Update:July 4, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = June 27 | | prev_update = {{Update link|June|27|2024}} | ||
| | | month = July | ||
| next_update = July 11 | | day = 4 | ||
| year = 2024 | |||
| next_update = {{Update link|July|11|2024}} | |||
| source = https://forums.playdeadlock.com/threads/07-04-2024-update.9652/ | | source = https://forums.playdeadlock.com/threads/07-04-2024-update.9652/ | ||
| source_title = 07-04-2024 Update | | source_title = 07-04-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8). | * Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8). | ||
* Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4). | * Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4). | ||
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* All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound. | * All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound. | ||
* Fixed the HUD cooldown state thrashing while picking up the Soul Urn | * Fixed the HUD cooldown state thrashing while picking up the Soul Urn | ||
* Fixed {{AbilityIcon|Spectral Wall | * Fixed {{AbilityIcon|Spectral Wall}} sometimes not spawning depending on the map geometry nearby | ||
* Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable. | * Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable. | ||
* Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming) | * Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming) | ||
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* Added ghost models inside the doorways of the juke closets to help clarify which are dead ends | * Added ghost models inside the doorways of the juke closets to help clarify which are dead ends | ||
* Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th | * Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th | ||
* Added a sound for when {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn | * Added a sound for when {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} procs | ||
* Added rejuvenator pickup sound | * Added rejuvenator pickup sound | ||
* Minimap now highlights Soul Urn dropoff location | * Minimap now highlights Soul Urn dropoff location | ||
* Updated {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto | * Updated {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto}} cast sound | ||
* Added audio feedback for environmental damage | * Added audio feedback for environmental damage | ||
* Fixed sounds associated with last hit playing unreliably | * Fixed sounds associated with last hit playing unreliably | ||
* Updated sounds for {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick | * Updated sounds for {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}} projectile, impact, and when you gain a card | ||
* Added traffic and construction ambient sounds and updated general ambience mix | * Added traffic and construction ambient sounds and updated general ambience mix | ||
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* {{ItemIcon|Headshot Booster}}: Cooldown increased from 5s to 7s | * {{ItemIcon|Headshot Booster}}: Cooldown increased from 5s to 7s | ||
* {{ItemIcon|Headshot Booster}}: Fixed the item not visually going on cooldown when it procs | * {{ItemIcon|Headshot Booster}}: Fixed the item not visually going on cooldown when it procs | ||
* {{ItemIcon|Basic Magazine}}: Ammo increased from 15% to 20% | * {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Ammo increased from 15% to 20% | ||
* | * Medic Bullets: Renamed to {{ItemIcon|Restorative Shot}} | ||
* {{ItemIcon|Restorative Shot}}: Cooldown increased from 4s to 6s | * {{ItemIcon|Restorative Shot}}: Cooldown increased from 4s to 6s | ||
* {{ItemIcon|Monster Rounds}}: Damage vs NPCs increased from +30% to +35% | * {{ItemIcon|Monster Rounds}}: Damage vs NPCs increased from +30% to +35% | ||
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* {{ItemIcon|Restorative Locket}}: Radius on gaining charges increased from 40m to 50m | * {{ItemIcon|Restorative Locket}}: Radius on gaining charges increased from 40m to 50m | ||
* {{ItemIcon|Restorative Locket}}: Cooldown increased from 18s to 24s | * {{ItemIcon|Restorative Locket}}: Cooldown increased from 18s to 24s | ||
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook | * {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Grapple Arm|l1=Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut|l1=Upper Cut}}{{sic}}) | ||
* {{ItemIcon|Healbane}}: Debuff duration reduced from 7s to 6s | * {{ItemIcon|Healbane}}: Debuff duration reduced from 7s to 6s | ||
* {{ItemIcon|Return Fire}}: Health bonus increased from +75 to +100 | * {{ItemIcon|Return Fire}}: Health bonus increased from +75 to +100 | ||
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* {{ItemIcon|Bullet Lifesteal}}: Increased from 22% to 24% | * {{ItemIcon|Bullet Lifesteal}}: Increased from 22% to 24% | ||
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 40s to 35s | * {{ItemIcon|Rescue Beam}}: Cooldown reduced from 40s to 35s | ||
* {{ItemIcon|Superior Stamina}}: Removed spirit bonus when doing 2x air jumps/dash | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Removed spirit bonus when doing 2x air jumps/dash | ||
* {{ItemIcon|Superior Stamina}}: Now grants +8 Spirit | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now grants +8 Spirit | ||
* {{ItemIcon|Superior Stamina}}: Now grants +30% Air Dash and Air Jump distance | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now grants +30% Air Dash and Air Jump distance | ||
