Update:July 29, 2025: Difference between revisionsGive feedback
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| day = 29 | | day = 29 | ||
| year = 2025 | | year = 2025 | ||
| next_update = | | next_update = {{Update link|August|1|2025}} | ||
| source = https://forums.playdeadlock.com/threads/07-29-2025-update.72760/ | | source = https://forums.playdeadlock.com/threads/07-29-2025-update.72760/ | ||
| source_title = 07-29-2025 Update | | source_title = 07-29-2025 Update | ||
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* Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window. | * Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window. | ||
* Slight reduction to the amount of turning you can do while performing a heavy melee | * Slight reduction to the amount of turning you can do while performing a heavy melee | ||
* Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop) | * Light melee base damage reduced by 20% (except for {{HeroIcon|Viscous}}, {{HeroIcon|Calico}} and {{HeroIcon|Bebop}}) | ||
* Heavy Melee cooldown increased from 0.9s to 1.0s | * Heavy Melee cooldown increased from 0.9s to 1.0s | ||
* Heavy Melee cooldown when missing increased from 0.9s to 1.3s | * Heavy Melee cooldown when missing increased from 0.9s to 1.3s | ||
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* Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground | * Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground | ||
* Zipline knockoff stun duration reduced from 3s to 2.5s | * Zipline knockoff stun duration reduced from 3s to 2.5s | ||
* Added new UI indicator on HP for showing pending heal (affects things like Abram's passive) | * Added new UI indicator on HP for showing pending heal (affects things like {{HeroIcon|Abrams|l1=Abram's}}{{sic}} passive) | ||
=== Weapon Items === | === Weapon Items === | ||