Update:July 11, 2024: Difference between revisions

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july 11
 
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* Reduced the flash damage effect on heroes to reduce visual noise
* Reduced the flash damage effect on heroes to reduce visual noise
* Added in-world confirmation text when an enemy denies your soul orbs
* Added in-world confirmation text when an enemy denies your soul orbs
* {{AbilityIcon|Affliction|Pocket}} now has an AoE indicator buildup during cast
* {{AbilityIcon|Affliction}} now has an AoE indicator buildup during cast
* {{AbilityIcon|Affliction|Pocket}} now has more toxic elements in the cast and linger
* {{AbilityIcon|Affliction}} now has more toxic elements in the cast and linger
* Updated {{ItemIcon|Restorative Shot}} impact and heal effects
* Updated {{ItemIcon|Restorative Shot}} impact and heal effects
* Updated {{ItemIcon|Phantom Strike}} effects
* Updated {{ItemIcon|Phantom Strike}} effects
* Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally
* Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally
* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot|Grey Talon}} sound effects
* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects
* Added currency sound effects for receiving small and large amount of souls
* Added currency sound effects for receiving small and large amount of souls
* Added new sound effects to picking up powerups and breakable drops
* Added new sound effects to picking up powerups and breakable drops
* Added a UI sound when entering hero select screen
* Added a UI sound when entering hero select screen
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} sometimes moving units that aren't supposed to be moved
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved
* Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to zipline (caused audio bugs as well)
* Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to zipline (caused audio bugs as well)
* Fixed Soul Urn walking back while the game is paused
* Fixed Soul Urn walking back while the game is paused
* Fixed bugs with {{AbilityIcon|Guided Owl|Grey Talon}} and pause
* Fixed bugs with {{AbilityIcon|Guided Owl}} and pause
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb|Ivy}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade|Paradox}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item)
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item)
* Fixed some instances of heroes being called by the wrong name
* Fixed some instances of heroes being called by the wrong name
* Get Started tutorial VO has been replaced and some text has been updated
* Get Started tutorial VO has been replaced and some text has been updated
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* Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
* Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
* [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m
* [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}}, {{AbilityIcon|Scorn|Mo & Krill}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Flog|Lash}} and {{AbilityIcon|Concussive Combustion|Infernus}} T3)
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3)
* Fixed dropping unsecured souls not lowering your net worth
* Fixed dropping unsecured souls not lowering your net worth
* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} speed increased by 25%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} speed increased by 25%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} distance increased by 15%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} distance increased by 15%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} now stuns enemies for 1s if it drags them into a wall
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now stuns enemies for 1s if it drags them into a wall
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} now provides +1 Health Regen
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} now provides +1 Health Regen
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} damage regenerated reduced from 20% to 18%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 20% to 18%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T3 changed to +8% damage regenerated
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 changed to +8% damage regenerated
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life|Abrams}} not healing you against shields
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life}} not healing you against shields
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} ally radius increased from 8m to 9m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} ally radius increased from 8m to 9m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} flight duration reduced from 8s to 7s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} spirit gain per kill increased from 4 to 5
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} base ability now stuns for 0.75s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base ability now stuns for 0.75s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} base damage reduced from 300 to 250
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base damage reduced from 300 to 250
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} T1 is now +100 damage
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T1 is now +100 damage
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} collision size reduced
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} collision size reduced
* {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5
* {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5
* {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55
* {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} replicated healing reduced from 45% to 35%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} replicated healing reduced from 45% to 35%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} bullet lifesteal now scales with spirit power (0.18)
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} bullet lifesteal now scales with spirit power (0.18)
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} fire rate reduced from 15% to 10%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate reduced from 15% to 10%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} fire rate now scales with spirit power (0.2)
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate now scales with spirit power (0.2)
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Kudzu Bomb|Ivy}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Kudzu Bomb}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10
* {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10
* {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15
* {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15
* {{HeroIcon|Lash}}: Now has +8% spirit resist
* {{HeroIcon|Lash}}: Now has +8% spirit resist
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} damage per meter reduced from 6.75 to 6.3
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} damage per meter spirit power scaling increased from 0.04 to 0.05
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} range reduced from 19m to 14m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range reduced from 19m to 14m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 reduced from +5m to +4m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} cone increased from 60 degrees to 75
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.9 to 0.8
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} duration reduced from 40s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} duration reduced from 40s to 30s
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn|Mo & Krill}} not healing you against shields
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing you against shields
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} base duration reduced from 4s to 3.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} base duration reduced from 4s to 3.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} T1 reduced from +2s to +1.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +2s to +1.5s
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall|Paradox}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} collision radius reduced by 10%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10%
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade|Paradox}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket}} duration from 1.5s to 2s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} duration from 1.5s to 2s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket}} T3 changed to 2.5s Disarm
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 changed to 2.5s Disarm
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} cast range scaling reduced from 0.1 to 0.07
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range scaling reduced from 0.1 to 0.07
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} base radius reduced from 8m to 5m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} base radius reduced from 8m to 5m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T2 changed to +5m radius
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 changed to +5m radius
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} duration spirit power scaling reduced from 0.07 to 0.05
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit power scaling reduced from 0.07 to 0.05
* {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85
* {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85
* {{HeroIcon|Warden}}: Reload time no longer scales with spirit power
* {{HeroIcon|Warden}}: Reload time no longer scales with spirit power
* {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015)
* {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} incoming damage reduction reduced from 70% to 55%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} incoming damage reduction reduced from 70% to 55%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}}
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}}
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