Update:July 4, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = June 27 | | prev_update = {{Update link|June|27|2024}} | ||
| | | month = July | ||
| next_update = July 11 | | day = 4 | ||
| year = 2024 | |||
| next_update = {{Update link|July|11|2024}} | |||
| source = https://forums.playdeadlock.com/threads/07-04-2024-update.9652/ | | source = https://forums.playdeadlock.com/threads/07-04-2024-update.9652/ | ||
| source_title = 07-04-2024 Update | | source_title = 07-04-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8). | * Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8). | ||
* Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4). | * Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4). | ||
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* {{ItemIcon|Headshot Booster}}: Cooldown increased from 5s to 7s | * {{ItemIcon|Headshot Booster}}: Cooldown increased from 5s to 7s | ||
* {{ItemIcon|Headshot Booster}}: Fixed the item not visually going on cooldown when it procs | * {{ItemIcon|Headshot Booster}}: Fixed the item not visually going on cooldown when it procs | ||
* {{ItemIcon|Basic Magazine}}: Ammo increased from 15% to 20% | * {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Ammo increased from 15% to 20% | ||
* | * Medic Bullets: Renamed to {{ItemIcon|Restorative Shot}} | ||
* {{ItemIcon|Restorative Shot}}: Cooldown increased from 4s to 6s | * {{ItemIcon|Restorative Shot}}: Cooldown increased from 4s to 6s | ||
* {{ItemIcon|Monster Rounds}}: Damage vs NPCs increased from +30% to +35% | * {{ItemIcon|Monster Rounds}}: Damage vs NPCs increased from +30% to +35% | ||
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* {{ItemIcon|Restorative Locket}}: Radius on gaining charges increased from 40m to 50m | * {{ItemIcon|Restorative Locket}}: Radius on gaining charges increased from 40m to 50m | ||
* {{ItemIcon|Restorative Locket}}: Cooldown increased from 18s to 24s | * {{ItemIcon|Restorative Locket}}: Cooldown increased from 18s to 24s | ||
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut|Upper Cut}}{{sic}}) | * {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Grapple Arm|l1=Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut|l1=Upper Cut}}{{sic}}) | ||
* {{ItemIcon|Healbane}}: Debuff duration reduced from 7s to 6s | * {{ItemIcon|Healbane}}: Debuff duration reduced from 7s to 6s | ||
* {{ItemIcon|Return Fire}}: Health bonus increased from +75 to +100 | * {{ItemIcon|Return Fire}}: Health bonus increased from +75 to +100 | ||
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* {{ItemIcon|Bullet Lifesteal}}: Increased from 22% to 24% | * {{ItemIcon|Bullet Lifesteal}}: Increased from 22% to 24% | ||
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 40s to 35s | * {{ItemIcon|Rescue Beam}}: Cooldown reduced from 40s to 35s | ||
* {{ItemIcon|Superior Stamina}}: Removed spirit bonus when doing 2x air jumps/dash | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Removed spirit bonus when doing 2x air jumps/dash | ||
* {{ItemIcon|Superior Stamina}}: Now grants +8 Spirit | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now grants +8 Spirit | ||
* {{ItemIcon|Superior Stamina}}: Now grants +30% Air Dash and Air Jump distance | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now grants +30% Air Dash and Air Jump distance | ||
* {{ItemIcon|Fortitude}}: Duration required to start regenerating reduced from 14s to 13s | * {{ItemIcon|Fortitude}}: Duration required to start regenerating reduced from 14s to 13s | ||
* {{ItemIcon|Majestic Leap}}: Shields no longer prevent the item from being disabled | * {{ItemIcon|Majestic Leap}}: Shields no longer prevent the item from being disabled | ||
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* {{ItemIcon|Extra Spirit}}: Now gives +25 Health | * {{ItemIcon|Extra Spirit}}: Now gives +25 Health | ||
* {{ItemIcon|Quicksilver Reload}}: Cooldown increased from 5s to 12s | * {{ItemIcon|Quicksilver Reload}}: Cooldown increased from 5s to 12s | ||
* {{ItemIcon|Withering Whip}}: Now grants +50 Health | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +50 Health | ||
* {{ItemIcon|Suppressor}}: Duration reduced from 2.5s to 2s | * {{ItemIcon|Suppressor}}: Duration reduced from 2.5s to 2s | ||
* {{ItemIcon|Decay}}: Bleed damage increased from 2.6% of current HP to 2.8% | * {{ItemIcon|Decay}}: Bleed damage increased from 2.6% of current HP to 2.8% | ||
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* {{ItemIcon|Bullet Resist Shredder}}: Now gives +5% Bullet Armor | * {{ItemIcon|Bullet Resist Shredder}}: Now gives +5% Bullet Armor | ||
* {{ItemIcon|Mystic Slow}}: Duration reduced from 2.5s to 2s | * {{ItemIcon|Mystic Slow}}: Duration reduced from 2.5s to 2s | ||
* {{ItemIcon|Improved Burst}}: No longer applies 50% slow | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: No longer applies 50% slow | ||
* {{ItemIcon|Improved Burst}}: Now grants +100 Spirit Shield Health | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now grants +100 Spirit Shield Health | ||
* {{ItemIcon|Improved Burst}}: Now grants +12% Weapon Damage | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now grants +12% Weapon Damage | ||
* {{ItemIcon|Superior Duration}}: Imbued duration increased from +30% to +32% | * {{ItemIcon|Superior Duration}}: Imbued duration increased from +30% to +32% | ||
* {{ItemIcon|Superior Duration}}: Non-imbued duration increased from +22% to +24% | * {{ItemIcon|Superior Duration}}: Non-imbued duration increased from +22% to +24% | ||