* {{ItemIcon|Fortitude}}: Duration required to start regenerating reduced from 14s to 13s | * {{ItemIcon|Fortitude}}: Duration required to start regenerating reduced from 14s to 13s | ||
* {{ItemIcon|Majestic Leap}}: Shields no longer prevent the item from being disabled | * {{ItemIcon|Majestic Leap}}: Shields no longer prevent the item from being disabled | ||
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* {{ItemIcon|Extra Spirit}}: Now gives +25 Health | * {{ItemIcon|Extra Spirit}}: Now gives +25 Health | ||
* {{ItemIcon|Quicksilver Reload}}: Cooldown increased from 5s to 12s | * {{ItemIcon|Quicksilver Reload}}: Cooldown increased from 5s to 12s | ||
* {{ItemIcon|Withering Whip}}: Now grants +50 Health | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +50 Health | ||
* {{ItemIcon|Suppressor}}: Duration reduced from 2.5s to 2s | * {{ItemIcon|Suppressor}}: Duration reduced from 2.5s to 2s | ||
* {{ItemIcon|Decay}}: Bleed damage increased from 2.6% of current HP to 2.8% | * {{ItemIcon|Decay}}: Bleed damage increased from 2.6% of current HP to 2.8% | ||
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* {{ItemIcon|Bullet Resist Shredder}}: Now gives +5% Bullet Armor | * {{ItemIcon|Bullet Resist Shredder}}: Now gives +5% Bullet Armor | ||
* {{ItemIcon|Mystic Slow}}: Duration reduced from 2.5s to 2s | * {{ItemIcon|Mystic Slow}}: Duration reduced from 2.5s to 2s | ||
* {{ItemIcon|Improved Burst}}: No longer applies 50% slow | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: No longer applies 50% slow | ||
* {{ItemIcon|Improved Burst}}: Now grants +100 Spirit Shield Health | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now grants +100 Spirit Shield Health | ||
* {{ItemIcon|Improved Burst}}: Now grants +12% Weapon Damage | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now grants +12% Weapon Damage | ||
* {{ItemIcon|Superior Duration}}: Imbued duration increased from +30% to +32% | * {{ItemIcon|Superior Duration}}: Imbued duration increased from +30% to +32% | ||
* {{ItemIcon|Superior Duration}}: Non-imbued duration increased from +22% to +24% | * {{ItemIcon|Superior Duration}}: Non-imbued duration increased from +22% to +24% | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s | ||
* {{HeroIcon|Bebop}}: Base HP regen reduced from 2 to 1 | * {{HeroIcon|Bebop}}: Base HP regen reduced from 2 to 1 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} now grants +4 permanent Spirit Power for each hero killed with it | ||
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} not piercing if it collides with a {{AbilityIcon|Mini Turret}} | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} no longer instantly grants sprint | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration increased from 6s to 8s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 is now -15s CD | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now +6 Invis Sprint | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 is now Gain +30% Bullet Lifesteal for 8s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T1 changed from +1s Sleep Duration to Drains 1 Stamina | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} dps linger duration increased from 0.4s to 1s | ||
* {{HeroIcon|Ivy}}: Fixed some bugs with {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: Fixed some bugs with {{AbilityIcon|Watcher's Covenant}} that caused it to sometimes disconnect/reconnect unintentionally | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} distance threshold to pick a new target increased from 2.5m to 6m | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} can now be cast again on an ally while the buff is active to make it prioritize that hero when possible | ||
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Frost Grenade}} not going where you had targeted if you moved quickly during the cast | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 bonus now lingers for 6s extra | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -30% to -40% | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -50% to -60% | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} falloff damage increased from -30% to -35% | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 28s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} recharge time reduced from 6s to 5s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 and T2 swapped | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 stamina drain reduced from 2 to 1 | ||
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Combo}} not gaining bonus HP when enemies died during it unless you got the killing blow | ||
* {{HeroIcon|Mo & Krill}}: Health growth per boon reduced from 47 to 44 | * {{HeroIcon|Mo & Krill}}: Health growth per boon reduced from 47 to 44 | ||
* {{HeroIcon|Mo & Krill}}: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and {{AbilityIcon|Scorn}}) | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range now scales with Spirit (0.1) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} up and down speed improved a bit | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word | * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now drains 1 stamina from the target on cast | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind | * {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} T3 cooldown reduced from -35s to -30s | ||
}} | }} | ||