from +8% to +6%
* {{ItemIcon|Restorative Shot}}: Weapon damage reduced from +8% to +6%
* {{ItemIcon|Basic Magazine}}: Ammo increased from +20% to +24%
* {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Ammo increased from +20% to +24%
* {{ItemIcon|Veil Walker}}: Ammo reduced from 15% to 12%
* {{ItemIcon|Veil Walker}}: Ammo reduced from 15% to 12%
* {{ItemIcon|Veil Walker}}: Weapon damage reduced from 8% to 6%
* {{ItemIcon|Veil Walker}}: Weapon damage reduced from 8% to 6%
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* {{ItemIcon|Heroic Aura}}: Active fire rate increased from 20% to 25%
* {{ItemIcon|Heroic Aura}}: Active fire rate increased from 20% to 25%
* {{ItemIcon|Titanic Magazine}}: No longer has 10% reload penalty
* {{ItemIcon|Titanic Magazine}}: No longer has 10% reload penalty
* {{ItemIcon|Sharpshooter|Sharp Shooter}}{{sic}}: Min distance reduced from 20m to 18m
* {{ItemIcon|Sharpshooter|l1=Sharp Shooter}}{{sic}}: Min distance reduced from 20m to 18m
* {{ItemIcon|Silencer}}: Now requires {{ItemIcon|Slowing Bullets}} (total cost from 6500 to 7700)
* {{ItemIcon|Silencer}}: Now requires {{ItemIcon|Slowing Bullets}} (total cost from 6500 to 7700)
* {{ItemIcon|Silencer}}: Innately gives 25% slow for 1.3s
* {{ItemIcon|Silencer}}: Innately gives 25% slow for 1.3s
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* {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 8s to 7s
* {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 8s to 7s
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from 24% to 26%
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from 24% to 26%
* {{ItemIcon|Health Nova}}: Now grants +10% weapon damage
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Now grants +10% weapon damage
* {{ItemIcon|Debuff Reducer}}: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
* {{ItemIcon|Debuff Reducer}}: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
* {{ItemIcon|Debuff Remover}}: T3 Vitality Item that upgrades from {{ItemIcon|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
* {{ItemIcon|Debuff Remover}}: T3 Vitality Item that upgrades from {{ItemIcon|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
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* {{ItemIcon|Ammo Scavenger}}: Ammo reduced from +20% to +15%
* {{ItemIcon|Ammo Scavenger}}: Ammo reduced from +20% to +15%
* {{ItemIcon|Spirit Strike}}: Spirit shield increased from +75 to +85
* {{ItemIcon|Spirit Strike}}: Spirit shield increased from +75 to +85
* {{ItemIcon|Withering Whip}}: Cast range increased from 15m to 17m
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cast range increased from 15m to 17m
* {{ItemIcon|Improved Cooldown}}: Cooldown reduction increased from 12% to 13%
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Cooldown reduction increased from 12% to 13%
* {{ItemIcon|Silence Glyph}}: No longer has +75 health
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: No longer has +75 health
* {{ItemIcon|Silence Glyph}}: Now gives +150 spirit shield
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Now gives +150 spirit shield
* {{ItemIcon|Improved Reach}}: Non-Imbued range increased from +20% to +25%
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Non-Imbued range increased from +20% to +25%
* {{ItemIcon|Surge of Power}}: Active movement speed increased from 2 to 3
* {{ItemIcon|Surge of Power}}: Active movement speed increased from 2 to 3
* {{ItemIcon|Mystic Reverb}}: Cooldown reduced from 8s to 6s
* {{ItemIcon|Mystic Reverb}}: Cooldown reduced from 8s to 6s
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* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} duration reduced from 40s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Turrets}}{{sic}} duration reduced from 40s to 30s
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing you against shields
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing you against shields
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} base duration reduced from 4s to 3.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} base duration reduced from 4s to 3.5s